ActionScript 3.0 :: Print Multiple Pages With Dynamic Data From Same Movieclip
Dec 18, 2008
I have a printjob routine, that starts a new job, then handles the following in a loop for printing multiple pages: 1. update content for every page in a sprite. every loop it's the same sprite. the sprite is visible on stage 2. addPage to Printjob after that sends the printjob to the printer
Now the Problem: On Windows it runs perfectly. On Mac only the last page was printed. the other pages before are empty (white). Her's my code. As you can see i try to print a table on multiple pages. In every loop i only show the rows for the actually printing page:
im trying to print something from flash onto multiple pages, i have the most basic text box i know is too long to fit on one sheet of a4 paper. when i run the print job in flash it only prints the first page. very annoying. can't find anything online to reslove the issuee is my code.
ActionScript Code: var pageCount:Number = 0; objPrintJob = new PrintJob();
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void { pj = new PrintJob(); try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
I make my first flash site. I've insert images in 72 dpi. The site is ok on the web! Now, I want print the site pages in high resolution. Is possible to create the .fla file with image in 300 dpi (so I can print from original .swf files with images in high resolution) and ask to flash to reduce the images resolution in automatic only in the final publication?
I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..
Below's the code I am using for the one that is working;
import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html"); //---Enter Button---\
Below is code that has a timer countdown that reads off of the computer. Below in bold is code to read "if it reaches the date, go to and play frame (2).
[Code]...
Below is code that is manual input - I had set up a dynamic txt field in flash named it : raffle_tix_remain When loaded on to the host I can manulally update the xml code and the change will take effect. raffle_tix_remain.text = root.loaderInfo.parameters.raffle_tix_remain;
My question: Since the raffle_tix_remain is a manual input from a user to xml Is there a way to tell flash once it refreshes and "raffle_ tix_ remain" goes to (0)zero gotoAndPlay(2); and let it play like a "sold out" sign i guess that would be a if else statement.
I am trying to find a way that I can print a range of jpgs that aren't currently loaded in my movie.
I have a list of thumbnails of photos (with correlating larger version residing externally)each with a number. I want the user to be able to specify a range they would like to print. I think I've gotten close by trying to create a new cast member and load the jpg into it for each one in the range. However my movie keeps hanging and not responding why I try that method.
I would want to print out all the data inside my Datagrid which were populated in flash AS3. Taking into consideration that my datagrid has horizontalScrollPolicy and verticalScrollPolicy activated, how do I print the whole information?This is the closest sample code I'm looking for, but I had alot of errors when I tried to use it, maybe because it is in AS2 & i convented it wrongly...The problem is it prints nothing in the 1st page and some weird layout in the 2nd page.[URL]
Using CS3 Flash Pro, AS2 or AS3Once the dynamic TextField is converted to a Movie clip symbol,access to that TextField is lost / broken.Could this be a "Class" issue?How do I enable the dynamic text to be passed into the Movie clip symbol?
I am creating an application in Flash CS4 that will load data from an XML file and add a movieClip for each item to the stage. Each movie clip contains a NumericStepper component and Input text field.
The user needs to be able to change the fields and update the XML file for the event.CHANGE event.
The XML file needs to be formed like this. I need to be able to navigate between sections and load the data for each one.
<sections> <section> <data>
[Code].....
I just need a push in the right direction. I using the Object Oriented Programming methods with a Document class and movieClip classes to control my application. I have been spinning my tires creating several crippled versions.
I was wondering if there is an easy way of navigating through a website without the use of multiple pages and eliminate the use of a navigation bar. My idea, which I'm sure has been done before because people are always coming up with new inventive ways to browse the internet, is to be able to allow the user to free roam the entire website on one page. I wouldn't be asking if I found it so I figured I could put my mind at ease and ask someone.url...In this map, it allows the user to free roam this map and find different cities. My idea is to have the user to browse a map of a website to different parts of what would normally be links to other pages. The whole web map would be one page and the user could just move their cursor up or down or left to right to each section of the website. Once they get to a section, they can click on certain parts. There is one website that is similar to my idea, but I want to eliminate the use of a navigation bar.I am new to flash but I love web design. I want to come up with a new way to navigate.
How can I print multiple pages in Flash (based on dynamic HTML content that might vary in length)? For instance, how would I grab the text that is beyond the limits of that first page (the printJob.pageHeight)? I can get the text fields text height and subtract the printJob's page height but how would I grab 'the leftover' text.
We have an interactive that is filled with data as the user clicks on various buttons. When he's all done we'd like to give him the option of clicking a "Print the choices you enter" button and having the datagrid into print out.
Working on a picture gallery with multiple pages. The basic idea of what I'm trying to do is I get a list of all thumbs, separate the list in groups of 20 and then add all the groups to a MC that slides left and right when the user presses a left or right button.This is the code I've written:
I am building a basic database website for my local community and everything is going fine until i try to add more script to control buttons on pages from the menu. The menu has 7 buttons which work, then on each of those pages is 6 more buttons. The first page works fine but when i add the code to the next page to control its buttons i get access of undefined prop. error and keeps playing through whole timeline. This is the code im using to control the buttons on pages from the menu.
I am trying to create a project with multiple pages. I stumbled across a tutorial demonstrating how to load and unload swf's. I used it and it works. way i could specify a btn or mc in the loaded swf that will specify the "click" area where the unload content takes place? Right now if i click anywhere on the loaded swf it unloads (i want that to be specified).
var myLoader:Loader=new Loader (); page1_mc.addEventListener(MouseEvent.CLICK, page1content); function page1content(myevent:MouseEvent):void {
I'm creating a interactive cd in Flash.In my flash file is a movieclip that consists 103 frames. Every frame is a different page.I'm using Indesign to create this pages because its the best way to work with so many different pages.When I export the pages to .jpg everything looks and goes wel. Only the quality becomes very low when putting the swf to fullscreen.I've tried exporting it as .swf but is it wisely to put 103 .swf in a flash file? I'd like to keep the text vector and readable on every screen size.
I have a website partially made where I intend to apply a backing track throughout the website.my AC looks like this:
ActionScript Code: } var soundReq:URLRequest = new URLRequest ("sound.mp3"); var sound:Sound = new Sound();[code].....
I have a button at the top right of the page that allows me to stop and start the music. The problem exists when I go to another page (the audio is playing), then click the home button again. This starts the audio track from the beginning again whilst the first track is still playing.How do I need to modify my code in order to stop this from happening?
I am trying to load an external swf with multiple pages so that I can print it in flash this is what I am doing:
Code: function loadImage(url:String):void { // Set properties on my Loader object imageLoader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imageLoading); [Code] .....
I use the loadImage() function to load a multiframed swf movie then I use the function below to print but only one page comes out what am I doing wrong? How do I get it to print all the pages of the external swf? Code: function printScore(mc:MovieClip):void{ var myPrintJob:PrintJob = new PrintJob(); if(myPrintJob.start()) { var printOptions = new PrintJobOptions(false); [Code] ..... //Fail no printer
This is hard to explain, so bear with me... I'm creating "pages" of draggable buttons so that I can reorder them according to their revised positions. Everything works great but I'm stumped as to how to drag the buttons forward or backward a page based on the current active page. If you look at the file you'll see exactly what I mean. I have a portion of the code commented out because that's the area I'm stuck on.
All the MC's are created on the initial load, with each additional page appearing "off the screen" by an adding 1000 pixels per page (in the X direction). Then I just reposition all the MC's as the pages are scrolled through.
What I really want to do is drag a button to the edge of the screen and have all the MC's move that represent the appropriate page. I think I need some sort of timer there or it just flies to the last page.
FYI, if you change the variable "TotalVBs" it will modify the number of displayed buttons. If you change the variable "myButtonScale" it will modify the scale of the buttons. Increasing either or both of these will add more pages to the program. [code]...
I'm kind of stuck on something and I haven't been able to find out how to get around this. I have a form that consists of 3 pages. User fills out the first page, then clicks continue, fills out second page, then clicks continue again, then fills out final page then submits. Usually when I build a form, it's just on one page so I just send all of the variables to a php file. In this situation, I'm not sure how I could jump from page to page.
segue o seguinte cdigo para abertura do arquivo xml:
xml follows the following code for opening of the archive: var carregador:URLLoader = new URLLoader(); carregador.addEventListener(Event.COMPLETE, emCompleto, false, 0, true);