I have been struggling with the affect the browser zoom level has on my application for days. Finally I built the below test swf and noticed that when user zoom in using the browser zoom (IE 8) the box centering stopped working correctly.Movie with moviclip named box and button named mybtn with three text fields:
I have multiple points on a Google map that i need to pinpoint.How would i find the two points that are farthest away from each other and get my map center an zoom accordingly?[code]Just copy and paste into root time line to test
How do I centre my Flash content horizontally in the browser window? In the Publish Settings I see there are options to align the HTML to Default, Left, Right, Top and Bottom, but no Center. Is there a setting somewhere else? Do I need to write some ActionScript to do this? (If so, what?)
I have my flash site working ok, but want the pop up browsers that are sized to pop up in the centre of the screen, instead of the bottom! Anyone know how to fix this? I'm using the following code on buttons:
on (release) { getURL("javascript:CultWear=window.open('http://www.stevedawson.org.uk/cultweargallery.html','CulWea','width=1133,height= 425,left=425,top=1133,screenX=1133,screenY=425');C ultWear.focus();void(0);"); }
I have created a very dynamic application but realised that if the Browser zoom level is not set to 100% the dynamic positioning of objects are misplaced. some Flash AS3 JavaScript function to reset the Browser Zoom level to 100% every time user click on button?
What I am basically doing is loading external objects into emty movieclips, these are positioned according to the stage width and height. As a test I created a textfield to display the stage width. When I zoom in and click on the buttons (loading new content) the displayed stage width stays the same.
I have a Flash page that is a bit off center on smaller resolution screens. If the site was centered, and the sides were cut off, then all would be well. But the site starts in the top-left corner, so some content is clipped. I know the problem can be solved in JavaScript, but I'm wondering if there is a more elegant, possibly CSS-way,
I know I can use the Multitouch capabilities in AS3 to recognize pinch/zoom gestures etc., which I can use to zoom in on object in my movie. Can I set it up differently, so pinch/zoom effects the entire browser window? Basically treat a pinch zoom in flash as if they did it somewhere in the browser. For example I'm testing a flash animation on a droid tablet. When the html page loads, I can pinch zoom on the flash object as if it's not even there. But after I've "clicked into" the flash object to interact with it, pinch/zoom no longer does anything.
I am trying to reset the stage width to its original size when user click on button after changes to the browser zoom level.
However this is restting the width of stage according to the new zoom level with the result that the stage size increase even more. I tried using a variable to use as holder of original stageWidth but how to reset it to that width?[code]...
I have flash component in a website, which shows a preview. There are some UI components overlaid on the preview to allow navigation. Unfortunately it seems that in Safari on Macs, there is a problem:When the user zooms in or out (using the browser based page zoom), my overlaid UI items disappear for some reason. This does not happen on any other platform.I would have though that this zoom function would be something that is taken care of solely by the browser/Flash plugin, however, perhaps there is something I can do to force a 'redraw'?
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in zoom.addEventListener(MouseEvent.CLICK,glassMove); function glassMove(event:MouseEvent):void{[code]..............
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){ _root.Mypic._width += 5; _root.Mypic._height += 5;
} wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
i had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.
You can view what I have here: [URL]
The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.
I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.
When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.
If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:
endX = endX / 100 * 80;
Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.
For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]
My code below, in case you don't want to download the file:
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
i have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
I have seen a couple of flash movies of late that have a nifty element to them, when the user resizes his window the movie slides to the centre or relative position, rather than snapping.THIS SITE is one example of the effect I mean When you resize your window the text moves gradually to a relative position.How is this done? is it via action scripting or through the html/java?It is a nice little touch, I like it. Do you think if you can dictate the position of certain elements you can dictate the size of elements according to window size?
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
i am struggling to work something out here and am hoping that someone on here can put me right...i have a flash movie that uses a liquid type layout (ie all from top left to fill the stage) - part of the movie is a navigation that when clicked slides around the stage to set positions.the problem is that the nav co-ordinates (points it travels to) are all based around top left of the stage, and i need to make it work from the centre of the stage.this is an example of one slide actions on one of the buttons named CLEAR:
i am struggling to work something out here and am hoping that someone on here can put me right...i have a flash movie that uses a liquid type layout (ie all from top left to fill the stage) - part of the movie is a navigation that when clicked slides around the stage to set positions. the problem is that the nav co-ordinates (points it travels to) are all based around top left of the stage, and i need to make it work from the centre of the stage.this is an example of one slide actions on one of the buttons named CLEAR:
Is there a way to have the startDrag command not lock to the centre of a MC but to have it snap and drag from a set location, ie _x and _y positions, on a MC.
I just finished reading and building the Photo Gallery using XML and Flash tutorial.Now i was editing it a bit to my desire, but im having trouble with positioning.My external images are all different sizes, and I would like to align them to the horizontal center of my Flash area.[code]