Professional :: Caracthers Do Not Appear On The Exported Movie?
Feb 9, 2012I have a simple form on a exported movie, but some characters do not appear on the screen.[URL]..
View 1 RepliesI have a simple form on a exported movie, but some characters do not appear on the screen.[URL]..
View 1 RepliesI made a movie in Flash CS3. The exported SWF shows that the right hand side of some of my letterforms (made from a non-converted font) are clipped off. Switching fonts produces similar results. Is there some glitch in the program that I am no aware of?
View 9 RepliesQ1. I am new in flash CS4. I have tried to export an simple flash which just contains a square to .swc file using Publish and Export Movie, but there only has one .swf file exported. No .swc is found. I already selected the export to .swc file in Publish Settings, however the result is sameQ2. I have tried to export a .swc file on the Library Panel. It works. However, when I import it into Flash Builder. I can't find any new component in the Custom Component Panel in Flash Builder
View 1 RepliesI have a small animation I need in a flv format.Here's what I did...
exported avi from 3D program
converted to flv and imported into flash CS4
embed into timeline, added a logo
I published it, but I need a .flv, not a .swf.
I had been using Flash MX 2004 previously to create sprites for video games. In the "export" dialog, there was a check box labeled 'smooth,' which I could un-check in order to retain the hard edges that I needed in order to use the sprites in a game.Somewhat recently, I upgraded to Flash CS4. I have since noticed that, while the 'smooth' checkbox is still there in the "export" dialog, it doesn't do anything.I have tried many different options for exporting, including all different kinds of file types. Through this experimentation, I also noticed:1) that even though it is possible to choose a palette when exporting a .gif, the exported image does not use this palette, and2) that if one exports the image as an Adobe Illustrator file, the colors are wrong.
View 1 RepliesI've imported a multi-layered Photoshop file (that contains layers with elements smaller than the project size... so each layer is alpha with an element floating somewhere on the canvas.I was pleasantly surprised to see that it not only imported into Flash CS3, but also kept all the alpha and successfully exported as a Flash file with the alpha (of each layer) intact. I didn't think it would be able to do that!Anyway, the one thing that concerns/interests me is whether whatever it's doing is compatible on all systems that it'll reach. At first, I thought it was converting each layer into a PNG file, since (to the best of my knowledge) jpegs dont' support transparency, and the layers were not converted to vectors.
So, what exactly IS it doing to each layer? What is it exporting them as? How compatible is that on other systems (browsers, O/S's, etc) these days? Also, are PNG files now fully supported in all browsers and systems?I'd hate to build my whole site, only to find that it's not compatible on some other system....Bit of back story... I'm creating a multi-layered interface (background, then another level with some random loaded swf file, then the 'moving stuff' (nav buttons, titles, etc), and then an odd shaped frame on top of that. Previously, I did it by making everything with Flash vectors... but this time, I tried making all the elements/layers in Photoshop with just bitmaps (rather than vectors), as I wanted a bit more detail.
Originally, I was considering vectorizing them, so it would be all vectors and no bitmaps.... but with all the gradients and details, they would be an inefficient nest of vectors.... quite a mess.So, then I considered doing most of the screen as a bitmap background image, and putting the 'moving stuff' as vectors on top (...and perhaps use masks so that they appeared to go behind the frame and foreground items... but I was worried that (on perhaps other systems or configurations) the image and the vector matte wouldn't align for some reason.
Has anyone tried to open a .fla file exported out of InDesign CS5 to change the Flash Player setting to 9, rather than 10, then resave (or publish) as a .swf file?
If so, how did you get it work work again? What did you do to maintain the programming?
When I publish the file as .swf out of Flash CS5, then upload it to a remote server or view it in a browser window, everything has gone wacky--text is larger in scale than in the original file and the animations (fade in and slide in) on the first page, which I can't get past, run in a continuous loop.
why does my exported .mov file freeze/skip? I exported a .mov if HD 1280x720 and it freezes/skips. If I convert it to another format it's okay. Is it my video card or am I am not exporting it right? I used the h.264 and compressor quality best.
View 1 RepliesI have a problem with Input Text boxes within an exported swf. The font (Arial Narrow) has been embedded via Text > Font Embedding (Uppercase, Lowercase, Numerals, and Puncuation checked); but, upon export, certain characters do not register (specifically j, q. u, z, 8, and 9) or automatically take one case or the other (B, M, W, and X are always Uppercase; while k always appears as Lowercase).
View 1 RepliesIn any case I had a question about exporting. You see I imported a flv file (which was converted from a wmv) into Flash Prof CS5, when I did this I got a nice interface to choose a player control skin for the movie. However when I export the movie the player controls are no longer present.I'm doing this simply so I can embed the swf on a website and wish the user to have some control over it.
View 1 RepliesI have exported my flash project into swf format
it is not playing smoothly
Even in the test movie also it is coming like that
I have increased the frame rate to 120fps even it is coming like that
I'm using Flash CS5 and am currently working on an animation/advertisement as part of my final exam in Applied Art. This is a relatively large file consisting of internally animated Graphics and Movie Clips. When playing it in the .SWF player it seems to play fine with no extreme lag accept for a single second at the beginning but when exported to a .mov file it plays extremely slowly causing the frame rate to decrease considerably.I need to upload this onto my youtube channel when it is done as the link needs to be sent to the examiner. All this may have something to do with the fact the .mov file, although unfinished, already weighs 75.6MB at 30 seconds of work.
View 3 RepliesI have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro. I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.
View 2 RepliesA Flash movie loads another movie that contains various asserts - movie clips in its library with 'Export for Action Script' settings set.
Is there any way to determine the list of class names of all these exported asserts from within the movie that loads them?
Is it possible to create a flash file, which can be embedded into a website for on-demand viewing and be exported to a cd while maintaing interactivity, that is geared towards an online elearning environment? Basically a client wants a video that is broken down into various chapters with an interactive "course" for each chapter.The interacivity will included answering questions correctly in order to move on to the end of the chapter.
View 2 RepliesI'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
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1. Can skip "Exporting SWF Movie" step once i successfully exported and built an swf.I dont need to to export & built it every time when there are no code/design changes. Wasting lot of time to export to swf file. Can I skip and run already built swf from CS4 workspace directly?
2. Is there any commandline/scripting provisions is available in CS4 to automate the exporting/publishing part. So that i can run the script to publish a swf?
well in my fla i have a movieclip exported with class name Star and in my Star.as file i have this code:
package { public class Star {
public function Star() {
this.visible = false;
}
}
i tried putting movieclip on and off stage but didnt work all i want to do is control my class Star in my fla. Im very new to OOP and trying to get the gist of how to control objects like the way you could by instances like i used to :/
I'm freaking a bit here. I've committed to building this branded, simple quiz for a client, and I've got the basic functionality running now in an un-designed shell UI. The app is just a landing state, a string of 15 questions built dynamically using a single state, and a result state. Minimal Actionscript controls these rather sparse three layouts, and my 'release' exported .swf file is 308 KBytes. That's a bigger .swf than this giant, giant scrapbook application I was just working on strictly in Actionscript. And I haven't even added the design assets (including animations) to the project yet! I'd hate to see what size this file will be once the graphics assets are added.
Is this simply a drawback of using Flex? Is there some way to slim down the library of classes that are exported into the .swf or something? The amount of code I've written in this thing is ridiculously small, so I'm now wondering if simply using the Flex framework adds this much dead weight to the .swf file?
I've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
View 1 RepliesThe following code won't display my exported MC:
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var tractorClip:MovieClip = new scrollTractor();tractorClip.x = 500;tractorClip.y = 720;addChild(tractorClip);
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scrollTractor is the class name given in the library MC properties as linkage. No, the MC has no instances on the stage.
I have an xml that i want to be able to be edited after the release build, the xml is not included when i export the release build but the program still functions properly. How can I make the xml visible?
View 0 RepliesI've exported a Flash 8 file with and RSS feed showing headlines from the BBC website. When I export the Flash file, the RSS headlines are displayed, but when I upload the Flash movie to the internet the RSS headlines don't appear!
View 1 RepliesI tried a search, but only seemed to find this problem with text... I've got two swf's that appear un-sharp and fuzzy but when i open the main files in Flash, they look sharp and fine, with no reason to assume that they would turn out all blurry...anybody encountered this before?
View 1 RepliesI have a flash file I've built with various buttons linked to my website. Strangley, the links work perfectly in live preview (ctrl+enter)
however when I save as a .swf file, export as movie or publish - the links no longer work!
I'm developing this game and I want as3 to get a random exported movieClip.
You usually call:
Code:
var mc1:ExportedMC1 = new ExportedMC1();
var mc2:ExportedMC2 = new ExportedMC2();
//do stuff with mc1
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I know for a fact that this won't work, but how do I do this?
I also tried getting the class by string, but that returns a Class class (lol) instead of the movieclip class...
get all MovieClip objects that have been exported for ActionScript from a compiled SWF. It seems like it's something that should be possible, but I've never done/needed to do it until now, and it has me a bit puzzled.I guess I could just export all of the SWFs individually, but I'm looking for a better way to keep track of my items...
View 1 RepliesI am having some trouble with a game I am creating. When debuging the preloader does not show until about 75% of the movie is loaded. Before this the movie is just a blank white stage. I have several objects that need to be exported and they have all been changed to not export in frame 1 but this did not help. I unlinked the original class (the stage's custom definition) which acted as the bridge between external classes and the main stage and turned that into a variable. After all this I still can't get it to start before 55%. Anyone know why it is doing this?
View 3 RepliesWhen I load an swf dynamically using the Loader, is there any way that I can retrieve the symbols that are exported as as3 classes? I know I can instantiate the symbols when I know the classname using loaderInfo.applicationDomain.getDefinition(fullyQualifiedName) as Class But I can't find something like applicationDomain.getDefinitions() which would result an array of fully qualified classnames, like
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We have a number of SWFs that we use as asset libraries.These SWFs each contain a bunch of statically exported symbols.I'm trying to make a tool to help catalog our assets.I want the tool to be able to load these library SWFs and extract a list of all the exported symbols each contains.Is that possible to do?I can't find a way to enumerate or iterate over the exported symbols in the application domains of the loaded SWFs.
(I could swear I saw an example of doing this in documentation somewhere, but now I can't find it... I'm wondering if I dreamed it, or misinterpreted some other example.)I'd be game for doctoring up the library SWFs in some way, e.g. m