Im making a game, and im very new to this, so please explain as good as you can. I have started with making the background which is a simple world map. I put in script so you can scroll around the map with the arrow keys. Now this will be a wargame, so i need some kinda grid over the map, like buttons of 50x50 placed all over the map, like the board game Risk for an example, so people can fight for territory. I tried doing this with buttons but made the game file very large, and it used to much ram.
I'm getting "Application descriptor file cannot be parsed" before I've done anything -- see screencast at I've spent several hours trying various dialog boxes within Flash to change air/publish settings, editing XML file by hand, trying to launch things using AIR SDK outside of Flash, googling for something similar, but I can't seem to come up with anything that works.I'm curious if other people follow the steps I followed in the screencast if they get different results. I think they must, as I'm just following the first couple of steps from
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.
I am building a grid of buttons dynamically in a for loop from XML. I am then assigning them button.label and button.name from the array. The grid appears, the buttons have the right label, the event.target.name method produces the name on the button in a trace. Now how do I attach that to a function dynamically? I need the name of the button to call the next step.
All I want to make a grid with movieClip. But I can't make no matter how much time I have used exploring and trying. I have 2 movieClips and button 1 - mc_main 2 - Row Both movieClips are linked to classes. mc_main is on stage its a small dot. When I press button a new instance of Row should be attached to mc_main and should append.
PHP Code: package{ import flash.display.MovieClip; import flash.events.*; public class Main extends MovieClip { public function Main(){ [Code] .....
I'm having trouble getting my mind around this. I need to take images randomly from a folder, and add them to the stage arranged in a grid. I know how to get the images from the folder onto the stage, but how would I write the code so the images are arranged into a grid?
I want to make a grid with 3 images in a row and then should the next row start. How do I that in Flex 4? Are there any controls or can you do it with the Repeater? Or am I forced to do some math on my own (modulus here we go again).
I'm using an AdvancedDataGrid in ActionScript 3/Flex 4. The grid has 5 columns: Caller Intent, Labels, Strategy, Confirmation Mode, and Confirmation Promptlet. All columns are editable except for Labels. However, if you change the Confirmation Mode value to NEVER, the next column Confirmation Promptlet becomes uneditable and is set with the value 'n/a' (this is the desired functionality).Unfortunately, the image is not clear. In the second row, I changed the Confirmation Mode value to NEVER. This is what happens when I start tabbing out of the Confirmation Mode cell:
1st Tab: Confirmation Promptlet populated with 'n/a'. I don't see anything in focus.
2nd Tab: The 5th tab from the left in the view stack (dark grey) is in focus.
3rd Tab: I don't see anything in focus.
4th Tab: The button with the green '+' (top left) is in focus.
5th Tab: The grid itself is in focus.
6th Tab: Finally I get to the Caller Intent cell of the next row (when this image was captured)
I tried setting tabEnabled="false" and tabFocusEnabled="false" for the button. I set only tabFocusEnabled="false" for the AdvancedDataGrid. But then the Tab focus starts moving to the components in the upper right panel and lower right panel.
I need to accomplish 2 things:
1. Have tabbing be contained in the grid, in the upper right panel, and in the lower right panel. Meaning tabbing should not cross from one area to another.
2. Have an uneditable field not mess up the normal tabbing behaviour.
I just make a grid based on array... my problem is how to highlight boxes that contain only character I mean if the box contain character it will gotoAndPlay(2)...eg:[code]
I've done the fading grid tutorial at: [URL], but I was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL]. I also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? I'd really like to see that effect happen, if possible.
I have an ArrayCollection bound to an editable DataGrid, another component needs to know when the ArrayCollection changes (as a result of changes in the DataGrid) so it can also update itself, so is listening to the COLLECTION_CHANGE event of the ArrayCollection.
The problem is that the DataGrid only updates the ArrayCollection when the row being edited losses focus. This is not good for my app as a user could edit a column on a row and not click elsewhere on the table for a long time (causing the row to lose fucus), therefore the changes won't have propagated to the other parts of the application.
How can I make the data grid inform the ArrayCollection of a change every time there is a keyup event on a text input instead of every time a row looses focus?
i've done the fading grid tutorial at: [URL], but i was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL] i also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? i'd really like to see that effect happen, if possible.
I am trying to make a Grid that is equal to the width and the height of the flash movie. I have a movieclip called box which is 30x30, and want it to repead along the x to form columns and along the y to form rows so that it makes a big rectangle of smaller squares. For some reason it looks like this:
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
im trying to create a grid gallery that when you rollover an item it grows larger and makes the other items a little smaller, and moves them to compensate for the larger image and on rollout it shrinks to its original size, and so does the other items. if someone could point me in the right direction (tutorials, etc.) or how i would go about build it,
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
I have a mx:Grid component in my flex application. But I would like to resize it by clicking and dragging in the border. This component doesn't allow doing that.I want to put a panel in each gridItem of this Grid component and resize it.
I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:
What I need to know is if Flash can control objects outside of the computer itself. Example would be if you had a light hooked up or something like that, could you use ActionScript code to illuminate said light when a button is pressed. Somehow control the output of power to a source outside the PC when Flash is told to do so.