ActionScript 3.0 :: Drag And Drop Snapping

Mar 31, 2011

i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.

[Code]....

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[URL]

Code:
var origX:Number;
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[code]....

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[Code]...

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[Code]...

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ActionScript Code:
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[code]......

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The code...

Actionscript Code:
// Register mouse event functionsa1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);a1.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);a2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);a2.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);a3.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);a3.addEventListener(MouseEvent.MOUSE_UP,

[code]....

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var startX:Number;
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[code]......

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[Code]....

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which works perfectly. What I'm hoping to do is that once a movieclip has been placed on a target and has played another movieclip, I want all of the other movieclips that you can drag to be disabled.So a user would have to hit the reset button to, which sends things back to the beginning before they could drag and drop another movieclip.Right now you can drag multiples onto the target, which is a problem.The code I tried to use is root.soda_mc.stopDrag();But this doesn't keep it from being dragged by the user

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