However, all the boxes are at the same position. When I add trace(currentBlock), I get _level0.noteGrid.block1 ... , however when I do trace(_root.noteGrid.block1) I get undefined.
I have a movieclip with linkage set to block. When I compile this, the block appears however they are all on top of each other. When I used trace commands to find currentBlock._x, they are the correct values.
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
i'm trying to create a roi calculator using two combo boxes. Box 1 how many treatments 5,10,20 Box 2 cost per treatment 90, 100, 120 then button to calculate treatment x cost and a dynamic text field to display result. I am using Flash CS4, am I wasting my time with combo boxes I have searched flsh docs all day.
Im trying to create 4 rows of 16 buttons/boxes...Ive been reading up about 2d arrays in my javascript book and have tried this but Im getting a problem about the property length not found on a number, etc.Initially, I had a for loop running from 0 to 16 which created a row of 16 buttons, then they were being pushed into an array. Now I want to create 4 rows of 16 buttons and hopefully push them somehow into a 2d array.
Here is my code...
ActionScript Code: var row:Array = new Array((1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16), (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16), (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16),
I was wondering how to create combo boxes dynamically using action script? I know you can use the component object but tyhat's not what I want to do. Is there another way? What libraries would I have to import to my project's main as file?
I have to create a flash control which has 3 text boxes in 3 rows. please see attached screenshot. & all the text boxes have dynamic content & different style.
what happen now, when i have more content in the text boxes, it overlaps to the other, don't adjust accordingly(when we have more content in any text box the other text box beneath it should get down from current position). I tried lot & researched on the internet lot, but didn't get any solution for that.
I have to create a flash control which has 3 text boxes in 3 rows. see attached screenshot. & all the text boxes have dynamic content & different style.what happen now, when i have more content in the text boxes, it overlaps to the other, don't adjust accordingly(when we have more content in any text box the other text box beneath it should get down from current position).
I'm creating a grid and I can place everything in nice columns but how to create a new row. Code: var numColumns:Number = 7; var columnWidth:Number = Stage.width/7; var numRows:Number = 6; var rowHeight:Number = Stage.height/6; var firstDay:Number = 1; [Code] ..... How do I go about creating a new row in that 'if' statement? I don't want to hardcode any values in there.
Trying to create a simple shopping cart with text boxes and delete buttons on the fly and everything is created properly, but I can't get them to delete.
My code:
Code:
for (i=0; i<clothingCart.length; i++) { var ci:TextField = new TextField(); itemArray[i]=ci;
[code]....
I get the same basic error no matter what:
Quote: The supplied DisplayObject must be a child of the caller.
I am relatively new to flash. I am trying to create a square grid and add it to the movie.When I open the actionscript panel by pressing F9 and when I type the following code, var square:SquareClip = new SquareClip();addChild(square);
Things are working fine (the squareclip is appearing in the movie). Instead when I do this however, I deleted the above code and just create a new instance of Main,
I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.[code]....
How can we create a grid containing pixels in flash . for example A square contains a matrix of 4X4 pixel grids and these gids must be visible like sudoku board.
I'm trying to create a grid where the users can 'draw' across it and change the colors of the grid squares to a chosen color.In the following code, I'm creating the grid with squares. I've got the functionality 'working', but it's only working on the last square instanced.How do I get it to work on all the squares, not just the last one?
I want to render a very simple Flex data grid. How do I anchor the SWF flash file in the HTML? Do I need to compile a special .swf or can I use a 'standard' data grid .swf - and just pass the data to it?
I am trying to create a square grid and add it to the movie. When I open the actionscript panel by pressing F9 and when I type the following code,
Code: var square:SquareClip = new SquareClip(); addChild(square);
Things are working fine (the squareclip is appearing in the movie).Instead when I do this however, I deleted the above code and just create a new instance of Main,
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above. Can't get my head round it. It's been a long day-too much wine-Flash newbie.[code]...
I'm making a program that draws a grid of boxes and the color of the box must be different to those adjacent to the box. My code compares the current box's color to those to the left and top. If any of them matches, it picks another random number (as the color). For the tiles on the first row/column, I make my grid's array indexes with negative numbers -1 so that it will not match.
What I have:
private function fillArray():void { grid = new Array(); grid[-1] = new Array(-1,-1,-1,-1,-1); //paddles the grid[-1][0 to 4] with -1 for (var i = 0; i < HEIGHT; i++) {
I have 2 grid of 15x15 using BitmapData (One of 32x32, and one of 10x10). I've try 2 ways :
1) Create multiple bitmap
[Code].....
Both method works, I was thinking of using a single bitmap will be better for memory performance but if I want to create a 50x50 grid of 40x40 pixels, it will be very huge.
I've got a continuous plane (2-D) containing polygonal obstacles. I am uniformly sampling the plane at discrete positions to create a uniform grid of points. The grid does not have points where obstacles lie (i.e. holes where ever an obstacle is) as shown in the image below.[url]...
I want to create a grid of movieclips using an array. But every movieclip added needs some sort of unique idenifier so i can access each individual movieclip.
The grid is 6 movieclips on the Y and variable on the X(that doesnt really matter to be honest)
I have managed to create an Array that displays 6 movieclips on the Y using this [code]...
now i tried creating another class and storing the 6 tickets i made in this class in another movieclip and then using the same method in the other class (i called it Ticket_Batch) i created another row of 6 movieclips. although this kind of worked visually i could no longer access each individual ticket.
my question is: how do i create a 6 x 36(or any other multiple of 6) grid of my movieclips in the same class using an array (or 2 arrays) and giving each movieclip an instance name that i can access and use?
Is it possible to create a dynamic xml file which changes in some fields to populate an advanced data grid?I have to display continents, countries, society and its values but i want to change randomly only the value and not all toegether...The client side application call the database by an asynchronous httpservice.LCDS, Blaze or similar are not allowed.
I have an existing Flash app that has a layer containing a square separated into 4 quadrants. A set of icons is provided to the user and he/she is asked to drag each icon into one of the quadrants. Does Flash/AS3 provide a way to create a grid (not necessarily DataGrid) that overlays the existing image? If so, how do I setup AS3 syntax to save the quadrant in which an icon is placed?
I want to create a graphic effect of a 90 x 90 grid of 5 pixel diameter circles. Is there a way I can create this with just one object duplicated through code? Currently the file is slow due to the number of shapes.
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.