Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
In order to learn the ins and outs of preloaders in ActionScript 3.0 I've been working on a program in Flash CS4. The problem I'm having is that the preloader is not throwing/recieving the Progress and Complete events.I decided to make the preloader an independant class and put it in a seperate package from the document class. I also made a second independant class to serve as a progress bar, which the preloader includes. Basically the structure of my program is Flash File>Document Class>Preloader Class>ProgressBar Class.So far the Document Class creates the Preloader and puts it on the screen (a black box with a progress bar on it so far, I'll add text later). What I'm working on now is getting it to actually preload, so that on the Progress events it increases the size of the bar untill it's completed, and then puts a play button on the stage when it recieves the Complete event.The examples and tutorials I've read on preloaders suggest that all you have to do is monitor the loaderInfo property of the stage object using various events. In order for the external Preloader Class to access the loaderInfo property of the stage, I pass the stage.loaderInfo property to the external Preloader Class constructor as an argument, and the _targetLoaderInfo property of the Preloader Class has that argument assigned to it. I then set up the Progress and Complete events on the _targetLoaderInfo property, expecting it to pass through to the loaderInfo property of the stage. It's not working.
that is just a part of the hole function, but I think it will be enough. It traces "lele" once, not when mc enters a new frame. I've also tried to call it with different ways like:
Im trying to make a preloader. this is my first attempt and from a tutorial and some minor adjustments on my part this is what ive come up with. i was wondering if there was a way to add a percent, and also why this doesnt disapear after its done loading. it remains on the stage throughout the loaded swf.
i'm making a preloader for my banner rotator, but the reason to be here writing this post is to ask for help to fix a bug in my preloader, for example: When I click on a button to change the image while the preloader is counting it simply starts counting the the bytesLoaded of old image + the new image(bytes) of the button I've clicked. Then the percentage goes over the 100% ... I didn't want to disable the button, I know is possible in some way but I am not finding success.
I am trying to build a preloader class for loading external content (images in a gallery). I have no experience in this area and I could not find many examples of making preloader classes. I was wondering if and how would it be possible to trace bytesLoaded and bytesTotal from within the preloader custom class. I was trying to pass the Loader's variable into the class and then try to trace the bytes but no luck with that.
When I test the site with the preloader.swf file I made for it, it loads, but then some of my button functions do not work in the site. When I test the site fla file everything works fine. I have been trying things out with the preloader code, but not sure what would cause this.
This is my preloader code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLET E, done); l.load(new URLRequest("sample.swf")); prog_mc.stop(); function loop(eventrogressEvent):void { [Code] .....
if i delete the preloader code/mc the image of the building displays shape but if i keep the proloader code in the movie and publish the building is fussy
I am trying to make a preloader that has some cool liquid effects. I want it to look like a gas tank being filled up, viewed from the side. I am trying to script it so that the surface of the fuel sloshes around as it fills up the tank, but I just can't figure out a good way to go at it.
ive tried making a image fill preloader using masks etc. When publishing its just showing my preloader not continuing to my content.which is on frame 11. I was wondering if anyne can help me with code?
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
... I've had my preloader successes already, but something still doesn't work for the external movies... I'm loading the main movie - which contains several chapters, loaded as external swf's - with the following preloader on the first frame, rest content from second frame on:
i have a one simple swf preloader on my site. i'm showing my short fractal animation. but swf size/quality is not good and i want convert my swf preloader to flv preloader. but i'm not expert on action script. here is my old preloder script. i would like if anybody change the codes for flv. i will gift 1 year 3dfiction membership.
Code: var loader_mcl = null; var target_mcl = null; var preload_anim_visible:Boolean = false;[code]......
I'm wrapping up a small corporate website, but I left the preloader to do until the very end, so instead of changing any layout of my View, I just moved everything to frame 2, and put the preloader on frame 1. I'm using some of the code here: http:[url].... which seems pretty ace.
The problem I'm having though is that CS5's built in preloader is going and loading the whole swf, then it runs my preloader (on frame 1) which causes it to move strait to frame two instantly (I changed it so now it at least plays through the animation then moves on, but it's still not loading anything during that screen).that is causing flash to load the entire swf before even playing my preloader on frame 1. I don't remember having this problem in CS4.
I'm trying to create a preloader for a site I am creating. Originally I was going to make it an internal preloader, but I ran into that issue where the preloader doesn't start until 50% (or more). After searching these forums for a solution to "that" issue, I found it suggested that the best way to fix it is simply do an external preloader instead.
When testing the preloader using the bandwidth editor, I see that the preloader animation isn't starting now until it's at 100%, instead I simply get a white screen. Once it reaches 100% the preloader animation runs through and then...nothing. My main.swf doesn't load. It just stops.
Here is my code:
Code: var fileToLoad:Loader = new Loader(); var fileURL:String = "testmovie.swf"; var fileRequest: URLRequest = new URLRequest(fileURL);
[code]...
preloader is my movieclip with the animation, and preloader.loading_txt is a textbox inside that mc which displays the % loaded. I wanted to make it so that once the preloader (and its animation) reach 100%, the preloader mc then plays frames 101 - 124 (which are a small transition animation into the main site). Once it reaches 124 it's supposed to call the main.swf to load.
and on a movie clip with the name all pages in frame 6 i load some swf files with this way: swf_path="mysongs.swf" loadListener.onLoadProgress = function(target_mc:MovieClip,
I have been trying to create from scratch and/or use SpinningPreloaderComponent to create a preloader for a SWF that loads an external flv in frame 2.What seems to be happening is that The preloader exists for about 5 seconds and then jumps to frame 2 and continues to load without the progress meter. Although I've tried to use bytes total or default settings, nothing seems to work correctly.So I'm wondering if this problem is created because the preloader can't measure the flv size? Also wondering if it is possible to start playing the flv at say load of 20% as a buffer rather than 100%. I have also set the flv as progressive when trying to insert it directly via Dreamweaver CS5 but all I get is a blank screen.
all i need is a preloader to run and when it detects the swf is loaded it will stop and the map.swf will start to run.I have trawled the net for weeks with no luck.I have a massive 776kb flash map. I need a preloader to run prior to this map but it need to be a preloader independant of the map.swf.
I have a project where I want to use different pre-loaders from time to time so I wanted to know if there was a way I could have my project use an external swf for the pre-loader ?
I'm new to the forum and I am a student at TAFE in Sydney. We have a project which I've managed to get together OK, 5 page Flash site (SWF's) one main template page with bk'gnd, banner and menu bar and 4 other swf's that load into the main one with their own content and they all load images and external dynamic text with css. The site is working perfectly, WOW wat a headspin, lol.
Now I'm stumped, the next part of the project is to make a preLoader for the site and I haven't got a good understanding of how to set one up. I've watched some tutorials but can't quite get it to happen. tried a couple of different ways and I have a project with a perloader in it but I can't seem to get it to work.
The preLoader has to have a progress bar and it works in the other project. I've tried making that preloader work but don't quite know how to set it up. My understanding of the preLoader is that it loads images into the browser before everything else and the progress bar shows the progress of the downloading images and I think the preloader I have done would suffice if I knew how to set it up properly.
the code of preloader for external swf. and also tell one we load our file in external swf tell what path we have to give to attached new file in the external file.
but when I play the main movie & click on my button for this external swf to load, it loads the main movie again. I need the preloader to load the new external swf. I understand it is because of the _root appearing at 3 places. But I dont know what to replace that with.
why my buttons don't work every time I put a preloader on my external swf? It just reloads the page[URL] click on about us.. you'll see what I'm talking about.. the others will work, but there isnt a preloader so it takes a second to load the other pages.