ActionScript 3.0 :: Snapping On Predefined Grid?
Apr 4, 2011
I've got a movie clip that's basically a grid with small little boxes that total 84 rows, and 20 columns...I'm trying to get the user to be able to snap to the y position of one of the small little boxes.You click on a square, and position it over one of the small boxes in the grid, but it always snaps "wrong". I've tried --square_on_grid.y = Math.round(square_y/g_gridSpacing) * g_gridSpacing;
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Jun 22, 2009
There's not that I can't do this, I just want the best way on how to. I want to create a grid in as3 and draggable items that snap to the grid. I guess you all know what I mean. The best way seems to create small boxes like explained in URL... Then add an addeventlistener to it that when the draggable item hits it, the x and y need to be set. Or is there an easier way?
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Jun 27, 2010
I am currently making a clone of Puzzle Bobble, and I'm having a bit of problem with snapping balls to a grid.(I can't post links it seems, but see the first hit on google when you search for "flash puzzle bobble" if you don't know what game I'm talking.)I have a decently working hit detection, calculating the distance between the fired ball and each ball already on the playfield and stopping the ball when the distance is less than the combined radius of two balls. At this point I send the stopped ball to a function that I use to reposition the ball according to the grid.My grid is currently constructed as a multi dimensional array, like this:
Code:
var field:Array = [
[0,0,0,0,0,0,0,0],
[code].....
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Feb 21, 2011
So I'm displaying data with a tilelist and a scrollbar. I want the use of the scrollbar, but I don't want totally free scrolling. For the rows I'm displaying vertically, I don't want to be showing like half a row, I want it to snap. I know this can be achieved with the up / down buttons of the scrollbar, but that's not the way I want it to work How would I be able to ensure that only a full row can be shown when scrolling?I've taken a look at the event you get when you subscribe to ScrollEvent from <TileList>.verticalScrollbar and they run through fl.controls::ScrollBar/handleThumbDrag and l.controls::Scrollbar/setScrollPosition before getting there, which obviously sets how the tilelist should be displayed.
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Jun 15, 2010
I have a simple character rigging system that I'm working on and I'm running into a bit of a snag. I am trying out the system with a new character animation which has more subtle movements which flash appears to be using pixel snapping on. The result is that, since the eyes, nose, and mouth are all separate pieces and children of the head, their pixel positions are all being snapped a little differently and it looks like the pieces are just floating around on the face.
More background: The assets are SWF files loaded in at run time, they are not cached as bitmap, the issues only appear with small movements that make single pixel differences noticeable, the same animation loaded in as one swf and not rigged looks fine, but this is likely because that swf's x and y position is not changing, just the assets in it. It seems to me like flash is treating the loaded in facial assets as bitmaps with pixel snapping turned on.
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Mar 31, 2011
i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
[Code]....
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Jul 18, 2003
Is there a way to have the startDrag command not lock to the centre of a MC but to have it snap and drag from a set location, ie _x and _y positions, on a MC.
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Mar 16, 2010
I have a floor plan and I need to implement snapping on the walls. The walls are made with lineTo method.
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Sep 1, 2010
I'm outputting some dynamic text, and I'm in desperate need of figuring out a way to display an image beneath it, and to dynamically display so it's always at the bottom of the text. The image is another line of text that is styled so I can't simply write it into the box.
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Mar 12, 2012
I have an imported png in a 'info_icon' symbol. I have another imported png in a 'info_content' symbol.
I have some code that allows you to drag an instance of a 'map' symbol around. Inside this map symbol are instances of 'info_icon' and 'info_content'.
When I drag the map slowly, I can see the info_icon instances and info_content instances, jiggle ever so slightly...I think to line up to pixels.
how to stop that. I'm looking at the pixelSnapping property and it doesn't seem to be helping..
info_button_mc.pixelSnapping = PixelSnapping.NEVER;
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Feb 15, 2009
How would I go about snapping the mouse cursor to the centre of an MC when it is clicked upon (thus picking it up)? using a event.target.startDrag
ActionScript Code:
if (event.target.name == myEvent) {
if (event.target.currentFrame != 2){
event.target.startDrag();
[Code].....
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Nov 21, 2005
Is it posible to have predefined arguments in a constructor so if the user doesn't enter one it takes the default value? I tried doing it this way:
[Code]...
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Jan 30, 2011
I've googled out a lot of different stuff on this matter but nothing seems to work. I have a Sprite object which is used as a main container for other objects.The lowermost child of this sprite is a Bitmap which represents a background, the upper ones are MovieClips. These movie clips contain bitmaps. There are also DropShadow filters applied to these movie clipsThe problem is that when the main container moves, e.g. 1.3 pixels to to the right or to the left (doesn't matter) all those objects (movie clips contained inside of it) move like they snap to pixels. Well,it's obvious, they do. But is it possible to avoid pixel snapping for movie clips and sprites?I tried to set pixelSnapping of the bitmaps inside those MovieClips to "never", but it doesn't work. Removing all filters or drawing movie clip to bitmapdata doesn't help either.
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Nov 5, 2011
I'm trying to make a gallery where the user can move the cursor to the left and right to have the images slide in that direction. I also want to have the image that's in focus snap to the screen after about 2-3 seconds of the cursor staying around the center.
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Feb 3, 2012
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
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Feb 9, 2010
I am trying to snap 2 vector points together but for some reason its moving the entire object instead of the point. I am trying to follow instructions in a book and the book shows that it is using the solid (filled) selection tool and it has the magnet turned on for snap options. It shows I am suppose to click where the (right triangle) appears beside the mouse arrow and then snap. but it keeps moving the entire Object even with the (right triangle) appear beside the mouse arrow. what could I be doing wrong ??
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Dec 8, 2010
I have been working on this for several days and I cannot get the right results. Im trying to load an external SWF into a predefined area or in this case a box on a frame. my script is
loadSWFFile();
function loadSWFFile():Void
{
[code].....
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Nov 22, 2011
i have a small challenge calculating and evaluating a predefined path
here is my challenge in short.
- i got a path as a single color line on a white background (bitmap object but could as well be a vector shape)
- the path is a closed loop path (like a twisted and bend circle, let's call it a bean shape).
- i then need to move an object along this path in x steps but only once and stop exactly where it started
This means, i need to:
- find a start end point
- calculate the length of the path
- set keynodes along the path with X amount of spacing between (length/x)
- it got to be semi precise (within 1-2 px.)
one idea could be to loop throught the pixels till to find a color pixel and use this as the starting point, then use an vector with a predefined length (ex. 5 px) "rotate" it till it find a new color pixels and mark this as a new node, repeat the process till you get close to the starting point, and by using Trial and error you'll eventually have mapped the path, but this method is clumsy and not very accurate, if you don't hit the starting point spot on the first time, you'll recalculate everything over again.
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Jul 26, 2011
I am trying to create a script that spawns cubes with one second (30 frames) delay, then places it into one of the 10 predefined positions.
spawnTimer = 0
function onEnterFrame()
{
[code].....
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Oct 9, 2009
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
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Jul 5, 2011
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
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Mar 31, 2010
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
<mx:DataGridColumn width="60" headerText="Type" dataField="Grade" headerStyleName="headerLeft" textAlign="left" draggable="false" resizable="false" headerRenderer="GridHeaderRenderer" paddingRight="5"/>
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Mar 27, 2011
List all of the global variables that are predefined by Flash ActionScript 3? For example, like the current time, or the current frame, etc.?
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Jan 19, 2012
Does anyone know any good tutoriols on how to create a "slideshow" or "playlist" in ActionScript3? The slide can be either a simple picture, a soundfile or a video. I want to be able to jump back and forth in the slideshow/playlist, and also see how long a slide will be shown. The playlist will be loaded from a pre-defined XML-file.
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Jul 9, 2011
I am trying to create movieClips in a loop based on a predefined amount. most importantly I want to have the variables defined as btn1, btn2, btn3 etc.
this is what i have done but i don't know how to put the number as part of the variable(i have all of the other code in place such as the languagesIndex set etc - this is the part of the code i am working with)[code]...
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Feb 7, 2005
Code:
onEnterFrame = traceMe("test")
traceMe = function(param){
trace(param)}
If that won't work then would someone explain how you get something to execute a predefined function and pass a variable...
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Mar 19, 2007
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
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Nov 8, 2009
I'm using Flash Catalyst ( Sorry i�m not sure if there�s any difference between code written in Flash and Flash Catalyst) and I want to implement a link to an external html-page...But I�m trying to open the link at a predefined window size, like a popup! I have found a code in the net but it�s not working.[code]...
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Apr 22, 2010
Is there anything to opposite of setMask. Actually I want that, when I click a button then a movieclip will be masked by some predefined shape (working as mask object). when I click another button he mask will be gone. That means the object under the mask will go out of the mask.
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Nov 2, 2010
I'm trying to build a functionality into a Flash app, which would calculate the number of days that have passed since a defined date.
The idea is that a start date would be defined in the script (in whatever format) and the application would count and return the number of days since that date. According to that number the app would determine the availability of a set of links listed in the style of a calendar. I'm gonna be using a date variable from my servers to determine the current date.
How should I proceed with this? How should the varying number of days in months be handled? What about leap year?
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