I would like for the website preloader to recognize the random image loader that I have on frame 8 of my siteI have a basic preloader on frames 1 and 2(frame 1)
Is it possible to get a loader to load and display a random image?My background images are quite large so I would prefer to use a loader to keep the file size down but I'm struggling to work out how to randomise the images.
I have made a random image loader for a slideshow, but the preloader does not work for it (I grabed the preloader from a previous website I made) Is there a way to preload the images or the slideshow and/or have the next image pre-load while the current image is playing. I have attached a zip file of the random image loader
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it. I tried
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image callButtons(); function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
I have an Array Randomly loading images on to the stage, there is a 'splice'so no 2 images repeat. the problem is - once the images all get 'deleted' there are no more images the array can pull. I want the images to be recreated in the array.That way It will load the 29 images I have Randomly, with out repeating them and after all 29 appear it will start over again.If I remove the 'splice' I can load as many images as I want however some load twice or more before the batch is complete.
Code: var images:Array = new Array(); for (var i:Number = 0; i < 29; i++) { images.push("image" + i + ".jpg");[code].....
I have a loader which loads on a MouseEvent.Click. It uses this for multiple swfs Actionscript Code: myLoader.load(new URLRequest(event.target.name + ".swf")); How can I add a custom preloader to this?
I have a preloader.swf which loads in media_player.swf which is fine. thats all working I also have the preloader loading in a variable from the webpage using flashvars and thats also fine i have that outputting onto a text box so i can see it but what im trying to do is set the source of a uiloader inside the media_player.swf to the variable that im loading into the preloader.swf.
What's the most efficient way of putting a basic preloader and XML loader together in the same frame?
Like, what works the best in terms of order of operation? Or if used at the same time should the XML loader have the preloader in the Progress portion or at the on complete portion?
I am creating a photo gallery using the loader component, however some of the jpgs are around 240k so I want to add a custom preloader. The issue I am having trouble with is... how do I set up a preloader that I have made to activate when the loader component loads a new jpg via the myLoader.contentPath = "sample.jpg"???
I am using a sliding thumbnail gallery w/ a static main image behind.
Anyone have a tip for settingup a preloader for the loader? Never had much luck making preloader.
I'm trying to get a simple random SWF loader to work. and I'm close...I have 10 movies saved as movie1.swf to movie10.swf saved in a directory.For my index file (swf file that will load one of the 10 movies randomly) I have one single frame with this in the actions:
stop(); var movieArray : Array = ['movie1','movie2','movie3','movie4','movie5','movi e6','movie7','movie8','movie9','movie10']; var loader : Loader = new Loader(); loader.load(new URLRequest(movieArray[Math.round( Math.random() * movieArray.length-1 )] + '.swf')); addChild(loader);
For the most part it works. But every now and then the screen comes up empty on a refresh. My guess is the math might be slightly off and is calling a file that is not there.
I'm hoping to implement a preloader on a main.swf that measures the bytes etc loaded in an external.swf. My two concerns are that 1) this just isn't possible? 2) I can't have multiple preloaders on the main.swf, which I would if I used one for the external .swf. I intend to try and explain this in the best way I can what I have done so far, as I personally feel this is quite a complex task.
Here's the basics: I have an external .swf file, being loaded, using the following Action Script (3), in what I shall call, main.swf:
//---loader--- var swfLoader:Loader = new Loader(); addChild(swfLoader); var swfURL:URLRequest = new URLRequest("nameofswftobeloaded.swf"); swfLoader.load(swfURL); function loadHandler (event:Event){ var thumbsPanel:MovieClip = event.target.content; addChild(thumbsPanel);
This works fine. The Action Script I use after this simply allows me to control the external .swf from the main .swf so isn't necessary.. I finish the loader, with this: "swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadHandler);" So, this all works fine. However, as the external .swf contains images, it doesn't load instantly. I therefore need some kind of preloader to show how much of the external .swf is loaded. However, I tried placing this in the external .swf itself and it failed miserably - for some reason it basically didn't preload and the completed phase of the preloader just appeared.
I'm trying to make a navigation system for my website where each nav item is loaded as an external .swf. I was able to get that functionality in place. The problem is I want to add a preloader for these external swfs as well.
The code I'm working with is this:
var loadedSWF:Loader = null; /** * Loads an SWF and adds it to container once complete * @param file The URL to the SWF to load
I'm building a simple flash webpage using as3 in order to get accustomed to it. I've got some code for a preloader which, the end result works fine,but I cannot get the preloader assets to update with the loader data.To put it simply, I cannot get the code to update my text field that would display the percent done text.It only shows at 100 when it should go 1, 2, 3, 4...etc.Also I cannot get the bar_mc (just a simple bar graphic) to scale along with the percent loaded.
Code: function handleLoadProgress(e:ProgressEvent):void { while (percentDone < 100) { totalBytes = loaderInfo.bytesTotal;[code]....
i am truly a newbie in as2, i have test the script in local flash "Test Movie" everything was perfect, however when i try to put the files into my remote server, the getBytesLoaded()return to "0" and getBytesTotal() return to "-1" and the loader componentscaleContent=true function was not working also,until i press "F5" refresh button, then everything back to normal, i dont know what is going wrong with my scripti am using Flash CS3, as2.0 and ie7 and the dimension of my loader is 100x100 px
I Have about 10 images that will be loading into my home page using the code below. the problem that I am getting is that occasionaly the same image will load twice in a row. is these some code I can insert into my existing code so that the images will not load twice in a row?
var movieArray:Array = ['Simage/Simage0','Simage/Simage1','Simage/Simage2']; var loader:Loader = new Loader(); var index:int = movieArray.length * Math.random(); var url:String = movieArray[index] + '.swf'; trace("Attempting to load", url);
I have an as3 preloader on the main timeline of my project1.swf It works ok if I test the swf by itself, but when I try to load it into my portfolio file through component loader, the preloader doesn't do anything, it acts as if everything is loaded. What do I need to change to get it to work inside another movie?
I've looked through a couple threads here about reflecting images... but I don't quite understand it. I will include a link to my project thus far: Final Project First of all, ignore the music/mp3 items at the bottom of the stage. Those aren't wired up yet. When you click on a bike image on the right, the reflection image should appear under the image... but it's not quite working out that way, and I've tried a few things. Here's the segment of AS3 code that is giving me trouble:
for some reason escapes me: using AS3 how can a swf load another swf to replace itself in the same loader on the stage, while simultaneously calling a randomizing function in the first frame of the main timeline, to randomize the next swf?At the end of each swf (called "koan_#.swf") there is the following old AS2 code...it was used to randomly select and then play a swf from koan array:
I'm working on the following site http:[url]...I'm getting there however the preloader I'm using keeps appearing even when the movie in question has been cached. Is there a preloader solution out there that detects when a movie has been previously loaded so that it won't show the loader bar again. I find it annoying seeing the bar appear unneccessarily all the time.The preloader I'm using is basically this:
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal();[code]....
To make the random image display completely before continuing with the rest of the movie. I want the random image as a background and display the loading progress of the image.So far:I have managed to crete random image displays but on theinternet the movies continues on while the image still loading in the background.The goal:TO display the random background image completely while showing its loading progress. Only once the image is loaded the rest of the movie can continue.
Code: filename = ["header1.swf", "header2.swf", "header3.swf", "header4.swf", "header5.swf"]; path = "[URL]"; i = filename.length; k = Math.floor(Math.random()*i); loadMovie(path+filename[k], movieTarget);
That is the code that I am using for the container swf. I know the code works because I used it for static images and it worked fine. When I take a look and the HTML file, this is the error I get. "A script in this movie is causing Macromedia FLash Player 7 to run slowly. If it continues to run, your computer may become unresponsive." Each of the header swf files are about 40k, and they each load AS from a single AS file. Do I need a preloader?