ActionScript 2.0 :: Predefined Arguments In A Constructor?

Nov 21, 2005

Is it posible to have predefined arguments in a constructor so if the user doesn't enter one it takes the default value? I tried doing it this way:

[Code]...

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I have a bunch of sprites in my library which all behave in the same way.

now i want to put the behavior and all the common methods into one BaseClass [code]...

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I'm having a weird behaviour with some some classes that I'm making. It seems that the Boolean values from arguments get changed on the way. I have two classes. On is called Carousel and the other Activity. The Carousel main task is to instantiate several Activity objects and place them in a way that resembles a carousel. This part is done, but there's a problem passing arguments from Carousel to Activity. Some data to instantiate the Activity come from an XML file. The XML resembles something like this:

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Actionscript 3 :: Inheriting Constructor Arguments From Parents

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I'm making a game in action script 3. In it, I have an actor class from which player and enemy classes will be derived. I'm doing this so that unless I need to provide specific AI or fancy behavior (such as for bosses), I can just make a new clip in the library for each enemy without making an actionscript file.

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Whenever I try to pass arguments to the construction of an enemy (make it spawn with more health), I get error 1136 (Incorrect number of arguments.)

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ActionScript 3.0 :: Pass Array Of Arguments To Constructor

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I'm passing a DisplayObject to a command that will instantiate it. Something like this:

// ViewClass is passed into this method typed as a Class
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I know I can do something like this:

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Jul 15, 2010

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ActionScript 3.0 :: Class Constructor Arguments Not Working?

Feb 10, 2009

I have created a class:

Code:
package net.icsna.website
{
/**
* ...
* @author Kyle McKnight

[code]...

And then I create a new instance of the class:

Code:
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ActionScript 3.0 :: Passing Arguments To A Custom MC Class Constructor?

Oct 30, 2011

I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
 
Say I have a MovieClip in my library named Circle, which is tied to the class com.shapes.Circle . I want the Circle class contstructor to take 2 arguments, xScale and yScale:
 
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However, if I try to call that from in code, for example Circle ball = new Circle(3.14,2.0); , I always get an "Incorrect number of arguments. Expected 0" error.
 
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ActionScript 3.0 :: Tiding Instance Variables With Constructor Arguments?

Jan 28, 2010

I know what instance variables, contractor methods, local variables and constructor arguments are (I think) but I'm confused as to when or how to use them, for instance I have use this a lot and I don't really understand why it is used like this...

[AS] package standard.testing {
import flash.display.MovieClip;
import flash.events.Event;
import com.greensock.*;

[code]....

Why create a function with arguments...

[AS]public function tweenMe(mc:MovieClip, xPos:Number, yPos:Number)[/AS]

Then create instance variables...

[AS]
public var _mc = MovieClip;
public var _xPos= Number;
public var _yPos = Number
[/AS]

then create local variables with the values of the arguments

[AS]
_mc = mc;
_yPos = yPos;
_xPos = xPos;[/AS]

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Actionscript 3 :: Flash: Pass Constructor Arguments To Objects Placed On Stage?

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Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?

public class CustomRectangle extends MovieClip {
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this.width = width;
this.height = height;
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Actionscript 3 :: Automate Property Assignment To New Instance From Arguments In Constructor

Apr 8, 2010

I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so:[code]That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better:[code]

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ActionScript 2.0 :: Pass Constructor Arguments Into An Instance That Extends The MC Class?

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For example, I have the class Bullet, with a constructor: Bullet(start:Point, target:Point)constructor

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Actionscript 3 :: Pass Arguments To Constructor If Object Is Loaded Dynamically With Loader In Flash?

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Is this possible ? If yes how ?Otherwise what's the alternatives ?

By dynamically I mean using
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[code].....

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Flex :: Unable To Create A New Instance Of Type 'some Class'. Types Cannot Be Instantiated Without A Public - No Arguments Constructor

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I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds

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I have a "format" method that works in a similar manner to the C# String.Format method, with the following signature:

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I've got a movie clip that's basically a grid with small little boxes that total 84 rows, and 20 columns...I'm trying to get the user to be able to snap to the y position of one of the small little boxes.You click on a square, and position it over one of the small boxes in the grid, but it always snaps "wrong". I've tried --square_on_grid.y = Math.round(square_y/g_gridSpacing) * g_gridSpacing;

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I have been working on this for several days and I cannot get the right results. Im trying to load an external SWF into a predefined area or in this case a box on a frame. my script is

loadSWFFile();
function loadSWFFile():Void
{

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i have a small challenge calculating and evaluating a predefined path

here is my challenge in short.

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I am trying to create a script that spawns cubes with one second (30 frames) delay, then places it into one of the 10 predefined positions.

spawnTimer = 0
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List all of the global variables that are predefined by Flash ActionScript 3? For example, like the current time, or the current frame, etc.?

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I am trying to create movieClips in a loop based on a predefined amount. most importantly I want to have the variables defined as btn1, btn2, btn3 etc.

this is what i have done but i don't know how to put the number as part of the variable(i have all of the other code in place such as the languagesIndex set etc - this is the part of the code i am working with)[code]...

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ActionScript 2.0 :: Execute Predefined Function And Pass Variable

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Code:
onEnterFrame = traceMe("test")
traceMe = function(param){
trace(param)}
If that won't work then would someone explain how you get something to execute a predefined function and pass a variable...

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I'm using Flash Catalyst ( Sorry i�m not sure if there�s any difference between code written in Flash and Flash Catalyst) and I want to implement a link to an external html-page...But I�m trying to open the link at a predefined window size, like a popup! I have found a code in the net but it�s not working.[code]...

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Is there anything to opposite of setMask. Actually I want that, when I click a button then a movieclip will be masked by some predefined shape (working as mask object). when I click another button he mask will be gone. That means the object under the mask will go out of the mask.

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How should I proceed with this? How should the varying number of days in months be handled? What about leap year?

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I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
 
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[Code]...

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