ActionScript 2.0 :: FMX StartDrag Not Snapping To Centre?

Jul 18, 2003

Is there a way to have the startDrag command not lock to the centre of a MC but to have it snap and drag from a set location, ie _x and _y positions, on a MC.

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as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

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//panning ability
my_x = 800 - myImage.width;
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[Code]....

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[Code]....

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[Code].....

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Using this code:

[Code]...

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[code].....

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[code]....

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[code].....

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