ActionScript 2.0 :: Preloader Making Loaded Movie Fuzzy?
Jun 20, 2004if i delete the preloader code/mc the image of the building displays shape but if i keep the proloader code in the movie and publish the building is fussy
View 1 Repliesif i delete the preloader code/mc the image of the building displays shape but if i keep the proloader code in the movie and publish the building is fussy
View 1 RepliesI have a simple gallery in my flash website. The gallery is a separate swf which is loaded into the main swf. When I view the gallery swf on its own, the images are crystal clear - but when it's loaded in the main swf, whether on my local drive or on the server, they come up all fuzzy. [URL]...
View 3 RepliesI am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf). I am using CS4, ActionScript 1.0.
View 6 Repliesi have my main swf movie and in this movie i want to load another swf movie that have a preloader, but the preloader doesnt seems to work. take a look to it [URL] press the button, wen you press it the preloader seems to be finished, but the the movie is not loaded, then you have to wait a while to get load the movie. the movie with the preloader works ok but wen i load it into the main movie it doesn�t work. here is mi code for the button:
[Code]...
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
View 5 RepliesI built a pretty simple Flash movie for a client and put a preloader on frame 1. The preloader works fine then the movie plays. What is happening is if you go to another page on the site and then go back to the home page all you see is the preloader bar fully loaded but the movie doesn't play. You have to refresh the page for the swf to play again. It is doing it to me in Firefox but not IE 8 and it is doing it in IE8 on my clients computer...
Here is the code.
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
function onProgress(e:ProgressEvent):void{ var loaded:Number = e.target.bytesLoaded; var total:Number = e.target.bytesTotal; var pct:Number = loaded/total; loader_mc.scaleX = pct; loaded_txt.text="Loading..." + (Math.round(pct * 100)) + "%";}function onComplete(e:Event):void { gotoAndPlay(2);}
Here is a screen cap of what is happening. After you go back to the homepage all you see is the rpeloader bar fully loaded without the load text.
[URL]
Shouldn't the pre-loader skip and jump to the animation if the intended animation loads? Is this tutorial doing that?
I can't tell if that's happening. My animation is very light but it seems to be going through the entire preloader whether or not the animation is fully loaded or not.
I have a preloader that is about 150kB in size and it doesn't load completely until about half of my 6MB movie (yet to be optimized) loads. So by the time my preloader progress graphics come up, 50% of the whole 6MB movie is already loaded. Moreover, it's blank until 50% of the movie is loaded (the preloader just seems to wait until that point before it's graphics and actions begin)?
I have the pre-Loader in the first frame of the movie and the movie begins in the second frame. I tried using separate scenes (a preloader scene preceding a scene for the rest of the movie) and that exhibited identical behavior.
Question: Is there any way I can force my preloader to completely load and run--load progress graphics and all--before the rest of the movie starts loading?
(see code below just in case).
Also - I'm using greensock tweenlite in the preloader, would that make a difference?
PS: When I say movie, it's actually a website
PSS: I'm using MovieClip(root).loaderInfo.bytesLoaded and bytesTotal etc...
Code:
import com.greensock.*;
const ROTATION_INCREMENT1:Number = 0.25;
const ROTATION_INCREMENT2:Number = -.125;
[Code]....
New to the forums, but was hoping I could get a quick hand.I have a preloader on frame 1 of my fla, and everything else comes in frame 2. When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
View 1 RepliesI have a preloader on frame 1 of my fla, and everything else comes in frame 2.When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
View 1 Repliesi want to ask if i want to make a mc loader to make the user see that the data I am getting from the database is still loading. I was using these commandsvIn.getBytesLoaded()lvIn.getBytesTotal()but I do not know where i exactly put these two commands with some formulas or what other function i am missing. Because when i put it in the function(success) part, it gives an equal value which is the total bytes loaded. I am working currently with 900+ items (will be increased after some time ) which gives around 4-5 seconds delay before all data is loaded, so i want to make a loading movie clip so that the user will know that the data is still loading.flash communicates with a php file on the server. php file communicates with mssql servermssql goes back to phpthen php to flashhere is a sample of my script (some parts where already removed to make script smaller)
lvOut = new LoadVars();
lvIn = new LoadVars();
lvIn.onLoad = function (su
[code].......
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100);
if (pct_load == 100) {
play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
I am trying to build a preloader that goes to whatever frame of a mc that the movie is loaded (well...that makes no sense). Lets say, the movie is 50% loaded, then the mc will goto and stop on frame 50.
Code:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
if (bytes_loaded == bytes_total) {
mc.gotoAndStop(50);
}
make it play if the 'loaded' is only half of the 'total'...
I'm making a very simple cross-fading slide show of JPEGs loaded from a folder. I'm loading them into movie clips with:
Code:
holder1_mc.loadMovie("images/home_flash/image1.jpg");
holder2_mc.loadMovie("images/home_flash/image2.jpg");
[code]....
I'm creating a movie with heavy animation and audio in Flash CS4. I have a preloader that I purchased from flash den.com and I believe it's pre set to begin the movie when the total file is done loading. But I want the movie to begin when half the total .swf file is loaded. Here is my code on frame 1
FRAME 1:
var amountLoaded:Number = _root.getBytesLoaded()/_root.getBytesTotal();
preloader._width = amountLoaded * 250;
loadText.text = Math.round(amountLoaded * 100) + "%";
[code]...
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?
I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.
Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
I'm working on the following site http:[url]...I'm getting there however the preloader I'm using keeps appearing even when the movie in question has been cached. Is there a preloader solution out there that detects when a movie has been previously loaded so that it won't show the loader bar again. I find it annoying seeing the bar appear unneccessarily all the time.The preloader I'm using is basically this:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();[code]....
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
View 2 Replieschanging a preloader I have into a preloader that can be used for loading external swf.Now the code for the preloader is
loadedbytes = getBytesLoaded();
totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes/1000);
totalkbytes = Math.ceil(totalbytes/1000);
[code]....
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
I have this Preloader movie clip on one scene called "preloader" then i have content on the second scene called "main".The preloader works fine, its just that once it is loaded somehow it doesnt go to the "main" scene.This is the AS on the preloader MClip ::
onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
total = _root.getBytesTotal();[code].....
I have a Flash movie that I've created but when I export the movie the text appears very fuzzy. I have the alias text set and also I set it at the highest quality jpeg on export.
View 8 RepliesI tried a search, but only seemed to find this problem with text... I've got two swf's that appear un-sharp and fuzzy but when i open the main files in Flash, they look sharp and fine, with no reason to assume that they would turn out all blurry...anybody encountered this before?
View 1 RepliesNeedless to say, I have a case of fuzzy text. I have attempted to self-medicate by embedding the font, which now shows itself as one of my library items. I have made sure to use whole numbers for X and Y positions as well as the text fields width and height.
View 1 RepliesThe image I'm referencing below looks fine when it's not on a masked layer, but fuzzy when on a masked layer. [code]...
View 4 RepliesIm trying to make a preloader. this is my first attempt and from a tutorial and some minor adjustments on my part this is what ive come up with. i was wondering if there was a way to add a percent, and also why this doesnt disapear after its done loading. it remains on the stage throughout the loaded swf.
PHP Code:
siteLoader.loadMovie("Population.swf");
loadingBar._xscale = 1;
loadingBar.onEnterFrame = function() {
[code]....
well i have developed a small website in flash 8 and i m facing some problems with it...
- the website has content (text) which is loaded externally
- the images are also called externally with the help of 'loader' component
- i have added a preloader at the beginning of my file
but still when i loaded it on the server....the images and the content is coming slowly....
load the whole file completely at the time of loading (including the external content)...?
In order to learn the ins and outs of preloaders in ActionScript 3.0 I've been working on a program in Flash CS4. The problem I'm having is that the preloader is not throwing/recieving the Progress and Complete events.I decided to make the preloader an independant class and put it in a seperate package from the document class. I also made a second independant class to serve as a progress bar, which the preloader includes. Basically the structure of my program is Flash File>Document Class>Preloader Class>ProgressBar Class.So far the Document Class creates the Preloader and puts it on the screen (a black box with a progress bar on it so far, I'll add text later). What I'm working on now is getting it to actually preload, so that on the Progress events it increases the size of the bar untill it's completed, and then puts a play button on the stage when it recieves the Complete event.The examples and tutorials I've read on preloaders suggest that all you have to do is monitor the loaderInfo property of the stage object using various events. In order for the external Preloader Class to access the loaderInfo property of the stage, I pass the stage.loaderInfo property to the external Preloader Class constructor as an argument, and the _targetLoaderInfo property of the Preloader Class has that argument assigned to it. I then set up the Progress and Complete events on the _targetLoaderInfo property, expecting it to pass through to the loaderInfo property of the stage. It's not working.
View 3 RepliesI was following a tutorial for a Pre Loader. I keep getting this error...
Error 1119: Access of possibly undefined property bytesLoaded through a reference with static type Class.
I've had some trouble making a preloader for external .jpg files. The problem is in the onEnterFrame, I'll show you some part:
PHP Code:
loadjpg = function(mc,jpg) {mc.onEnterFrame = function() {trace("lele"); } }
that is just a part of the hole function, but I think it will be enough. It traces "lele" once, not when mc enters a new frame. I've also tried to call it with different ways like:
[mc].onEnterFrame, with (mc) { onEnterFrame() .
i'm making a preloader for my banner rotator, but the reason to be here writing this post is to ask for help to fix a bug in my preloader, for example: When I click on a button to change the image while the preloader is counting it simply starts counting the the bytesLoaded of old image + the new image(bytes) of the button I've clicked. Then the percentage goes over the 100% ... I didn't want to disable the button, I know is possible in some way but I am not finding success.
[Code]....