ActionScript 3.0 :: PreLoader Not Loaded Before Rest Of Movie?
Feb 10, 2011
I have a preloader that is about 150kB in size and it doesn't load completely until about half of my 6MB movie (yet to be optimized) loads. So by the time my preloader progress graphics come up, 50% of the whole 6MB movie is already loaded. Moreover, it's blank until 50% of the movie is loaded (the preloader just seems to wait until that point before it's graphics and actions begin)?
I have the pre-Loader in the first frame of the movie and the movie begins in the second frame. I tried using separate scenes (a preloader scene preceding a scene for the rest of the movie) and that exhibited identical behavior.
Question: Is there any way I can force my preloader to completely load and run--load progress graphics and all--before the rest of the movie starts loading?
(see code below just in case).
Also - I'm using greensock tweenlite in the preloader, would that make a difference?
PS: When I say movie, it's actually a website
PSS: I'm using MovieClip(root).loaderInfo.bytesLoaded and bytesTotal etc...
I'm in the middle of optimising a site, to which end I've constructed a preloader / welcome screen. My problem is that although the preloader apparently works (as in the bar moves and a numerical "percentage loaded" value is displayed), it only appears once the rest of the site is 80-90% loaded, i.e defeating its purpose.....?
How do I know that my preloader is loading the rest of my file? I put a preloader on the first frame The rest of my web site is on the second frame If that takes too long to load up, I want the preloader to load. How do I know it is actually loading up the rest of the site? Or, is that not what a preloader actually does?
I am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf). I am using CS4, ActionScript 1.0.
i have my main swf movie and in this movie i want to load another swf movie that have a preloader, but the preloader doesnt seems to work. take a look to it [URL] press the button, wen you press it the preloader seems to be finished, but the the movie is not loaded, then you have to wait a while to get load the movie. the movie with the preloader works ok but wen i load it into the main movie it doesn�t work. here is mi code for the button:
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
I built a pretty simple Flash movie for a client and put a preloader on frame 1. The preloader works fine then the movie plays. What is happening is if you go to another page on the site and then go back to the home page all you see is the preloader bar fully loaded but the movie doesn't play. You have to refresh the page for the swf to play again. It is doing it to me in Firefox but not IE 8 and it is doing it in IE8 on my clients computer...
Here is the code. stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); function onProgress(e:ProgressEvent):void{ var loaded:Number = e.target.bytesLoaded; var total:Number = e.target.bytesTotal; var pct:Number = loaded/total; loader_mc.scaleX = pct; loaded_txt.text="Loading..." + (Math.round(pct * 100)) + "%";}function onComplete(e:Event):void { gotoAndPlay(2);}
Here is a screen cap of what is happening. After you go back to the homepage all you see is the rpeloader bar fully loaded without the load text.
Shouldn't the pre-loader skip and jump to the animation if the intended animation loads? Is this tutorial doing that?
I can't tell if that's happening. My animation is very light but it seems to be going through the entire preloader whether or not the animation is fully loaded or not.
New to the forums, but was hoping I could get a quick hand.I have a preloader on frame 1 of my fla, and everything else comes in frame 2. When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
I have a preloader on frame 1 of my fla, and everything else comes in frame 2.When I use the simulate download setting when testing, once loading hits about 50%, the preloader disappears and the movie continues to frame 2. This causes a problem because flash then pauses and waits for the rest of the content.Could this be because I have movies nested in other movies? It usually pauses right at the point I have the menu mc tweening onto the stage. Is there a way to force the enitre movie to load at the beginning?
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100); if (pct_load == 100) { play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
if i delete the preloader code/mc the image of the building displays shape but if i keep the proloader code in the movie and publish the building is fussy
I am trying to build a preloader that goes to whatever frame of a mc that the movie is loaded (well...that makes no sense). Lets say, the movie is 50% loaded, then the mc will goto and stop on frame 50.
I have a flex repeater for an accordion inside a TitleWindow that is quite slow, I've already set recycleChildren to true, which has helped, but it's still slow on the first load and causes the animation to stutter when I open the TitleWindow.
The repeater is just one part of what's visible in the TitleWindow, what I would like to do is have the repeater load after the rest of the content in the TitleWindow so the animation of the TitleWindow being opened doesn't stutter (the main problem).
I'm creating a movie with heavy animation and audio in Flash CS4. I have a preloader that I purchased from flash den.com and I believe it's pre set to begin the movie when the total file is done loading. But I want the movie to begin when half the total .swf file is loaded. Here is my code on frame 1
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?
I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.
Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
I'm working on the following site http:[url]...I'm getting there however the preloader I'm using keeps appearing even when the movie in question has been cached. Is there a preloader solution out there that detects when a movie has been previously loaded so that it won't show the loader bar again. I find it annoying seeing the bar appear unneccessarily all the time.The preloader I'm using is basically this:
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal();[code]....
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
My Preloader works fine when I preview in Download mode BUT only loads the first frame of animation.I have attached my file- just a simple image fade ( it has a lot more images but no space here!)Here is the code in the Actions layer:
I currently am creating a game where you shoot at targets that randomly appear. I have them set to be randomly generated via an attachMovieClip object, and all works well... EXCEPT that whenever it generates the clip from the Library, the instance is WAY above the rest of movie (layer-wise)!
This means that my custom-crosshairs cursor, for instance, is always behind the target and thus the user cannot mouseDown and shoot it.
I have this Preloader movie clip on one scene called "preloader" then i have content on the second scene called "main".The preloader works fine, its just that once it is loaded somehow it doesnt go to the "main" scene.This is the AS on the preloader MClip ::
onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal();[code].....
I have two Preloader problems for a project I'm working on right now.
1. The Main Site preloader disappears when 60% is loaded...with a blank screen lag until moving to the main screen
2. My external .swf Preloader is still on screen after an external .swf has loaded. I can hear the external .swf playing while watching my loader bar at about 20-40%.
Main Site Preloader: var yChange = 109.2;var yStart = 330.2; myInterval = setInterval(preload,100);[code].......
I have my main movie, and from there an external movie is loaded which has a scrollpane on it. Problem is the preloader will not show when the external swf is loaded...when the button is clicked, nothing happens for about 3 seconds and then eventually the scrollpane comes up. I have the preloader on Scene 2, and it works for all my other external swfs so I know its the scrollpane issue.[code]I have tried have the "export to first" frame linkage thing but that doesnt work... does anyone know how best to do this?
i m using this code for my progress bar but it does not appear on "simulate download" too, it appears for a moment when it reaches nearby 100% & goto next frame All my script is written on keyframe & no document class.How can i get rid of such an unusual behaviour?
I'm creating a tutorial with voice over and the voice over is an mp3 file and I've checked the 'Export in First Frame' option... and every thing works perfect... on my local machine...Where as when I access the files on the web.. my preloader does not show up until 90% loaded... and thats because of 'Export in First Frame'