ActionScript 3.0 :: Create A Square Grid And Add It To The Movie?
Dec 19, 2010
I am trying to create a square grid and add it to the movie. When I open the actionscript panel by pressing F9 and when I type the following code,
Code:
var square:SquareClip = new SquareClip();
addChild(square);
Things are working fine (the squareclip is appearing in the movie).Instead when I do this however, I deleted the above code and just create a new instance of Main,
Code:
new Main
and inside Main.as
[code].......
And when I run the code, my square is not coming.
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Dec 19, 2010
I am relatively new to flash. I am trying to create a square grid and add it to the movie.When I open the actionscript panel by pressing F9 and when I type the following code, var square:SquareClip = new SquareClip();addChild(square);
Things are working fine (the squareclip is appearing in the movie). Instead when I do this however, I deleted the above code and just create a new instance of Main,
[Code]...
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Jul 5, 2011
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
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Sep 24, 2010
I place a group of movie clips with random types (different shapes on a square) in a grid formation The code for placing the movie clips is this (this is in two for loops):
[Code]...
this goes up a single column in the grid and should remove the tiles from the stage depending on each type and it does this (sort of) until it tries to remove more than one of the same type. So if it finds and removes an lShapes it doesn't error until it tries to remove another lShapes and then it gives this error in the output: Error #2025: The supplied DisplayObject must be a child of the caller. So I am assuming that this means it thinks all lShapes have been removed and thinks I'm trying to remove something that doesn't exist but there are other lShapes on the stage. I am at a loss as to what to do about this.
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Jul 2, 2010
i have a grid:
0 - 1 - 2 - 3
4 - 5 - 6 - 7
8 - 9 - 10 - 11
12 - 13 - 14 - 15
(but will be more rows...)how can i find out programmatically if a random number (within the range of the numbers) is equal to the far right number: 3,7,11,15...?
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Oct 9, 2009
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
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Apr 21, 2004
hey guys, so, im going through colin moock's book, "the definitive guide", and im learning about global variables. so in his lesson he says to do this:
1. create a movieclip called square, with a square inside of it.
2. in the square mc's timeline, on frame 1, place this code :
_global.day = "tuesday";
3. go back to the main timeline and on frame one put this code:
trace(day); no according to moock, when i run the movie, it should output "tuesday", but all i keep getting is "undefined".i'm running mx 2004, so im wondering if that has anything to do with it.
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Dec 2, 2010
when creating a dynamic square with the api. 400 by 400. I am not sure why it wont draw the object
[Code]...
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May 22, 2011
I'm trying to create a random square every frame of an animation.The trick is, this square isn't allowed to overlap any other squares currently on the stage.I've got code that works all fine and dandy but... after a few hundered squares it slows right down.There must be a way to optimise this, at the moment I've go a while loop telling checking the random squares position against all the others already on the page. If it doesn't intersect, it draws it and carries onto the next frame.After a few thousand attempts, it makes the max and minimum size the square can be smaller, to give it a better chance of fitting in the gaps.And then continues getting smaller after multiple thousand more attempts.Here's my code...
var squares:Sprite = new Sprite;
addChild(squares);
var squares_arry:Array = new Array;[code]....
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Jan 15, 2010
I have this game, and some levels have a moving square as the player, you move the square with your arrow keys.... I want to have an enemy square that chases the player square.... They only chased mario when you didn't look at them? Kinda like that...... but in this regards:
I only want the enemy square to chase the player square when the player square moves.... soo say the player square moves 5 pixels per movement (know how to do all that), I want the enemy square to move when the player square moves..... towards the player square at like 7 pixels per movement..... so eventually you won't be able to avoid the enemy square....
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Jan 30, 2009
I want to build a specifik thing in flash, and don't really know where to start.... Say I have:
3 images of 3 three different squares
3 images of 3 three different triangles
3 images of 3 three different circles
The first thing you see is Square 1, Triangle 1 and Circle 1. If you were to click on Choose Square, Square 2 will appare in Square 1s place. If you click on it one more time, Square 3 will appare, and then round again to Square 1. Same thing for all the shapes.When you're satisfied with your selection of shapes you click OK and then you get to see a movie, based on whatever choices you've made. Because there are 3 different shapes and 3 different objects within each category, there will be 9 different movies to watch (3x3=9).One example of how this could turn out is:
Square 1 + Triangle 1 + Circle 1 = Movie 1
Another one could be
Square 2 + Triangle 2 + Circle 2 = Movie 6
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Jun 12, 2009
i'm trying to do is to move all the squares. I've got a Square movie clip class in my library. The program should populate an amount of squares, unfortunately the amount can vary, which is why i haven't just gone with
var square1:Square = new Square();
var square2:Square.. etc.
var thisSquare:Square;[code]........
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Nov 23, 2008
I am trying to use startDrag to drag my square movie clip and while i drag it up the square should rototate right and when I drag down it should rotate left, everything works except of the rotation part
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Nov 23, 2002
how to load a .swf into a square container from a button thats within a movie (button on a sliding menu)
let the container be named "container1" & .swf to be named "sunny.swf"
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Aug 10, 2004
I'm creating a grid and I can place everything in nice columns but how to create a new row.
Code:
var numColumns:Number = 7;
var columnWidth:Number = Stage.width/7;
var numRows:Number = 6;
var rowHeight:Number = Stage.height/6;
var firstDay:Number = 1;
[Code] .....
How do I go about creating a new row in that 'if' statement? I don't want to hardcode any values in there.
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Sep 16, 2009
Is there a function that when you are with the mouse over a square movie clip to flip its corner like the are doing on a flipping book?It it is you can point me where to find it?
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Jun 18, 2011
This is my current code:
_root.createEmptyMovieClip("noteGrid", _root.getNextHighestDepth());
for(i = 1; i <= 14; i++){
currentBlock = _root.noteGrid.attachMovie("block", "block" + i, _root.noteGrid.getNextHighestDepth);
currentBlock._x = Math.floor(i / 7) * 25;
currentBlock._y = (i % 7) * 25;
}
I have a movieclip with linkage set to block. When I compile this, the block appears however they are all on top of each other. When I used trace commands to find currentBlock._x, they are the correct values.
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Oct 29, 2004
I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.[code]....
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Feb 8, 2006
Let's say I have a movie clip of a square in my library and I want to use a for loop to create a 10x10 grid of those squares. How do I approach that?
Spacing each square horizontally or vertically isn't a problem for me but I'm hung up on how to add 10 squares and then start a new line.
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May 10, 2009
How can we create a grid containing pixels in flash . for example A square contains a matrix of 4X4 pixel grids and these gids must be visible like sudoku board.
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Jun 18, 2011
I'm trying to create a grid of boxes with actionscript. I have a box, with linkage set to block.
Code:
_root.createEmptyMovieClip("noteGrid", _root.getNextHighestDepth());
for(i = 1; i < 14; i++){
currentBlock = _root.noteGrid.attachMovie("block", "block" + i, _root.noteGrid.getNextHighestDepth);
currentBlock._x = Math.floor(i / 7) * 25;
currentBlock._y = (i % 7) * 25;
}
However, all the boxes are at the same position. When I add trace(currentBlock), I get _level0.noteGrid.block1 ... , however when I do trace(_root.noteGrid.block1) I get undefined.
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Jun 8, 2009
I'm trying to create a grid where the users can 'draw' across it and change the colors of the grid squares to a chosen color.In the following code, I'm creating the grid with squares. I've got the functionality 'working', but it's only working on the last square instanced.How do I get it to work on all the squares, not just the last one?
Code:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
[code]....
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Jul 29, 2009
I want to render a very simple Flex data grid. How do I anchor the SWF flash file in the HTML? Do I need to compile a special .swf or can I use a 'standard' data grid .swf - and just pass the data to it?
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Oct 6, 2009
I'd like to know how to create an "overlay" in Flex's Advanced Grid? See the sample here [URL].
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Nov 1, 2006
Am in a need to create a table (looks like a grid) in flash using action script.
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Jul 11, 2004
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above. Can't get my head round it. It's been a long day-too much wine-Flash newbie.[code]...
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Sep 1, 2011
I have 2 grid of 15x15 using BitmapData (One of 32x32, and one of 10x10). I've try 2 ways :
1) Create multiple bitmap
[Code].....
Both method works, I was thinking of using a single bitmap will be better for memory performance but if I want to create a 50x50 grid of 40x40 pixels, it will be very huge.
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Jul 6, 2010
I've got a continuous plane (2-D) containing polygonal obstacles. I am uniformly sampling the plane at discrete positions to create a uniform grid of points. The grid does not have points where obstacles lie (i.e. holes where ever an obstacle is) as shown in the image below.[url]...
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Mar 15, 2011
I want to create a grid of movieclips using an array. But every movieclip added needs some sort of unique idenifier so i can access each individual movieclip.
The grid is 6 movieclips on the Y and variable on the X(that doesnt really matter to be honest)
I have managed to create an Array that displays 6 movieclips on the Y using this [code]...
now i tried creating another class and storing the 6 tickets i made in this class in another movieclip and then using the same method in the other class (i called it Ticket_Batch) i created another row of 6 movieclips. although this kind of worked visually i could no longer access each individual ticket.
my question is: how do i create a 6 x 36(or any other multiple of 6) grid of my movieclips in the same class using an array (or 2 arrays) and giving each movieclip an instance name that i can access and use?
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Dec 28, 2009
Is it possible to create a dynamic xml file which changes in some fields to populate an advanced data grid?I have to display continents, countries, society and its values but i want to change randomly only the value and not all toegether...The client side application call the database by an asynchronous httpservice.LCDS, Blaze or similar are not allowed.
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