ActionScript 2.0 :: Creating A Random Map Into An Array

Aug 1, 2007

I'm trying to create a program that creates a random map for a side scrolling cave. So I need to store the roof and the grounds y coordinate into a big array, like 10 000 pieces of wall.

The only way I've gotten it to accept some data into the array is like this but I want something cleaner and something that can go on forever.

How should I format the first 4 lines of code so that the array accepts commands like this and expands for the for loop as needed?

[Code]....

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ActionScript 2.0 :: Creating Array With Object Using Random Numbers

Mar 5, 2010

I need to create an array with objects when using random numbers. This is the script I have:
ActionScript Code:
if(_root.EnemyCar.hitTest(_root.kill)){
_root.EnemyCar.removeMovieClip();
var lol6 = Math.floor(Math.random()*200);
if (lol6==2){_root.attachMovie("EnemyCar", "EnemyCar", _root.getNextHighestDepth(), {_x:74, _y:-100})};
if (lol6==1){_root.attachMovie("SwatVan1", "SwatVan1", _root.getNextHighestDepth(), {_x:114.9, _y:-45})};
if (lol6==0){_root.attachMovie("OilTanker", "OilTanker", _root.getNextHighestDepth(), {_x:74, _y:-250})};
}
As you can see the random number is from 0-250, I want to be able to have enemycar spawning from 2-20 and other movie clips spawning from 20-40 etc.

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ActionScript 2.0 :: [Flash 8 Pro] Load Random Array Element And Loop For Random Intervals?

Sep 30, 2006

I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.

While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.

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ActionScript 2.0 :: Putting Data Into An Array Via XML And Then Selecting At Random An Image String To Load In A Pic At Random

Feb 11, 2009

I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.

Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded

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ActionScript 2.0 :: Array Text Into Textfield And Creating New Line For Each Array Element?

Oct 4, 2006

I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.

for(var i:Number = 0; i<dropTarg.length; i++){
with(reviewBoxContent.reviewBoxContentText){
autoSize = true;

[code].....

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Actionscript 3 :: Creating A Consistent 'random' Value?

Sep 14, 2011

creating consistent random values in actionscript. I assume this would, be by using a consistent seed value

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ActionScript 2.0 :: Creating Random Movements?

Feb 23, 2004

I was wondering if there was a way to make movements confined to a certain order. I saw a DNA effect, and it was quite awesome.

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ActionScript 3.0 :: Creating Random Amount Of Circles?

Nov 19, 2009

i'm "experimenting" a bit with code at the moment and now i have written a class that creates a circle that bounces at the bottom of the stage. Wich has a random size and a random starting point.But now i wan't to expand the code so that i can have a random amount of balls bouncing down, so instead of only one there are f.e. 3 balls.Also i have noticed that the stage.stageHeight does not get updated when i resize my screen when i run iton how to make that happen ?

package {
import flash.display.Stage;
import flash.events.*;

[code]....

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ActionScript 2.0 :: Creating Semi - Random Movement?

Aug 4, 2009

I'm trying to make a simplegame in which you have to avoid a bunch of angry looking circles as they move across the screen. What should happen is that they all spawn outside of the stage and move across it then when they reach the other side they appear from somewhere else outside the stage So far I have managed to only make them come from one side of the screen by using this script on the enemy

[Code]....

I've tried using a switch() function with a random number to choose which side the enemy comes from but that didn't work it just skipped to default

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ActionScript 2.0 :: Creating Random Number Every Three Seconds?

Oct 5, 2009

I have the below code used to create a random number every 3 seconds and then have the timeline go whatever numbered frame the random number comes to. It works. However when I trace the randNum, I see that it is generating more and more random numbers during the interval. For ex, first it generates one random number every 3 seconds... but then it starts generating more than one per every 3 seconds. how can this be? Isn't the function supposed to run once every 3 seconds?

setInterval(createRandom,3000);
function createRandom() {
minNum = 1;
maxNum = 3;
randNum = Math.ceil (Math.random () * (maxNum - minNum + 1)) + (minNum - 1);
trace (randNum);
_root.gotoAndPlay (randNum);
};

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ActionScript 3.0 :: Creating Random Tween Of Certain Object

Aug 23, 2010

What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:

a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up

Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]

c) repeat from a [is there something like javascript's setInterval() for actionscript?].

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ActionScript 3.0 :: Creating Random Number Of Objects?

Apr 25, 2011

I have an object calls "level" and I want to create random number of objects with random position on the stage.

I've reached how to create random position but I still have only 1 object "level" on my stage.

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ActionScript 3.0 :: Creating Shapes Out Of Random Lines

Mar 16, 2009

I know it's for sure a complex task, but does anybody out there know a package or a set of algorithms to extract shapes out of set of overlapping lines? I am looking for something in as3 that would resemble adobe illustrator's pathfinder function (most specifically, intersection). SWF here: [URL]. I know it will need some crazy geometric calculation?

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ActionScript 3.0 :: Creating A Random Card Deck?

Nov 19, 2009

I'm trying to add a second card deck to this matching game, but can't wrap my head around how to set up a second random feature to call one of three arrays.

My problem is that I want to call 6 cards each time I start a new game, but for the sake of not boring people with the imagery, I want to have it so that the card types vary each time they start a new game, meaning flash calls one of three decks. What I've come up with so far is below.. and I included the as file...

var colordeck:Array = new Array(1,1,2,2,3,3,4,4,5,5,6,6);
var colordeck2:Array = new Array(7,7,8,8,10,10,11,11,12,12,13,13);
var colordeck2:Array = new Array(14,14,15,15,16,16,17,17,18,18,19,19);

[Code].....

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ActionScript 2.0 :: Creating Random Movie Clip?

May 11, 2011

I have a movie clip which i gave instance name "abc" (suppose). I want this movie clip to automatically load randomly on the scene when i load movie. I mean this movie clip should be seen randomly making lots of duplicates scattering all over the document (like stars twinkles randomly all over the sky).

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Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

Oct 10, 2011

I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.

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ActionScript 2.0 :: CS4 Creating A Random Image Generator From A Live Feed

Oct 28, 2009

i am wondering if it is possible, and if someone would be so kind to help me code a scene where two thumbnails, side by side, are flipped up and down, and back up, each time revealing a new random image culled from a feed such as a flickr feed (or any others available, is there a random google image search feed that i dont know about?).if this is possible, i would need assistance in coding the script so that the flash movie is dynamic and pulls image data in real time from the feed, displays it within the two thumbnail cells, and for added headache pain, i would hope to also learn how to code a random image to be selected based on a visitors date/time stamp.i am a graphic designer with rudimentary knowledge of action script 2.0 (yikes!) so please, go slowly / explain yourself. i have searched the forum, but i cannot find any previous threads that combine the random image generator idea with a live feed (unless if i missed it, please point it out to me if you can find such threads).

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Creating Text On Flash Scene And Rotate With Random Angle

Oct 27, 2010

Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:

rotateAngle = 45;
//creates my new text at x:0, y:0 coordinates
fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10});
fl.getDocumentDOM().setTextString('Hello World!');
var mat = fl.getDocumentDOM().selection[0].matrix;
[Code] .....

The problem is : the rotation applied to my text is 58.3 instead of 45. I have to admit that I'm kind of noob with matrix... so I used the "matrix transformation for rotation" here : [URL].

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ActionScript 2.0 :: Creating A Random Equation - Randomly Generate Two Individual Numbers

Aug 28, 2009

how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?

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ActionScript 3.0 :: Creating Two Variables To Store A Maximum And Minimum Value For A Random Number Generator

Dec 22, 2010

So, I'm just starting a bigger AS3 project. I'm still learning AS3, transitioning from AS2 and I keep getting caught up on dumb stuff. I'm creating two variables to store a maximum and minimum value for a random number generator. Here's my code.

[Code]...

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ActionScript 3.0 :: Random Sound With An Array?

Dec 23, 2009

I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?

var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5];
var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new

[code]......

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Arrays :: Array Random Selection?

Dec 22, 2010

How can I make an array in flash as2 and from there select 12 values assigning them to twelve different variables?So far I got this:

quotes = new Array();
quotes[0] = "one";
quotes[1] = "two";

[code]....

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ActionScript 3.0 :: Loop A Random MC From An Array?

Aug 27, 2010

I've got the following script that loops an array of movieclips at random positions in and out of the stage using Tweener. My problem is that the loop uses all the movieclips (WELCOME00, WELCOME01, etc.) at once. What I'd like is for the loop to only use one of the movieclips, chosen at random, for the loop instead of all of the movieclips listed in the array at one time.

Code:
import caurina.transitions.*;
var mcArray:Array = [WELCOME00, WELCOME01, WELCOME02, WELCOME03];
var init:Boolean = true;

[Code].....

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ActionScript 3.0 :: Array With 9 Different Random Numbers

Jan 8, 2011

I have an assignment where I need to create an array with 9 numbers between 1 and 34, also none of the numbers need to appear twice.This is what I have so far, so as you can see I'm stuck on the part where I have to check if the number already exists in the array.[code]

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ActionScript 2.0 :: How To Get Random Content From Array

Mar 6, 2005

I have 12 empty Movie clips on stage. I want to get the content (jpg's or swf's) for these containers from an array. This is all fine, but I would like the contents to be loaded randomly into one of the 12 containers. The containers load the jpg's, which are preview thumbnails that need to link to the actual larger image plus some text. Loading eveything is OK, but I haven't figured out how to load the content into a random MC...
I attached the fla and images.

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ActionScript 2.0 :: How To Create Random Array

Jan 15, 2006

I'm creating a series of banners for a website. There are 3 so far with more to be made. I have made each banner as a separate swf file.The thing I would like it to do it create a randomly ordered array of the banner swf names and then load the banners in that order. Once the banners have been played or loaded through, I would l simply like it repeat that same order again.I have managed to create an array and play through that array in an ordered loop, but how do I create a random array that will do the same thing?[code]

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ActionScript 2.0 :: Random Word From An Array?

Aug 25, 2006

I have problem with getting a random word from an array and the putting that word to a text field.

I setup the array for my words like this:

Code:
// a string of words
this.somewords = "wind breeze storm stormy tornado text space";
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.somewords.split(" ");

And I want to put randomly these words to a movieclip that I'm attaching to the stage about 50 times.

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ActionScript 2.0 :: Random Numbers From 0-9 In Array?

Feb 10, 2007

What should I do so I end up with an array of random numbers like

[2, 6, 4, 9, 0, 3, 7, 8, 1, 5]
[3, 5, 8, 1, 9, 0, 6, 7, 2, 4]
I'm thinking like starting with an ordered array

[code]......

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ActionScript 2.0 :: Random Array And Comparison

Jan 21, 2008

Pattern_Array (created by a random function that pulls from Words_Array and stores the index)Now I want to create another array called Choices_Array that will compare Pattern_ Array to Words_Array and not repeat any of the Pattern_Array index's in the new array.

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ActionScript 2.0 :: Random Array Loader?

Aug 7, 2008

I have an Array Randomly loading images on to the stage, there is a 'splice'so no 2 images repeat. the problem is - once the images all get 'deleted' there are no more images the array can pull. I want the images to be recreated in the array.That way It will load the 29 images I have Randomly, with out repeating them and after all 29 appear it will start over again.If I remove the 'splice' I can load as many images as I want however some load twice or more before the batch is complete.

Code:
var images:Array = new Array();
for (var i:Number = 0; i < 29; i++) {
images.push("image" + i + ".jpg");[code].....

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