ActionScript 2.0 :: Preloader - Detects When A Movie Has Been Previously Loaded So That It Won't Show The Loader Bar Again?
Dec 12, 2006
I'm working on the following site http:[url]...I'm getting there however the preloader I'm using keeps appearing even when the movie in question has been cached. Is there a preloader solution out there that detects when a movie has been previously loaded so that it won't show the loader bar again. I find it annoying seeing the bar appear unneccessarily all the time.The preloader I'm using is basically this:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();[code]....
I am making a flipping page book in flash and have had to create sections in different movies because it kept crashing when i tried to have all the pages in the same movie. I have 3 movies 'page flip4', 'pageflip4-2', and 'page flip 4-3' . I have used the code below to go (flip bacwards) from 'page flip4-2' to the frame label ''backflip'' in 'page flip4'..This works fine
Code: on (press) { loadMovieNum("page flip4.swf", 1); }
I'm building a preloader which only loads the background image. This preloader is inside a MyStage class and it's something like this:[code] Remember, I'm calling resultado() on the onProgress function just for test purposes. In theory, it should go on the Completehandler function. Now, when I check if perc is equal to 0, it returns true and loads the image and the rest of content in my index class, but only works with zero.[code]
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
I have my main movie, and from there an external movie is loaded which has a scrollpane on it. Problem is the preloader will not show when the external swf is loaded...when the button is clicked, nothing happens for about 3 seconds and then eventually the scrollpane comes up. I have the preloader on Scene 2, and it works for all my other external swfs so I know its the scrollpane issue.[code]I have tried have the "export to first" frame linkage thing but that doesnt work... does anyone know how best to do this?
I'm creating a tutorial with voice over and the voice over is an mp3 file and I've checked the 'Export in First Frame' option... and every thing works perfect... on my local machine...Where as when I access the files on the web.. my preloader does not show up until 90% loaded... and thats because of 'Export in First Frame'
I'm hoping to implement a preloader on a main.swf that measures the bytes etc loaded in an external.swf. My two concerns are that 1) this just isn't possible? 2) I can't have multiple preloaders on the main.swf, which I would if I used one for the external .swf. I intend to try and explain this in the best way I can what I have done so far, as I personally feel this is quite a complex task.
Here's the basics: I have an external .swf file, being loaded, using the following Action Script (3), in what I shall call, main.swf:
//---loader--- var swfLoader:Loader = new Loader(); addChild(swfLoader); var swfURL:URLRequest = new URLRequest("nameofswftobeloaded.swf"); swfLoader.load(swfURL); function loadHandler (event:Event){ var thumbsPanel:MovieClip = event.target.content; addChild(thumbsPanel);
This works fine. The Action Script I use after this simply allows me to control the external .swf from the main .swf so isn't necessary.. I finish the loader, with this: "swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadHandler);" So, this all works fine. However, as the external .swf contains images, it doesn't load instantly. I therefore need some kind of preloader to show how much of the external .swf is loaded. However, I tried placing this in the external .swf itself and it failed miserably - for some reason it basically didn't preload and the completed phase of the preloader just appeared.
I have been looking for a way to show a preloader before the external SWF file loaded but unfortunately I had no luck as of yet!!I have a button that loads a few external files in some empty MCs. I just want to show a small preloader before the external SWF files loaded?
[CS3 AS2]. I'm having trouble preloading a site I'm working on. I think I'm doing it correctly but the preloader page dosen't show up until its done loading. Then jumps straight to the 2nd frame because its loaded. I'm just doing a simple animation on frame 1 (as the preloader anim.) then when its finished loading, goToAndPlay frame 2.
Code: total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); if (loaded == total) { _root.gotoAndPlay(2); }
I am creating a 40 slide presentation with soundtracks, narration, and animations.Each slide is a separate swf clip).I have noticed that when I load a new clip, the previous clip is still loaded (I wasn't using any background so I could see through the first clip and see the second).This tells me that I should consider unloading the previous clip or use backgrounds.Putting on a background is easy however if I should want to unload the previous clip, how do I do that?Here is how I load the next clip:
mmBtn.addEventListener(MouseEvent.CLICK,loadMM);function loadMM(event:MouseEvent):void {trace("Main Menu Button was Pressed")var loadMain:Loader;loadMain = new Loader();addChild(loadMain);loadMain.load(new URLRequest("mainMenu.swf")); }
Some slides will have many navigation options and others will only have one or two.I have AS in each slide to keep each slide self contained. This makes it easier for me to develop and test.Is there a way to remove the current slide contents (from the stage and memory) and load the next slide? I'm really concerned about the memory usage.
I play back videos in my application. When a video completes or finishes, the user may play it again. However, when I reload a new video, I see and hear a brief moment from the previously loaded video.
I am replaying the next video by simply calling play(newVideoFilename) with my netstream object.
Is there something else I need to do to clear the previously loaded content?
I'm using a preloader and MovieClipLoader to seemingly good effect and I have an ending sequence to my preloader where it plays out once the target clip is loaded. The ending sequence features within the preloader itself (preloader_mc.endingClip). preloader_mc plays through its frames with:
[Code]...
until it gets to 100% and then gets to a frame telling endingClip to play. All good unless the target clip is already loaded. Then what happens is that the preloader jumps to 100% and only plays the ending sequence. I would like to have a way of checking to see if the target clip has already been loaded so as to avoid displaying only this ending portion of the preloader.
I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino:
abc.swf starts playing - how do I get it to tell the main movie that it reached the end of its timeline and finished playing? Added bonus: the loaded swf is AS1 and the main movie is AS3. I'm not sure if I could convert the loaded swf to AS3.
I have an external swf file loaded in loader component. The external swf loaded in loader component is stopped initially. I want to play it by a button outside the loader component which is located in the main swf movie.
I need to know how to make a button called Textchange that detects if the movie clip Meditext is playing, and if it is then largetext will start playing and Meditext will stop. But if it isn't playing, then nothing happens.
I am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf). I am using CS4, ActionScript 1.0.
i have my main swf movie and in this movie i want to load another swf movie that have a preloader, but the preloader doesnt seems to work. take a look to it [URL] press the button, wen you press it the preloader seems to be finished, but the the movie is not loaded, then you have to wait a while to get load the movie. the movie with the preloader works ok but wen i load it into the main movie it doesn�t work. here is mi code for the button:
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
I built a pretty simple Flash movie for a client and put a preloader on frame 1. The preloader works fine then the movie plays. What is happening is if you go to another page on the site and then go back to the home page all you see is the preloader bar fully loaded but the movie doesn't play. You have to refresh the page for the swf to play again. It is doing it to me in Firefox but not IE 8 and it is doing it in IE8 on my clients computer...
Here is the code. stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); function onProgress(e:ProgressEvent):void{ var loaded:Number = e.target.bytesLoaded; var total:Number = e.target.bytesTotal; var pct:Number = loaded/total; loader_mc.scaleX = pct; loaded_txt.text="Loading..." + (Math.round(pct * 100)) + "%";}function onComplete(e:Event):void { gotoAndPlay(2);}
Here is a screen cap of what is happening. After you go back to the homepage all you see is the rpeloader bar fully loaded without the load text.
Shouldn't the pre-loader skip and jump to the animation if the intended animation loads? Is this tutorial doing that?
I can't tell if that's happening. My animation is very light but it seems to be going through the entire preloader whether or not the animation is fully loaded or not.
I have a preloader that is about 150kB in size and it doesn't load completely until about half of my 6MB movie (yet to be optimized) loads. So by the time my preloader progress graphics come up, 50% of the whole 6MB movie is already loaded. Moreover, it's blank until 50% of the movie is loaded (the preloader just seems to wait until that point before it's graphics and actions begin)?
I have the pre-Loader in the first frame of the movie and the movie begins in the second frame. I tried using separate scenes (a preloader scene preceding a scene for the rest of the movie) and that exhibited identical behavior.
Question: Is there any way I can force my preloader to completely load and run--load progress graphics and all--before the rest of the movie starts loading?
(see code below just in case).
Also - I'm using greensock tweenlite in the preloader, would that make a difference?
PS: When I say movie, it's actually a website
PSS: I'm using MovieClip(root).loaderInfo.bytesLoaded and bytesTotal etc...
New to the forums, but was hoping I could get a quick hand.I have a preloader on frame 1 of my fla, and everything else comes in frame 2. When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
I have a preloader on frame 1 of my fla, and everything else comes in frame 2.When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100); if (pct_load == 100) { play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
if i delete the preloader code/mc the image of the building displays shape but if i keep the proloader code in the movie and publish the building is fussy
I am trying to build a preloader that goes to whatever frame of a mc that the movie is loaded (well...that makes no sense). Lets say, the movie is 50% loaded, then the mc will goto and stop on frame 50.
I'm creating a movie with heavy animation and audio in Flash CS4. I have a preloader that I purchased from flash den.com and I believe it's pre set to begin the movie when the total file is done loading. But I want the movie to begin when half the total .swf file is loaded. Here is my code on frame 1
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?
I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.
Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?