ActionScript 3.0 :: Browser Zoom Level Reset?

Jul 4, 2011

I have created a very dynamic application but realised that if the Browser zoom level is not set to 100% the dynamic positioning of objects are misplaced. some Flash AS3 JavaScript function to reset the Browser Zoom level to 100% every time user click on button?

What I am basically doing is loading external objects into emty movieclips, these are positioned according to the stage width and height. As a test I created a textfield to display the stage width. When I zoom in and click on the buttons (loading new content) the displayed stage width stays the same.

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ActionScript 2.0 :: Zoom/Pan UI Won't Center On Zoom In?

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I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.

You can view what I have here: [URL]

The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.

I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.

When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.

If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:

endX = endX / 100 * 80;

Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.

For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]

My code below, in case you don't want to download the file:

Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//

[Code]....

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