I have made a random image loader for a slideshow, but the preloader does not work for it (I grabed the preloader from a previous website I made) Is there a way to preload the images or the slideshow and/or have the next image pre-load while the current image is playing. I have attached a zip file of the random image loader
What i would like to know is following:I got 10 images inside swf's, named from 00.swf to 09.swf, how do i make another movieclip, load them, display them in a slideshow where they fade from image to image randomly, and when the image is not shown, it should be unloaded. I used .swf file because i got effects on the images.
This is the great slideshow from Noponies and I wanted to add a url link by XML to the whole image. I'm pretty close by now but I just can't seem to link it to the xml
I've got an image slideshow, and a preloader for each individual image. I want the preloader BAR to be dynamically assigned the width of the banner, which is defined in a variable. Here are my preloader settings and function call:
Basically, what is happening is. The "progressBar" width is being defined as the variable BANNER_WIDTH, but when the _xscale property is run in my preloading function, it doesn't care what the banner width is. So what I want to say is. I want you to _xscale according to what is being loaded, but I don't want your _xscale to exceed BANNER_WIDTH's width. I don't know how to do this and keep the preloader accurate. I can only save as CS4, CS5.
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That�s working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)? My Code:
code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import com.greensock.*; import com.greensock.easing.*; var my_speed:Number; var my_total:Number; var my_images:XMLList; var my_loaders_array:Array=[]; var my_labels_array:Array=[]; var my_success_counter:Number=0; var my_playback_counter:Number=0; var my_slideshow:Sprite = new Sprite(); var[code]..........
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. Thats working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)?My Code:
I would like for the website preloader to recognize the random image loader that I have on frame 8 of my siteI have a basic preloader on frames 1 and 2(frame 1)
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
This thing is giving me a headache. See code below. The issue here is that my first image preloads OK, but then the second image gets jammed at 25-30% and never loads. The third and forth image preloads OK and the same issue with the fifth image. And sometimes the issue is on the last 4 images.
i am using a slideshow template that I purchased and I wanted to get the images to load randomly, I contacted the author but he wants me to pay him extra for this and I have no money left for this project.basically, I'm looking to add a line to this as2 file that would make the images load randomly without repeating and then start over when the cycle completes. I tried putting in an array but it caused all kinds of errors.
I am using a random slideshow on the homepage of my website. It worded perfect when I was testing it locally, but now that I've uploaded it to an external server which is a bit slower, and there is a delay between loading images. Here's the work in progress site: [url]... I know it has to do with the way the actionscript is written, and the order in which functions are carried out. I just cant seem to get it to function the way I would like it to. I would like it to immediately load the first image and display it, then while that first image is displayed I would like it to load the second image. Right now it waits until the first image finishes displaying to load the next image.
I have a library of about 70 movie clips of company logos that fade in and fade out...I wanted to make a sort of 'random slideshow' of all the move clips, so I went ahead and copied the actionscript code for a timer that would (ideally) delay the time that it takes for the next clip to load.
Problem is, the timer starts up first thing rather than after a clip has played, and the clips then play at the same time. The actionscript is on frame one of the Flash movie (there are about 70 clips, for the example I'm working on I'm just using 3 to start with):
stop(); function wait() { for (i=25; i<=27 { _root.attachMovie("my"+i+"_clip","new"+i+"clip", i); clearInterval(myTimer); i++; }} myTimer = setInterval(wait, 4000);
I've created a flash slideshow with a fade-in fade-out effect that pulls a random image from a file containing a bunch of images from an XML file.Now what I'm trying to do is create some type of array that would generate those random images but maybe only 10 or so and just play those 10 images so that there aren't any duplicates one after another from pulling a random image from the file every time.
Here is a very simple xml slide show. What I want is to implement one preloader at the very beginning of the slideshow so the user do not see any blank page at the beginning.
I also want to implement the preloader before loading each image by clicking the next and previous buttons.
Attaching herewith the fla and other files for your kind look.
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to it).
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
I was wondering how would i go about making a simple application that can be run on a website that can: -show a opening page that will stay for 5 seconds (for advertisments)
-show random pictures (well they will only be text)
I'm working on a random slideshow gallery that uses xml to populate the mc, and it works great, but now i want to add a fade-in effect for each 1 of the pics, or maybe a cross-fade,this is the script i have so far.[code]...
I was using Emre Biberoglu's excellent slideshow as a base for a slideshow. Worked absolutely great, until my client asked for the slideshow to display the images in random order.
[URL]
I tried modifying the values that define the current image to something like: (Math.floor(Math.random() * nodeCount); to generate a random number as it is a common technique which worked well for me in the past.The code is pretty clean, but for some reason, every attempt I made, the image number displayed doesn't match the image shown.
I have a library of about 70 movie clips of company logos that fade in and fade out...I wanted to make a sort of 'random slideshow' of all the move clips, so I went ahead and copied the actionscript code for a timer that would (ideally) delay the time that it takes for the next clip to load.
Problem is, the timer starts up first thing rather than after a clip has played, and the clips then play at the same time.
The actionscript is on frame one of the Flash movie (there are about 70 clips, for the example I'm working on I'm just using 3 to start with):
stop(); function wait() { for (i=25; i<=27 { _root.attachMovie("my"+i+"_clip","new"+i+"clip", i); clearInterval(myTimer);
I have a simple slide show that just used timeline tweening(no actionscript) named slideShow.swf.I have another swf named loadSS.swf that I load slideShow.swf into this file has a preloader in it.I have a 3'rd swf named loadLoadSS.swf that simply loads loadSS.swf.The preloader in loadSS.swf works fine when I run it standalone.When I run loadLoadSS.swf the slideshow runs but the preloader doesn't.I don't want the preloader to run on the final destination because it's a website with a long timeline and many levels and the slideshow will be shown in many places and it just gets complicated. If the slideshow can just provide it's own preloader life will be much simpler.[code]
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded