ActionScript 3.0 :: Get A Random Exported MovieClip?
Dec 5, 2010
I'm developing this game and I want as3 to get a random exported movieClip.
You usually call:
Code:
var mc1:ExportedMC1 = new ExportedMC1();
var mc2:ExportedMC2 = new ExportedMC2();
//do stuff with mc1
[Code].....
I know for a fact that this won't work, but how do I do this?
I also tried getting the class by string, but that returns a Class class (lol) instead of the movieclip class...
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Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
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Nov 17, 2003
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1);
But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
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Jul 5, 2011
well in my fla i have a movieclip exported with class name Star and in my Star.as file i have this code:
package { public class Star {
public function Star() {
this.visible = false;
}
}
i tried putting movieclip on and off stage but didnt work all i want to do is control my class Star in my fla. Im very new to OOP and trying to get the gist of how to control objects like the way you could by instances like i used to :/
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Dec 29, 2002
I've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it
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Oct 20, 2010
but I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this:Actionscript Code:s1 = new Sound();_root.s1.attachSound("sound"+(random(10)+1));s1.start();...where there would in this example be 10 sounds in the library, with names from sound1 to sound10.Now, I want to be able to do the same in AS3. As a temp solution, I've been forced to do a lot of if statements, but that's ugly, timeconsuming and inefficient.I also tried this (AS3):
Actionscript Code:
var soundArray:Array = new Array(new sound1(),new sound2(),new sound3(),new sound4(),new sound5()) var randomInteger:int var selectedSound:Sound function
[code].....
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Oct 29, 2010
have 16 instances of one movie clip on the stage and each one has their own unique instance name. The movie clips have a nested animation and I want each clip to play randomly. I'm familiar with the Math.random class, but not for animating clips. Here is what I have so far:
var turkeyArray:Array = new Array();turkeyArray[0] = turkey1_mc;turkeyArray[1] = turkey2_mc;turkeyArray[2] = turkey3_mc;turkeyArray[3] = turkey4_mc;turkeyArray[4] = turkey5_mc;turkeyArray[5] = turkey6_mc;turkeyArray[6] = turkey7_mc;turkeyArray[7] =
[code]....
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Nov 26, 2009
I was thinking about create a flash that I past some movieclips on.I like to random so it spread out all over the flash.To add a a movieclip is no problem. To make it random inside the flash is no problem when I use Stage. That I have problem is that have happen the moviclip have lap over another movieclip.What I have understand I have to create some kind of array that have information about where the other movieclip is and make a zone around it so no other movieclip is close.
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Oct 6, 2010
If I have a movieclip moving random around the stage, and I have another movieclip I one corner. is it possible to add an event listener to listen after if the random moving movieclip comes over the other movieclip?
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Feb 20, 2008
How do i make it so the moviclip loads at a random X when tween starts.(but keeping it inside the stage)This is my origanl code.
Code:
mport mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Sep 8, 2008
I'm trying to achieve the following:
On my stage are 8 movieclip, respectively called squid1 to squid8. I'm trying to make actionscript designate one of these 'actors' at random once in a while, and make it pop up/do something. Dont know what exactly yet. Here's what I'm working on...
Code:
function chooseActor() {
var pickNumber = (Math.floor((Math.random()*8)));
var result:Object = new Object();
[Code].....
Now chooseActor funtion does what I intend it to do, i.e. generate a variable consisting of the word 'squid' combined with a number. I expected I could simply use this variable as the name of a movieclip and then just unleash all sorts of wackiness on it. But it doesnt work.
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Aug 3, 2010
I'm creating a small guessing game where on stage there are 6 squares, and the user has to click on a square, and see if it's the correct one (it should be a bit more exciting when it's finished!) The random answer is created using the math.random method and I'm using an array for the square movieclips. The problem I now have is with the IF/ELSE statements.
have a look at the following code, and the bit I need you boffins to look at is just after the if statement.
var myArray:Array = [mc_square01, mc_square02, mc_square03, mc_square04, mc_square05, mc_square06];
myArray[Math.floor(Math.random() * myArray.length)].addEventListener(MouseEvent.MOUSE_DOWN , chooseMe);
[Code].....
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Sep 24, 2010
How to use math.floor(math.random) on a movieclip. Basically I have 2 movieclip called apple and orange. Apple and orange will move out from the right of the stage to the left of stage. the ending part of the stage is at the 3/4 mark and it will disappear. The disappearing part I have already solved it but not the appearing at different speed part. How do you like use the above method <Math.floor(math.random)> to make the apple and orange appear at different timing? I went to research on how to make random objects move at random and found math.floor(math.random).. but I do not know how to do it..to make them move at random.
This is what I have come up with using logic.
apple.x -= math.floor(math.random(something something));
Minus sign before equal sign to make it move from right to left on the x-axis but the rest of the method of math.floor and math.random i have no idea how to use it. [URL]
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Dec 4, 2009
I'm currently using Flash CS4, and Actionscript 2.0 to make myself a website for my artwork. My entire website is being created in Flash (not using Dreamweaver, so keep that in mind.) My site is constructed so that Frame 1 is my Home page, Frame 2 is another page on the site, etc.On my Home page, I want a random image (of my artwork) to show up in the body of the site (there is an interface surrounding it), every time a viewer visits/refreshes the page. It sounds simple, but I've been struggling with this a lot because I keep coming across really complicated Actionscript.
I know there are two possible ways to do this. 1) The images can be drawn from the same folder as my .fla file is saved in...OR...I can attach Movieclips (of my artwork) from my Library, to a blank target Movieclip where they will load on the page. Here's an outline of the functions I want:
-Random selection of image/movieclip
-target destination (where imagery can load)
-(I'll have a total of about 3 images)
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Oct 15, 2009
I want to create a box that has a random alpha effect over 31 frames.I'll be putting this box over top of other graphics to make it look like it's flickering.I can do this with animation but hope there is a solution using as.
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Oct 18, 2010
I have 3 mc's in my library each with linkage "icon1", icon2", icon3". What I'm trying to do is load one of them randomly in to the stage. Here's the code I have so far:
Code:
//creating an array that holds the mcs
var iconsarray:Array = new Array("mc1","mc2","mc3");
//creating a random number to use for loading the mc
var randmc:Number = Math.round (Math.random ()*2)+0;
//this is just a string to hold the mc with the number, not used
var all:String = (iconsarray[randmc]);
[Code] .....
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Sep 21, 2010
I'm working on a project where I have 10 movieclips on the stage, each with a different instance name. I'd like to use a random number generator to play each one at random, but I'm not sure how to do it. I've been looking for the topic online but all I can find is loading them randomly to the stage... my movie clips are already on the stage. I want them to stay on the stage but only play when called upon* EDIT:ere's what I have. Super simple but I'm a little lost I guess.At the moment I'm referencing a function when I should be referencing a variable but I'm still not sure how to fix it.
function randomMC(low:Number=1, high:Number=10):Number
{
return Math.floor(Math.random() * (1+high-low)) + low;
[code].....
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Feb 22, 2009
How can I fill a MovieClip with a random color using Actionscript 3?
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May 13, 2009
I'm trying to transform the color of a movieclip, the movie clip is duplicate in more and those move from the center of the screen to the sides. I want some colors specifics those i drop inside a var but i don't know how to make the random take those colors. I'm used this code
[Code]...
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Aug 22, 2009
I am working on a flash file that imports xml data. This data gets run through a for loop and each xml child gets its own movieclip called menuItem. Then the various instances of menuItem are randomly placed on the stage. However, they always overlap to some extent. I don't want this.
So, how would I make sure they don't overlap? I looked at the hitTest function but it seems to require 2 different movieclips to check for the collision. I only have one movieclip with multiple instances.
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Mar 3, 2010
I'm working on a project where I have to load multiple movie clips and center them on the stage.
PHP Code:
loaded_clip._x = Stage._width/2;loaded_clip._y = Stage._height/2;
Unfortunately, in this case that doesn't cut it. The move clips I'm loading all have different registration points, and they end up looking anything but centered. Is there a way to center them based on some other factor other than the registration point, so that they look centered?
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Sep 9, 2009
I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.
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Mar 9, 2010
So on my scene is one button and a movie clip.
and so far i have it that when you click the button the movie clip plays and the cookie breaks and the fortune animates out.
my question, is their a way to generate random quotes or "fortunes" every time you play the movie clip. like can their be dynamic text inside the movie clip that randomly picks one of the fortune to display?
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Feb 17, 2009
I'm learning AS3. I would like to call an Array which contains five mc. Although when I check for errors on the script it says that it doesn't have errors, when I test the movie I have a
couple of errors.
1046 Type was not found or wan not a compile...
1180 Call to a possibly undefined method
placeRandomPicture();
Here is my script.
var listLoader:Array = new Array(back_1, back_2, back_3,back_4, back_5);
bt_1.addEventListener(MouseEvent.CLICK,
function (evt:MouseEvent): void {
function placeRamdomPicture (): void {
var iRandomImage = Math.round (Math.random() *
listLoader.length-1);
iRandomImage = (iRandomImage > -1) ? iRandomImage : 0;
picHolder.addChild(new listLoader [iRandomImage]);
} placeRandomPicture();
});
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Sep 22, 2008
How to load a random image (movieclip) onto the stage using actionscript 3?
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Oct 3, 2009
i have a collection of movie clips (mc0, mc1, mc2...etc etc),and when motion is detected on a webcam, one of these clips is shown on the stage. however, for some reason only mc0, mc1 and mc2 are being displayed, and i cannot get mc3, mc4 or any more to be chosen.
Code:import flash.filters.*// Assumes a Video object named "myVideoObject" is on the Stageactive_cam = Camera.get();filterList = [ /* 0 */ "multiply", /* 1 */ "multiply", /* 2 */ "multiply", /* 3 */ "multiply", /* 4 */ "multiply" ];positionList = [ /* 0 */ {_x: 512, _y:
[code]....
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Feb 22, 2011
for (i=0; i<humans; i++) {
ranDistX = Math.floor(Math.random()*(20-(-20+1)))+-20;
ranDistY = Math.floor(Math.random()*(20-(-20+1)))+-20;
var humansMoving = new Tween(_root["human"+i], "_x", Linear, _root["human"+i]._x, _root["human"+i]._x+ranDistX, 2, true);
[Code] ....
The tween works only once. I need it so when the tween is finished, it does the same tween (with a different random number (different position)), however after the first two tweens (x and y) have finished the movieclips just sit there.
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Feb 3, 2010
how can i give random movements for a movieclip on the stage.When i am trying this movieclip stopped after 3 or 4 movements.How can i do this
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Dec 23, 2010
Given a scenario where i have 3 movieclip that is playing together at one time, is it possible when i click on a button, a new movieclip will be loaded while 1 of the currently playing movieclip will be randomly removed/opacity reduce to 0?
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Jan 19, 2012
Youl have to see my fla to see what i mean, but when i press shift to attach movie and make the movieclip go right, Theres 2 problems. 1, When i start shooting, i cant shoot more than one of the movieclip, and 2. There seems to be a second point where the movieclips spawn when i press shift. It's fixed btw. I only just figured out how to make things shoot, now this is happening. P.s. The art isnt supposed to be good, im going to replace it all when my friend finishes drawing it p.p.s. my fla is too big so i zipped the SWf, just change the extension to .fla
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