I tried a search, but only seemed to find this problem with text... I've got two swf's that appear un-sharp and fuzzy but when i open the main files in Flash, they look sharp and fine, with no reason to assume that they would turn out all blurry...anybody encountered this before?
I have a Flash movie that I've created but when I export the movie the text appears very fuzzy. I have the alias text set and also I set it at the highest quality jpeg on export.
I have a dynamic textbox, left justified, characters embedded, set on whole pixel x and y, 266 wide and 310 high. I then made that into a movieclip with registration at the center. I then use code to flip it on the Y axis. The text is clear before the first flip when you test the movie. Flipped 180 on the Y axis so that it is backwards it is fuzzy. Flip it 180 again so it is back in its starting position it is still fuzzy. I have tried doing it without code, just flip by entering a value in the transform panel for the Y axis, it still goes fuzzy.
I need the text on the backside of my panel to be clear. go here to see the full panel in action [URL] click through to "work" on the menu. I am attaching a very simple FLA with a flipping textbox mc and a plain textbox on stage to show how the text should look
Needless to say, I have a case of fuzzy text. I have attempted to self-medicate by embedding the font, which now shows itself as one of my library items. I have made sure to use whole numbers for X and Y positions as well as the text fields width and height.
I have a problem with Input Text boxes within an exported swf. The font (Arial Narrow) has been embedded via Text > Font Embedding (Uppercase, Lowercase, Numerals, and Puncuation checked); but, upon export, certain characters do not register (specifically j, q. u, z, 8, and 9) or automatically take one case or the other (B, M, W, and X are always Uppercase; while k always appears as Lowercase).
I have a simple gallery in my flash website. The gallery is a separate swf which is loaded into the main swf. When I view the gallery swf on its own, the images are crystal clear - but when it's loaded in the main swf, whether on my local drive or on the server, they come up all fuzzy. [URL]...
if i delete the preloader code/mc the image of the building displays shape but if i keep the proloader code in the movie and publish the building is fussy
I'm freaking a bit here. I've committed to building this branded, simple quiz for a client, and I've got the basic functionality running now in an un-designed shell UI. The app is just a landing state, a string of 15 questions built dynamically using a single state, and a result state. Minimal Actionscript controls these rather sparse three layouts, and my 'release' exported .swf file is 308 KBytes. That's a bigger .swf than this giant, giant scrapbook application I was just working on strictly in Actionscript. And I haven't even added the design assets (including animations) to the project yet! I'd hate to see what size this file will be once the graphics assets are added.
Is this simply a drawback of using Flex? Is there some way to slim down the library of classes that are exported into the .swf or something? The amount of code I've written in this thing is ridiculously small, so I'm now wondering if simply using the Flex framework adds this much dead weight to the .swf file?
Q1. I am new in flash CS4. I have tried to export an simple flash which just contains a square to .swc file using Publish and Export Movie, but there only has one .swf file exported. No .swc is found. I already selected the export to .swc file in Publish Settings, however the result is sameQ2. I have tried to export a .swc file on the Library Panel. It works. However, when I import it into Flash Builder. I can't find any new component in the Custom Component Panel in Flash Builder
I've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
I have an xml that i want to be able to be edited after the release build, the xml is not included when i export the release build but the program still functions properly. How can I make the xml visible?
I've exported a Flash 8 file with and RSS feed showing headlines from the BBC website. When I export the Flash file, the RSS headlines are displayed, but when I upload the Flash movie to the internet the RSS headlines don't appear!
get all MovieClip objects that have been exported for ActionScript from a compiled SWF. It seems like it's something that should be possible, but I've never done/needed to do it until now, and it has me a bit puzzled.I guess I could just export all of the SWFs individually, but I'm looking for a better way to keep track of my items...
In any case I had a question about exporting. You see I imported a flv file (which was converted from a wmv) into Flash Prof CS5, when I did this I got a nice interface to choose a player control skin for the movie. However when I export the movie the player controls are no longer present.I'm doing this simply so I can embed the swf on a website and wish the user to have some control over it.
I am having some trouble with a game I am creating. When debuging the preloader does not show until about 75% of the movie is loaded. Before this the movie is just a blank white stage. I have several objects that need to be exported and they have all been changed to not export in frame 1 but this did not help. I unlinked the original class (the stage's custom definition) which acted as the bridge between external classes and the main stage and turned that into a variable. After all this I still can't get it to start before 55%. Anyone know why it is doing this?
When I load an swf dynamically using the Loader, is there any way that I can retrieve the symbols that are exported as as3 classes? I know I can instantiate the symbols when I know the classname using loaderInfo.applicationDomain.getDefinition(fullyQualifiedName) as Class But I can't find something like applicationDomain.getDefinitions() which would result an array of fully qualified classnames, like
We have a number of SWFs that we use as asset libraries.These SWFs each contain a bunch of statically exported symbols.I'm trying to make a tool to help catalog our assets.I want the tool to be able to load these library SWFs and extract a list of all the exported symbols each contains.Is that possible to do?I can't find a way to enumerate or iterate over the exported symbols in the application domains of the loaded SWFs.
(I could swear I saw an example of doing this in documentation somewhere, but now I can't find it... I'm wondering if I dreamed it, or misinterpreted some other example.)I'd be game for doctoring up the library SWFs in some way, e.g. m
I had been using Flash MX 2004 previously to create sprites for video games. In the "export" dialog, there was a check box labeled 'smooth,' which I could un-check in order to retain the hard edges that I needed in order to use the sprites in a game.Somewhat recently, I upgraded to Flash CS4. I have since noticed that, while the 'smooth' checkbox is still there in the "export" dialog, it doesn't do anything.I have tried many different options for exporting, including all different kinds of file types. Through this experimentation, I also noticed:1) that even though it is possible to choose a palette when exporting a .gif, the exported image does not use this palette, and2) that if one exports the image as an Adobe Illustrator file, the colors are wrong.
I've imported a multi-layered Photoshop file (that contains layers with elements smaller than the project size... so each layer is alpha with an element floating somewhere on the canvas.I was pleasantly surprised to see that it not only imported into Flash CS3, but also kept all the alpha and successfully exported as a Flash file with the alpha (of each layer) intact. I didn't think it would be able to do that!Anyway, the one thing that concerns/interests me is whether whatever it's doing is compatible on all systems that it'll reach. At first, I thought it was converting each layer into a PNG file, since (to the best of my knowledge) jpegs dont' support transparency, and the layers were not converted to vectors.
So, what exactly IS it doing to each layer? What is it exporting them as? How compatible is that on other systems (browsers, O/S's, etc) these days? Also, are PNG files now fully supported in all browsers and systems?I'd hate to build my whole site, only to find that it's not compatible on some other system....Bit of back story... I'm creating a multi-layered interface (background, then another level with some random loaded swf file, then the 'moving stuff' (nav buttons, titles, etc), and then an odd shaped frame on top of that. Previously, I did it by making everything with Flash vectors... but this time, I tried making all the elements/layers in Photoshop with just bitmaps (rather than vectors), as I wanted a bit more detail.
Originally, I was considering vectorizing them, so it would be all vectors and no bitmaps.... but with all the gradients and details, they would be an inefficient nest of vectors.... quite a mess.So, then I considered doing most of the screen as a bitmap background image, and putting the 'moving stuff' as vectors on top (...and perhaps use masks so that they appeared to go behind the frame and foreground items... but I was worried that (on perhaps other systems or configurations) the image and the vector matte wouldn't align for some reason.
Has anyone tried to open a .fla file exported out of InDesign CS5 to change the Flash Player setting to 9, rather than 10, then resave (or publish) as a .swf file?
If so, how did you get it work work again? What did you do to maintain the programming?
When I publish the file as .swf out of Flash CS5, then upload it to a remote server or view it in a browser window, everything has gone wacky--text is larger in scale than in the original file and the animations (fade in and slide in) on the first page, which I can't get past, run in a continuous loop.
A sore point but can we simply export our apps to the iPhone with CS5 or would we need to "tidy up" some bits first. By the way, would I use vector graphics or bitmaps preferibly not to over use the iPhone processing power.
why does my exported .mov file freeze/skip? I exported a .mov if HD 1280x720 and it freezes/skips. If I convert it to another format it's okay. Is it my video card or am I am not exporting it right? I used the h.264 and compressor quality best.