ActionScript 3.0 :: How To Click On "shape" Or Grandchild
May 15, 2010
I have a "Camera Class" (its a Sprite) and the camera has children i want to click on them and move them, but it says the Camera Class does not implement MoveShape(). I know i'm clicking on the shapes wich are children of camera and camera is inside the main MovieClip.
I have 3 swfs which I load into one another- grandChild loaded into child, and child loaded into mainMovie.I am positioning the child to the center of the mainMovie(parent). I also use resizeHandler to make sure the child stays center when stage resizes.When I load the grandChild, I would like to place into on the stage in relation to the mainMovie i.e 100px from the top of the mainMovie.
I tried to write the code in my mainMovie:
child.content.root.grandChild_mc.y=100;
But this only place the grandChild on the stage in relation to the child and not the mainMovie.
I have three swf, which I load into one another,with the relation parent, child and grandChild. I want, from the child be able to load the grandChild and tell it to always position the grandchild 50px from the top in relation to the parent. (I have created resize handler which works for the child) I tried:
Just wondering how I reference A button that I have within a movie clip, within a movieclip to and instance on the parent timeline.At the moment I am using, but not getting the correct result:MovieClip(parent).NavBar.gotoAndPlay("About");
Is there anything to opposite of setMask. Actually I want that, when I click a button then a movieclip will be masked by some predefined shape (working as mask object). when I click another button he mask will be gone. That means the object under the mask will go out of the mask.
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace( "-----click detected-----" ); // now do other stuff });
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I want to listen both click and double click events for advanced data grid in flex. I have given double click enabled true and written the function in itemdoubleclick but only click is working but not itemdoubleclick
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a loaded swf slide show, within that slideshow, I have assigned "next" and "prev" buttons to advance and back up my slide shows via frame labels ("oneIn") for instance... here is an example:
btn_next.addEventListener (MouseEvent.CLICK, nextClick); function nextClick (e:MouseEvent):void{ this.gotoAndPlay ("twoIn");}
I would like this function to run when I click a hit state on the main timeline above it. So, how would I trigger the above function from a click on the hit state on the main timeline?
Here's the scenario, I have 4 checkboxes I want to select all an so all check appears, but then I want to click back to previously click checkbox to deselect.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I've got a drop down menu. I want to click a tab to make it drop then, if it's open, click it again to close. I've tried a million variations on the script below:
var btn_grp1:String function main1Down(event:MouseEvent):void { if (btn_grp1 != "dwn") {
[Code]....
This works too (once). So the drop down buttons all disapear again, but it won't re-set. The drop down menu stays up from then on.
BTW i'm not set on this method, it just seemed the most obvious i.e. if menu hidden, then show it, set some variable to down (showing), else hide the menu, set var to up (hidden). Not working though.
I want to add a Single Clcik event and Double click event both on the same movie clip in as3 , its working but call both the event same time so how to fix it
I am building a simple game in which you must click on a square to activate it, meaning when you click on it you have control of its movement. I then want to be able to click on the square again so that you don't have control of it, and then you can click on another object in the game.