ActionScript 2.0 :: Accessing Grid Spaces In A Grid?
Jun 24, 2008
I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:
myGrid = [[1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,1],[code]....
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Feb 3, 2012
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Oct 9, 2009
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Jul 5, 2011
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
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Mar 31, 2010
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Mar 19, 2007
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
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Nov 23, 2011
I have an MXML file with this:
<?xml version="1.0" encoding="utf-8"?>
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<mx:Script>
[Code]....
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Jan 16, 2012
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Jul 28, 2010
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
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Jul 27, 2010
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.
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Jun 11, 2011
I'm trying to dynamically draw out an isometric grid but I'm hitting a few problems, currently I'm using a matrix transformation to get the grid to look more isometric that tile based but it has it's problems so I want to add the grid with out using the matrix transformations. currently I have..
[Code]....
I tried to draw it out using Sin ,Cos and Tan functions to try to set the coordinates but it didn't behave like I had expected,
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I am trying to make an editable DataGrid to insert a new row when user presses TAB in the last column of last row.y Grid:
<mx:DataGrid id="myGrid"
dataProvider="{initDG}" editable="true"
itemFocusOut="onItemFocusOut(event)">
[code]....
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Sep 5, 2011
I want to create a website displaying grid-sorted videos (interviews - movies showed in rows and columns). I want it to be 'a page with talking heads'. When users clicks on a video it starts playing. I consider two ways:
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Feb 4, 2010
i have a grid of thumbnails (i loop through an xml file to create and display) this is working perfectly.I can trace out click commands on the MCs and load in an image just as you'd want to.I load the image into a thumbMC i created with some additional symbols in...Then i started thinking, it would be nice to have some kind of preloader for each image/thumbnail.I've implemented a MovieClipLoader and this is quite happily loading in the images and reporting when the load is complete, however i am completely unable to target my preloader symbols within this function, so am unable to either control the width of a loadbar, and also show/hide a loadLoop while the image loads.
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Aug 12, 2010
How can i retrive a data from the raw in a Grid? I have a grid into which im loading data from XML. Im using DataProvider. When i click on one of the raws i wanna trace for that data. So the piece of code is:
[Code]...
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Jan 6, 2011
Right now I have need of several 56x5 grids of very simple information (0-9) in each slot-- I am just wondering what the most space-saving/easiest way of doing this is?
I could very easily make arrays for each grid, but it would take a lot of space. In the past when I had a similar problem and a lot of time on my hands I created (by hand) png files where each pixel had a separate color based on the information in that spot. I think this is a very good space saver but is very time consuming to create..
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Apr 13, 2009
I want to make an area where I can make a grid of varying colors, starting with a small 3x3 grid. The final goal is to reduce the size of each element and increase the number of squares to get a higher resolution. The shades of color are stored in an array and I can get the drawing going, but the shapes don't get deleted when repeating the function call and they go on top of everything else I've put on the stage.
Here is part of the code I'm using:
Code: Select allfunction grids():void {
for(var i:Number = 0; i<3; i++) {
for(var j:Number = 1; j<3; j++) {
var child:Shape = new Shape();
[Code]....
where w is the width, h is the height, and myArray has the shading I need.
How can I get rid of the rectangles afterwards and start clean? Better yet, is there a more efficient way to make and color a grid on the stage?
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Nov 25, 2003
What I'm wondering and seeking is a way to duplicate each dot in the grid one after another, rather then all at once. I was wondering if it would possible to also control the speed at which they are created.
[Code]...
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Aug 10, 2004
I'm creating a grid and I can place everything in nice columns but how to create a new row.
Code:
var numColumns:Number = 7;
var columnWidth:Number = Stage.width/7;
var numRows:Number = 6;
var rowHeight:Number = Stage.height/6;
var firstDay:Number = 1;
[Code] .....
How do I go about creating a new row in that 'if' statement? I don't want to hardcode any values in there.
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Sep 28, 2005
I'm doing a grid of thumbnails, loaded from an xml file. So far I've got them in a straight line, weith this code:
Code:
numPictures = _root.picturesXML.firstChild.childNodes.length
picturesPerRow = 7
[code].....
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Aug 3, 2007
i am trying to attach 78 movieclips in a 3 column grid, each column needs to have 26 names that need to be ordered and numbered from top to bottom, not from left to right. so the top movieclips should be 0 26 52, not 0 1 2. i am using the following, but can't figure this one out.
[Code]...
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Mar 22, 2008
What is the most efficient method for displaying dynamically loaded thumbnails in a grid? I have 29 thumbs and would like to display them in three or four rows by three or four columns and have them scroll/ slide left and rightuld make this happen? No fancy flyins, rollover effects or any other bells and whistles. Just thumbnails on a grid that can move left and right.
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Jan 22, 2010
I'm currently using actionscript 3.0 to make a simple game. I'm currently working on a platforming game.I'm at a complete loss to a lot of the draw functions, so I wanted tI want to know how I can DRAW A GRID. That's it. A simple grid where I tell it, the grid is (550 X 400) pixels and each sqaure is 20X20 pixels empty.The code that I tried didn't work:
Code:
designGrid=new Shape();
for(var w=0;w<=roomWidth/10;w+=1)
[code].....
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Aug 10, 2004
i'm creating a grid and i can place everything in nice columns but i cannot figure out how to create a new row. here's the code i use:
Code:
var numColumns:Number = 7;
var columnWidth:Number = Stage.width/7;
[code].....
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May 29, 2009
All I want to make a grid with movieClip. But I can't make no matter how much time I have used exploring and trying. I have 2 movieClips and button
1 - mc_main
2 - Row
Both movieClips are linked to classes. mc_main is on stage its a small dot. When I press button a new instance of Row should be attached to mc_main and should append.
PHP Code:
package{
import flash.display.MovieClip;
import flash.events.*;
public class Main extends MovieClip {
public function Main(){
[Code] .....
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Jun 12, 2009
I'm trying to do a transition that you've probably seen many times. Transitioning one image to another using a grid of squares where each square fades at a slightly different time.I've made a complex movie clip made up of several other movie clips with all the squares fading at the rate I'm looking at. When I just play the color squares it works fine, but the minute I turn that master movie clip into a mask for the image I loose the transition/fade completely--just an on off thing.
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Jun 22, 2009
There's not that I can't do this, I just want the best way on how to. I want to create a grid in as3 and draggable items that snap to the grid. I guess you all know what I mean. The best way seems to create small boxes like explained in URL... Then add an addeventlistener to it that when the draggable item hits it, the x and y need to be set. Or is there an easier way?
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Aug 11, 2010
I'm trying to load and display images (read in dynamicaly with xml) into a rectangular grid format, say, 2 rows of 3 images.
I believe I understand the nuts and bolts about xml loaders, but my code is only showing what I think is the last image:
[Code]....
the trace command reveals that the coordinates are indeed right on where I expect them to be... only thing is on the stage, only one image shows up. The very last one.
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Aug 11, 2010
Im making a game, and im very new to this, so please explain as good as you can. I have started with making the background which is a simple world map. I put in script so you can scroll around the map with the arrow keys. Now this will be a wargame, so i need some kinda grid over the map, like buttons of 50x50 placed all over the map, like the board game Risk for an example, so people can fight for territory. I tried doing this with buttons but made the game file very large, and it used to much ram.
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