ActionScript 2.0 :: Loading SWF Into A Predefined Space On Frame?
Dec 8, 2010
I have been working on this for several days and I cannot get the right results. Im trying to load an external SWF into a predefined area or in this case a box on a frame. my script is
I am trying to load a html text from a XML with flash cs4 but It loads with huge whitespace before and after the text. In an older, different version of the site made in AS2 it loads the same xml with no whitespace.I've tried setting xml.ignoreWhiteSpace = true but it doesn't seem to change anything.
flash code: Code: Select allvar XMLRequest:URLRequest; var XMLLoader:URLLoader; var xml:XML;
I've got a movie clip that's basically a grid with small little boxes that total 84 rows, and 20 columns...I'm trying to get the user to be able to snap to the y position of one of the small little boxes.You click on a square, and position it over one of the small boxes in the grid, but it always snaps "wrong". I've tried --square_on_grid.y = Math.round(square_y/g_gridSpacing) * g_gridSpacing;
i have a small challenge calculating and evaluating a predefined path
here is my challenge in short.
- i got a path as a single color line on a white background (bitmap object but could as well be a vector shape)
- the path is a closed loop path (like a twisted and bend circle, let's call it a bean shape).
- i then need to move an object along this path in x steps but only once and stop exactly where it started
This means, i need to:
- find a start end point
- calculate the length of the path
- set keynodes along the path with X amount of spacing between (length/x)
- it got to be semi precise (within 1-2 px.)
one idea could be to loop throught the pixels till to find a color pixel and use this as the starting point, then use an vector with a predefined length (ex. 5 px) "rotate" it till it find a new color pixels and mark this as a new node, repeat the process till you get close to the starting point, and by using Trial and error you'll eventually have mapped the path, but this method is clumsy and not very accurate, if you don't hit the starting point spot on the first time, you'll recalculate everything over again.
Does anyone know any good tutoriols on how to create a "slideshow" or "playlist" in ActionScript3? The slide can be either a simple picture, a soundfile or a video. I want to be able to jump back and forth in the slideshow/playlist, and also see how long a slide will be shown. The playlist will be loaded from a pre-defined XML-file.
I am trying to create movieClips in a loop based on a predefined amount. most importantly I want to have the variables defined as btn1, btn2, btn3 etc.
this is what i have done but i don't know how to put the number as part of the variable(i have all of the other code in place such as the languagesIndex set etc - this is the part of the code i am working with)[code]...
Code: onEnterFrame = traceMe("test") traceMe = function(param){ trace(param)} If that won't work then would someone explain how you get something to execute a predefined function and pass a variable...
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
I'm using Flash Catalyst ( Sorry i�m not sure if there�s any difference between code written in Flash and Flash Catalyst) and I want to implement a link to an external html-page...But I�m trying to open the link at a predefined window size, like a popup! I have found a code in the net but it�s not working.[code]...
Is there anything to opposite of setMask. Actually I want that, when I click a button then a movieclip will be masked by some predefined shape (working as mask object). when I click another button he mask will be gone. That means the object under the mask will go out of the mask.
I'm trying to build a functionality into a Flash app, which would calculate the number of days that have passed since a defined date.
The idea is that a start date would be defined in the script (in whatever format) and the application would count and return the number of days since that date. According to that number the app would determine the availability of a set of links listed in the style of a calendar. I'm gonna be using a date variable from my servers to determine the current date.
How should I proceed with this? How should the varying number of days in months be handled? What about leap year?
I need to create a small dice game in Flash. The random number generator is external and I have to create a 3D realistic dice animation with that outcome. I'm using Away3D engine and JigLib for physics. So far the best idea I've had is to do many simulations and create a list of outcomes and their corresponding input parameters (initial position, initial orientation and the forces added to the RigidBody). This is not working so well. Sometimes for the same parameters the outcome is different. What is the best way to do this?
Im giving a action script for drawing a predefined process shape that is used in flow chart. There are action script to draw a square, rectangle, circle and triangle. Can anyone in the forum give code for drawing the shape.
I have an application swf that loads a big external swf with all GUI components/assets (skin) in it.I want to display a progress bar during loading of the external asset swf file but the images for the progress bar are also included in the external swf file.Is it possible to load only a portion of the external swf before loading the rest. The idea is to load the progress bar images from the external swf, then construct the progress bar and than load the rest of the swf. I was thinking to put it on different frames. Frame 1 containing the progress bar graphics and frame 2 the rest of the assets.
I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
So, for this to implement, Do we have any property or method to change the Sprite object's size directly?
I am working on an application in which i have put one Multi line input text box. I want to allow user to enter data only up to 8 Lines. User can not enter more than 8 lines. So is there any solutions..??? I dont want to use MaxChars as it can restrict user to not enter more than predefined number of characters. I want to restrict user from entering more than predefined number of lines.
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).
[URL]
This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)
I have two separate slideshows in my document. The slideshow on frame 1 uses ixia_works.xml, the slideshow on frame 5 uses ixia_windows.xml. wrote all of my slideshow code on frame 1 and created a variable to hold the xml file. On frame 5 I assigned the new value of the variable. The slideshow on frame 1 works perfectly; the slideshow on frame 5 won't even load.
Code on frame 1: //in order to work with tweens, necessary to import tween classesimport fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Attached is a video of what the site should look like (Vid1.mov) and a video of what my friend was seeing (Vid2.mov).
Also, the link below shows the site live: [URL]
This link is a zip file of all working files: I realize that my files might not be built in the best way possible - just trying to get it to work at this point) [URL]
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
i've been trying to figure out how to load a frame in a swf by clicking on a button from another swf file ,i not sure the code .i got a swf. named as aboutus.swf then in it there is a button in a movieclip in which you click it , it should go to Services.swf frame 25 which is a movieclip.
I have been at this for two days and I've tried every suggestion on this website. Either AS3 says it doesn't support it (such as _root, TellTale) or I'm not coding the suggestion right because the code is getting ignoredI get the swf to load fine just not to a specific frame. I need the loaded SWF to start on ("Page_19") or its frame #.
var myLoader:Loader=new Loader(); btn_forward.addEventListener(MouseEvent.CLICK, loadMain); function loadMain(myevent:MouseEvent):void {
Working in Flash5 - I have an swf file thas like a movie screen the I want movies (external swf) to load into-but I want these movies to fit within a particular area centered on the screen.To test this out I have created 3 animations photo1.swf thru photo3.swf and the screen photogaller.swf.The photogaller.swf starts at a blank screen and has a forward and back button. In the forward button I have this code modified appropriately for each frame:
//this is in frame 2 on (release) { unloadMovie ("photo1.swf");
i just knew that when you loadMovie some external JPG. it isn't cached in memory. so when you call the JPG again, you will reload it.then i got answer from here saying that by using MovieClipLoader, you don't have to waste bandwidth and call the JPG from memory.here's quote from the website: "So I can load it everywhere I need it without using any bandwidth. In this way I can attach the loaded resources everywhere in the movie."now the study case for me.- i want to load a JPG in frame 5.- then i want to preload the jpg in frame 1.the reason behind it is simply i want to load the jpg first, then view jpg later without dl it first.the code i use:frame1item is empty movie clipload_text is empty textfieldtotal_text is empty textfield
I have a main movie in which all my buttons are, this movie loads the other swfs in a contentHolder movie clip.Now the problem is that I need to link to a certain frame in the loaded swf.
Now in the investment.swf I want it to go straight to frame 5. I have done lots of looking online, but cant seem to find the answer. I think I need to use variables but am not sure