I have an Array Randomly loading images on to the stage, there is a 'splice'so no 2 images repeat. the problem is - once the images all get 'deleted' there are no more images the array can pull. I want the images to be recreated in the array.That way It will load the 29 images I have Randomly, with out repeating them and after all 29 appear it will start over again.If I remove the 'splice' I can load as many images as I want however some load twice or more before the batch is complete.
Code:
var images:Array = new Array();
for (var i:Number = 0; i < 29; i++) {
images.push("image" + i + ".jpg");[code].....
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf", "thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ]; function loadImages3(event:MouseEvent):void {
[code]....
My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
I would like for the website preloader to recognize the random image loader that I have on frame 8 of my siteI have a basic preloader on frames 1 and 2(frame 1)
I'm trying to get a simple random SWF loader to work. and I'm close...I have 10 movies saved as movie1.swf to movie10.swf saved in a directory.For my index file (swf file that will load one of the 10 movies randomly) I have one single frame with this in the actions:
stop(); var movieArray : Array = ['movie1','movie2','movie3','movie4','movie5','movi e6','movie7','movie8','movie9','movie10']; var loader : Loader = new Loader(); loader.load(new URLRequest(movieArray[Math.round( Math.random() * movieArray.length-1 )] + '.swf')); addChild(loader);
For the most part it works. But every now and then the screen comes up empty on a refresh. My guess is the math might be slightly off and is calling a file that is not there.
Is it possible to get a loader to load and display a random image?My background images are quite large so I would prefer to use a loader to keep the file size down but I'm struggling to work out how to randomise the images.
I Have about 10 images that will be loading into my home page using the code below. the problem that I am getting is that occasionaly the same image will load twice in a row. is these some code I can insert into my existing code so that the images will not load twice in a row?
var movieArray:Array = ['Simage/Simage0','Simage/Simage1','Simage/Simage2']; var loader:Loader = new Loader(); var index:int = movieArray.length * Math.random(); var url:String = movieArray[index] + '.swf'; trace("Attempting to load", url);
for some reason escapes me: using AS3 how can a swf load another swf to replace itself in the same loader on the stage, while simultaneously calling a randomizing function in the first frame of the main timeline, to randomize the next swf?At the end of each swf (called "koan_#.swf") there is the following old AS2 code...it was used to randomly select and then play a swf from koan array:
I load plenty of feed and want to know witch feed is comletely loaded in order to process it
var arrayDUrlLoader:Array = new Array ; var arrayRequest : Array = new Array ("http://www.mynewsbar.fr/Elle.xml", "http://www.cosmopolitan.fr/rss/article/2002");
I'm new to AS3-What I need to do is load each jpeg in an array into a new Loader, then find the image's dimensions before attempting to load the next one. A Loader makes its info available through the LoaderInfo class. Loader has a property, contentLoaderInfo, that itself is an instance of LoaderInfo. When information about the Loader's requested file become available, it broadcasts Event.INIT. The AS3 language reference gives the following example for handling an Event.INIT event broadcast by a flash.display.Loader's contentLoaderInfo property, which itself is an instance of flash.display.LoaderInfo:[code]The AS3 reference says that neither Loader nor LoaderInfo accept any parameters in their constructor.
i've been having issues with my embedded image so i found this really cool script that does what I need. problem is it only loads one script and i don't know a lot about Classes and i'm not sure how to convert it so it loads multiple scripts?
I want to load an array with images in Main.as, by using a loader in another class. The problem is, I have to wait for the images to load before returning the array. How do I return the array images[] (once it's loaded) back to characterGFX[] in Main.as? I'm just lost.
Main.as
Code: package { public class Main extends Sprite{ private var gfx:Gfx = new Gfx();
I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?
var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5]; var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new
I've got the following script that loops an array of movieclips at random positions in and out of the stage using Tweener. My problem is that the loop uses all the movieclips (WELCOME00, WELCOME01, etc.) at once. What I'd like is for the loop to only use one of the movieclips, chosen at random, for the loop instead of all of the movieclips listed in the array at one time.
Code: import caurina.transitions.*; var mcArray:Array = [WELCOME00, WELCOME01, WELCOME02, WELCOME03]; var init:Boolean = true;
I have an assignment where I need to create an array with 9 numbers between 1 and 34, also none of the numbers need to appear twice.This is what I have so far, so as you can see I'm stuck on the part where I have to check if the number already exists in the array.[code]
I have 12 empty Movie clips on stage. I want to get the content (jpg's or swf's) for these containers from an array. This is all fine, but I would like the contents to be loaded randomly into one of the 12 containers. The containers load the jpg's, which are preview thumbnails that need to link to the actual larger image plus some text. Loading eveything is OK, but I haven't figured out how to load the content into a random MC... I attached the fla and images.
I'm creating a series of banners for a website. There are 3 so far with more to be made. I have made each banner as a separate swf file.The thing I would like it to do it create a randomly ordered array of the banner swf names and then load the banners in that order. Once the banners have been played or loaded through, I would l simply like it repeat that same order again.I have managed to create an array and play through that array in an ordered loop, but how do I create a random array that will do the same thing?[code]
I have problem with getting a random word from an array and the putting that word to a text field.
I setup the array for my words like this:
Code: // a string of words this.somewords = "wind breeze storm stormy tornado text space"; // convert the string of words into an array of words this.wordList = new Array(); this.wordList = this.somewords.split(" ");
And I want to put randomly these words to a movieclip that I'm attaching to the stage about 50 times.
I'm trying to create a program that creates a random map for a side scrolling cave. So I need to store the roof and the grounds y coordinate into a big array, like 10 000 pieces of wall.
The only way I've gotten it to accept some data into the array is like this but I want something cleaner and something that can go on forever.
How should I format the first 4 lines of code so that the array accepts commands like this and expands for the for loop as needed?
Pattern_Array (created by a random function that pulls from Words_Array and stores the index)Now I want to create another array called Choices_Array that will compare Pattern_ Array to Words_Array and not repeat any of the Pattern_Array index's in the new array.
I'm trying to create a list with an array..My purpose is to put array elements randomly in to the list..But the catch is, I want one array item to assign with 2 list objects..I mean.My arrray is : ["1","2"]And my list is this : "A", "B", "C", "D""A1", "B2", "C2", "D1"
I have 12 empty Movie clips on stage. I want to get the content (jpg's or swf's) for these containers from an array. This is all fine, but I would like the contents to be loaded randomly into one of the 12 containers.The containers load the jpg's, which are preview thumbnails that need to link to the actual larger image plus some text. Loading eveything is OK, but I haven't figured out how to load the content into a random MC
I want something where I click a button, and it replaces words with other synonyms automatically. My thoughts are:
set up array (array1=array2) array1="word1","word2","word3" array2="word1","word2","word3" search text for word in array1 if find in text= word in array1 replace with random word in array2
Would anyone know how to set this up, or point me in the right direction?