ActionScript 2.0 :: Create A Simple Multiplication Grid Where Children Will Fill The Grid?
Oct 9, 2009
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
I'm trying to fill a grid with different size squares, randomly, and have no overlap. I want my grid to be 100px by 100px. I've tried creating a matrix array (10x10), holding x and y values. My square size is either 10x10, or 20x20. I loop through the matrix randomly picking a square (x,y position) and placing one of the two squares. All of this works fine, but obviously the squares start to overlap.
This is the type of outcome I'm looking for: I tried adding each square to an array, then checking if the current square placed collides (hitTestObject) with an already placed square. This eventually hits true every time, because the square placed matches the same square when placed in the array. Does anyone know of a way to accomplish this? Place each square but do not have overlap?
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
im confused with the grid fill using the deco tool,its options does not have animate pattern,so if u have links to tutorials pls let me now,or else shed some light to my confusion.
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
I have a mx:Grid component in my flex application. But I would like to resize it by clicking and dragging in the border. This component doesn't allow doing that.I want to put a panel in each gridItem of this Grid component and resize it.
I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:
To start - its best to say im new to Flex / OOP in general. I have been trying to add a custom class based on StrokedElement in order to implement a simple grid (not like the existing Flex Grids - this would just be for display - not holding elements etc...)
My current class looks like this: package ui.helpers { import flash.display.Graphics; import spark.primitives.supportClasses.StrokedElement; public class SGrid extends StrokedElement { public function SGrid() { [Code] .....
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.
I've set up a simple enter frame loop to adjust the alpha on a grid of movie clips ("bubbles") using a distance formula from the mouse pointer.I've got a hunch that while this works fine, there's a more efficient or processor friendly way to do it.
grid of mc's created here....and pushed into an array stage.addEventListener(Event.ENTER_FRAME, loop); function loop(e:Event):void{ for each (var j in bubbArray)[code].....
I'm creating a grid and I can place everything in nice columns but how to create a new row. Code: var numColumns:Number = 7; var columnWidth:Number = Stage.width/7; var numRows:Number = 6; var rowHeight:Number = Stage.height/6; var firstDay:Number = 1; [Code] ..... How do I go about creating a new row in that 'if' statement? I don't want to hardcode any values in there.
I have a database on a server and I transfer the data from it to a web site. So I need to build a flash grid on this site and to load the data on it. But the problem is that I do not know how to do it. So my question is how to build a dynamic flash grid wich is fill with data from a database? Is there a way to do it with action script only or I must do it another way?
I'm trying to dynamically draw out an isometric grid but I'm hitting a few problems, currently I'm using a matrix transformation to get the grid to look more isometric that tile based but it has it's problems so I want to add the grid with out using the matrix transformations. currently I have..
[Code]....
I tried to draw it out using Sin ,Cos and Tan functions to try to set the coordinates but it didn't behave like I had expected,
I am relatively new to flash. I am trying to create a square grid and add it to the movie.When I open the actionscript panel by pressing F9 and when I type the following code, var square:SquareClip = new SquareClip();addChild(square);
Things are working fine (the squareclip is appearing in the movie). Instead when I do this however, I deleted the above code and just create a new instance of Main,
I have a movieclip with linkage set to block. When I compile this, the block appears however they are all on top of each other. When I used trace commands to find currentBlock._x, they are the correct values.
I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.[code]....
How can we create a grid containing pixels in flash . for example A square contains a matrix of 4X4 pixel grids and these gids must be visible like sudoku board.
However, all the boxes are at the same position. When I add trace(currentBlock), I get _level0.noteGrid.block1 ... , however when I do trace(_root.noteGrid.block1) I get undefined.
I'm trying to create a grid where the users can 'draw' across it and change the colors of the grid squares to a chosen color.In the following code, I'm creating the grid with squares. I've got the functionality 'working', but it's only working on the last square instanced.How do I get it to work on all the squares, not just the last one?
I want to render a very simple Flex data grid. How do I anchor the SWF flash file in the HTML? Do I need to compile a special .swf or can I use a 'standard' data grid .swf - and just pass the data to it?
I am trying to create a square grid and add it to the movie. When I open the actionscript panel by pressing F9 and when I type the following code,
Code: var square:SquareClip = new SquareClip(); addChild(square);
Things are working fine (the squareclip is appearing in the movie).Instead when I do this however, I deleted the above code and just create a new instance of Main,
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above. Can't get my head round it. It's been a long day-too much wine-Flash newbie.[code]...
I'm trying to create a very simple flash:An input text field, in which the viewer is to enter a simple word (in this case, let's say the word is "earth.") Beneath this text field is a button.When the button is clicked, flash should detect whether the user entered the word "earth"- if they entered "earth", they get sent to frame 2 of this movie. If they typed something else, then they get sent to frame 3.Now, this should be pretty simple, but every attempt I've made has failed, and every search for a simple tutorial/example of how to compose the script meets with no results. Currently, this is the script I put on the button (The input text field has been given the instance name of "answer_1"):[code]