Preloader Will Not Show / When External Swf Is Loaded
Jun 1, 2009
I have my main movie, and from there an external movie is loaded which has a scrollpane on it. Problem is the preloader will not show when the external swf is loaded...when the button is clicked, nothing happens for about 3 seconds and then eventually the scrollpane comes up. I have the preloader on Scene 2, and it works for all my other external swfs so I know its the scrollpane issue.[code]I have tried have the "export to first" frame linkage thing but that doesnt work... does anyone know how best to do this?
I have been looking for a way to show a preloader before the external SWF file loaded but unfortunately I had no luck as of yet!!I have a button that loads a few external files in some empty MCs. I just want to show a small preloader before the external SWF files loaded?
I'm creating a tutorial with voice over and the voice over is an mp3 file and I've checked the 'Export in First Frame' option... and every thing works perfect... on my local machine...Where as when I access the files on the web.. my preloader does not show up until 90% loaded... and thats because of 'Export in First Frame'
[CS3 AS2]. I'm having trouble preloading a site I'm working on. I think I'm doing it correctly but the preloader page dosen't show up until its done loading. Then jumps straight to the 2nd frame because its loaded. I'm just doing a simple animation on frame 1 (as the preloader anim.) then when its finished loading, goToAndPlay frame 2.
Code: total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); if (loaded == total) { _root.gotoAndPlay(2); }
I'm working on the following site http:[url]...I'm getting there however the preloader I'm using keeps appearing even when the movie in question has been cached. Is there a preloader solution out there that detects when a movie has been previously loaded so that it won't show the loader bar again. I find it annoying seeing the bar appear unneccessarily all the time.The preloader I'm using is basically this:
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal();[code]....
I can't get the preloader to show when loading these external swfs.The functionality works but I need to show the preloader. When I test it the first movie will show the preloader.Does anything in my code keep the preloader from showing?[code]
I can't get the preloader to show when loading these external swfs. The functionality works but I need to show the preloader. When I test it the first movie will show the preloader. Does anything in my code keep the preloader from showing?
I followed this tutorial on here for making a reusable actionscript preloader (link: http://www.kirupa.com/developer/acte...cliploader.htm). Works fine when loading a .jpg, but when attempting to load a .swf it doesn't work. It says it's loaded, but the .swf doesn't play!!! In fact, the .swf doesn't even show up!!! Is there some code I need to add to make a .swf play when loaded? Here's the code which went into a frame in the actions layer. It's the exact same code as in the source example for the tutorial, I just chopped out the buttons part of the code, and the fade in part and replaced the jpg URL, with my .swf URL. Sorry if it's really simple, I'm not an expert at AS.
I'm hoping to implement a preloader on a main.swf that measures the bytes etc loaded in an external.swf. My two concerns are that 1) this just isn't possible? 2) I can't have multiple preloaders on the main.swf, which I would if I used one for the external .swf. I intend to try and explain this in the best way I can what I have done so far, as I personally feel this is quite a complex task.
Here's the basics: I have an external .swf file, being loaded, using the following Action Script (3), in what I shall call, main.swf:
//---loader--- var swfLoader:Loader = new Loader(); addChild(swfLoader); var swfURL:URLRequest = new URLRequest("nameofswftobeloaded.swf"); swfLoader.load(swfURL); function loadHandler (event:Event){ var thumbsPanel:MovieClip = event.target.content; addChild(thumbsPanel);
This works fine. The Action Script I use after this simply allows me to control the external .swf from the main .swf so isn't necessary.. I finish the loader, with this: "swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadHandler);" So, this all works fine. However, as the external .swf contains images, it doesn't load instantly. I therefore need some kind of preloader to show how much of the external .swf is loaded. However, I tried placing this in the external .swf itself and it failed miserably - for some reason it basically didn't preload and the completed phase of the preloader just appeared.
I have a Flex application that loads some data from the database. During this I want my custom preloader stay visible. When I postpone the dispatchEvent( new Event(Event.COMPLETE)) in the FlexEvent.INIT_COMPLETE handler, the loading will never happen because the next frame is not entered. How can I keep the loader running until all the data is fully loaded?
I have followed the tutorial on gotoandlearn that builds a preloader swf to load an external swf. The problem I am having on the main timeline is that I now cannot access a function in the final external loaded swf. This worked fine when I just loaded the external swf into the main timeline but with the preloader I think I have my loader instances confused and I don't know how to fix it.
[Code]...
Like I said this worked perfectly before I tried cleaning things up with intermediate preloader swf and now its all gone pete tong (again!!) When testing this by reviewing the main timeline it cannot recognise the function killStream
this is my final bug then I can finally launch this bloody site. here's my problem, I am loading an external .swf, which contains a pre-loader. the preloader in the external .swf works fine when I test it online by itself (not being loaded via main.swf) But when I test the external.swf through the main.swf the preloader does not work. the external.swf just plays through like it does not recognize the stop in the first frame to initialize the preloader skipping it altogether.here is my code:
i try to implement a preloader for my site but i have the following problems:once the preloader is finished it opens my external swf but this one appears below the preloader and very little in the window (almost smaller than my preloader size)
I have a preloader.swf that loads another swf (main.swf). It all works fine, however I would like the loading bar to stay on 100 (once it gets there) for 2-3 seconds before the main.swf opens, currently as expected from the code below, as soon as it gets to 100% it flicks straight over to the main.swf.
I am using tweener, and I could achieve this easily using the onComplete code to call this.addChild(loader);, however, the problem is, both my preloader and my main swf are liquid layouts, and if I were to call the this.addChild(loader); at the end in its own function, then it throws a
TypeError: Error #1009: Cannot access a property or method of a null object reference.
. The only way to get around this error is to put the this.addChild(loader); so that it loads upfront. After a bit of google research, i found this error occurs due to the stage properties already been set in the preloader.swf (from liquid layout)then once the main.swf loads it tries to set them again...So is there another way i can cause a delay for 2-3 seconds once my preloader hits 100?
Below is my preloader code with liquid layout settings
1. using my tweener onComplete method and fixing the error caused by preexisting stage properties
2. Thinking of an alternate way to delay the main.swf from opening straight away (keeping in mind that this.addChild(loader); would need to stay where it is...
PS - here is a link to a person who was getting the #1009 error with preloader and liquid layout, their solution works, but won't allow me to use a tweener delay...[URL]
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
I have a preloader in the fist frame of my movie. My movie has child movies (photo galleries). These are swf files that are linked to the main movie. When I simulate download, the preloader does not show up the fist 50% of the loading time. Then it shows up and works fine. I went to the loader in the Library. Under Linkage, I clicked EXPORT and uncheked "export in first frame". It didn't work. I have still the same problem. Can anyone help me. I am using Flash 3 Action Script 2 Additionally, when I simulate loading my photo galleries that are linked to the main movie don't show up. this is the code that I am using for the preloader: stop(); LoaderInt = setInterval (Lbar, 10); function Lbar (){ if(getBytesLoaded() >= getBytesTotal()){ play(); clearInterval(LoaderInt); } fill_MC._xscale = (getBytesLoaded()/getBytesTotal()*100); }
I have created a Flex custom preloader, exactly like it is done in this example: [URL]
Now when I implement this, is seems to work fine on my computer in FireFox and Chrome. I publish it on the server, refresh my cache and reload the application and I do get my customized preloader.
But on a friend's computer, the screen stays white for a while, and then for a second or so it shows the preloader, but the indicator is at 100%.
So the loading already happened before it showed the preloader.
When I test and simulate download it shows me the progress of the file loading but the screen is blank white.Here is the code: I have two scenes...this is the preloader scene actions frame 1. Scene one works fine but the preloader doesn't show up
import flash.display.MovieClip; import flash.events.ProgressEvent; function update(e:ProgressEvent):void[code]................
So I'm rather new to preloaders in Flash. However, I found a decent tutorial online, and after completing it, began to create a preloader for my movie project.
Everything was going just dandy until I viewed the movie. Because I wanted to see the preloader, I tested the movie and simulated a download... and was greeted with a white screen. I waited for some time, and suddenly the preloader appeared, loading from 80% onward. Basically, the first 79% of the preloader was represented by a blank screen.
I'm using the code below on preloaders.[code]It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
I got a movieclip named LoadingProgress (exported in first frame and class name LoadingProgress), inside it is a dynamic text box with instance name percentDisplay This is the code for LoadingProgress.as
Well, since it is all supposed to be one SWF file, I'm doing all the preloading in Frame1.I have a simple textField on the stage which displays the percentage, and this code every frame:
Code: stop(); import flash.events.ProgressEvent; // Check if already loaded
[code]...
the textField will not show up until the SWF is loaded to about 70%.
I had some code for a preloader that showed a % and stretched a bar.i wanted to modify it to instead go to frame 1 through 100 (based on % loaded) of movieclip "prloader" using the integer from "frmcounter" as the frame number.doesn't work!
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
I see the loading progress percentage correctly run, at the end rotator_mc and counter_txt are removed from the stage, but the loaded movieclip is not added to the stage, or at least I can't see it.