ActionScript 3.0 :: Get Map Centre Zoom Accordingly?

Oct 23, 2009

I have multiple points on a Google map that i need to pinpoint.How would i find the two points that are farthest away from each other and get my map center an zoom accordingly?[code]Just copy and paste into root time line to test

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[Code]...

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i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:

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{[code]....

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Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?

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ActionScript 2.0 :: Zoom/Pan UI Won't Center On Zoom In?

Jul 8, 2009

I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.

You can view what I have here: [URL]

The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.

I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.

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If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:

endX = endX / 100 * 80;

Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.

For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]

My code below, in case you don't want to download the file:

Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//

[Code]....

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Using this code:

[Code]...

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[code].....

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[code]....

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CustomAppSkin Class

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import flash.events.MouseEvent;
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[code].....

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