ActionScript 2.0 :: Creating Random Movements?

Feb 23, 2004

I was wondering if there was a way to make movements confined to a certain order. I saw a DNA effect, and it was quite awesome.

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Similar Posts:


ActionScript 3.0 :: Give Random Movements For A Movieclip On The Stage?

Feb 3, 2010

how can i give random movements for a movieclip on the stage.When i am trying this movieclip stopped after 3 or 4 movements.How can i do this

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ActionScript 3.0 :: Mirror A Dynamic Display Object With Random Movements?

Jul 12, 2009

Does anybody know an easy way to duplicate a display object (placed with addChild() to stage, containing a square which moves and scales and rotates randomly around), and make the duplicate mirror vertically 'everything'. As if it's a water reflection?

I'm only simplifying my case, in reality the display object has complex and multiple moving objects with filters.

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Actionscript 3 :: Creating A Consistent 'random' Value?

Sep 14, 2011

creating consistent random values in actionscript. I assume this would, be by using a consistent seed value

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ActionScript 2.0 :: Creating A Random Map Into An Array

Aug 1, 2007

I'm trying to create a program that creates a random map for a side scrolling cave. So I need to store the roof and the grounds y coordinate into a big array, like 10 000 pieces of wall.

The only way I've gotten it to accept some data into the array is like this but I want something cleaner and something that can go on forever.

How should I format the first 4 lines of code so that the array accepts commands like this and expands for the for loop as needed?

[Code]....

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ActionScript 3.0 :: Creating Random Amount Of Circles?

Nov 19, 2009

i'm "experimenting" a bit with code at the moment and now i have written a class that creates a circle that bounces at the bottom of the stage. Wich has a random size and a random starting point.But now i wan't to expand the code so that i can have a random amount of balls bouncing down, so instead of only one there are f.e. 3 balls.Also i have noticed that the stage.stageHeight does not get updated when i resize my screen when i run iton how to make that happen ?

package {
import flash.display.Stage;
import flash.events.*;

[code]....

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ActionScript 2.0 :: Creating Semi - Random Movement?

Aug 4, 2009

I'm trying to make a simplegame in which you have to avoid a bunch of angry looking circles as they move across the screen. What should happen is that they all spawn outside of the stage and move across it then when they reach the other side they appear from somewhere else outside the stage So far I have managed to only make them come from one side of the screen by using this script on the enemy

[Code]....

I've tried using a switch() function with a random number to choose which side the enemy comes from but that didn't work it just skipped to default

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ActionScript 2.0 :: Creating Random Number Every Three Seconds?

Oct 5, 2009

I have the below code used to create a random number every 3 seconds and then have the timeline go whatever numbered frame the random number comes to. It works. However when I trace the randNum, I see that it is generating more and more random numbers during the interval. For ex, first it generates one random number every 3 seconds... but then it starts generating more than one per every 3 seconds. how can this be? Isn't the function supposed to run once every 3 seconds?

setInterval(createRandom,3000);
function createRandom() {
minNum = 1;
maxNum = 3;
randNum = Math.ceil (Math.random () * (maxNum - minNum + 1)) + (minNum - 1);
trace (randNum);
_root.gotoAndPlay (randNum);
};

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ActionScript 3.0 :: Creating Random Tween Of Certain Object

Aug 23, 2010

What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:

a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up

Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]

c) repeat from a [is there something like javascript's setInterval() for actionscript?].

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ActionScript 3.0 :: Creating Random Number Of Objects?

Apr 25, 2011

I have an object calls "level" and I want to create random number of objects with random position on the stage.

I've reached how to create random position but I still have only 1 object "level" on my stage.

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ActionScript 3.0 :: Creating Shapes Out Of Random Lines

Mar 16, 2009

I know it's for sure a complex task, but does anybody out there know a package or a set of algorithms to extract shapes out of set of overlapping lines? I am looking for something in as3 that would resemble adobe illustrator's pathfinder function (most specifically, intersection). SWF here: [URL]. I know it will need some crazy geometric calculation?

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ActionScript 3.0 :: Creating A Random Card Deck?

Nov 19, 2009

I'm trying to add a second card deck to this matching game, but can't wrap my head around how to set up a second random feature to call one of three arrays.

My problem is that I want to call 6 cards each time I start a new game, but for the sake of not boring people with the imagery, I want to have it so that the card types vary each time they start a new game, meaning flash calls one of three decks. What I've come up with so far is below.. and I included the as file...

var colordeck:Array = new Array(1,1,2,2,3,3,4,4,5,5,6,6);
var colordeck2:Array = new Array(7,7,8,8,10,10,11,11,12,12,13,13);
var colordeck2:Array = new Array(14,14,15,15,16,16,17,17,18,18,19,19);

[Code].....

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ActionScript 2.0 :: Creating Random Movie Clip?

May 11, 2011

I have a movie clip which i gave instance name "abc" (suppose). I want this movie clip to automatically load randomly on the scene when i load movie. I mean this movie clip should be seen randomly making lots of duplicates scattering all over the document (like stars twinkles randomly all over the sky).

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Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

Oct 10, 2011

I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.

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ActionScript 2.0 :: Creating Array With Object Using Random Numbers

Mar 5, 2010

I need to create an array with objects when using random numbers. This is the script I have:
ActionScript Code:
if(_root.EnemyCar.hitTest(_root.kill)){
_root.EnemyCar.removeMovieClip();
var lol6 = Math.floor(Math.random()*200);
if (lol6==2){_root.attachMovie("EnemyCar", "EnemyCar", _root.getNextHighestDepth(), {_x:74, _y:-100})};
if (lol6==1){_root.attachMovie("SwatVan1", "SwatVan1", _root.getNextHighestDepth(), {_x:114.9, _y:-45})};
if (lol6==0){_root.attachMovie("OilTanker", "OilTanker", _root.getNextHighestDepth(), {_x:74, _y:-250})};
}
As you can see the random number is from 0-250, I want to be able to have enemycar spawning from 2-20 and other movie clips spawning from 20-40 etc.

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CS3 Arrow Movements In Flash CS4

Sep 13, 2009

It lets you move a Cube, with the arrow keys on the keyboard. This is the code.

Code:
function hearKey(yourEvent:KeyboardEvent):void{
if (yourEvent.keyCode==Keyboard.RIGHT){
cube_mc.x+=5

[Code]....

I keep pressing the down key down and also press the left key down...

now it moves left...(not so good, i want it to move both left and down, how do i do that?)

now i release the left key but am still on the down key....

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ActionScript 2.0 :: CS4 Creating A Random Image Generator From A Live Feed

Oct 28, 2009

i am wondering if it is possible, and if someone would be so kind to help me code a scene where two thumbnails, side by side, are flipped up and down, and back up, each time revealing a new random image culled from a feed such as a flickr feed (or any others available, is there a random google image search feed that i dont know about?).if this is possible, i would need assistance in coding the script so that the flash movie is dynamic and pulls image data in real time from the feed, displays it within the two thumbnail cells, and for added headache pain, i would hope to also learn how to code a random image to be selected based on a visitors date/time stamp.i am a graphic designer with rudimentary knowledge of action script 2.0 (yikes!) so please, go slowly / explain yourself. i have searched the forum, but i cannot find any previous threads that combine the random image generator idea with a live feed (unless if i missed it, please point it out to me if you can find such threads).

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Creating Text On Flash Scene And Rotate With Random Angle

Oct 27, 2010

Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:

rotateAngle = 45;
//creates my new text at x:0, y:0 coordinates
fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10});
fl.getDocumentDOM().setTextString('Hello World!');
var mat = fl.getDocumentDOM().selection[0].matrix;
[Code] .....

The problem is : the rotation applied to my text is 58.3 instead of 45. I have to admit that I'm kind of noob with matrix... so I used the "matrix transformation for rotation" here : [URL].

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ActionScript 2.0 :: Possible To Copy Mouse Movements?

May 13, 2010

Is it possible to copy the mouse movements, but rather than making a movieclip follow it exactly, to make up with the mouse move the movieclip up and left at a certain angle?

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Actionscript 3 :: Collision And Movements Not Working?

Apr 12, 2012

I am trying to do an example of collision in Action Script 3. It's a character that should stop when it hits a platform. It works well when I move only to the right, left, up or down directions, but if I try to move in the diagonals, if the characteris colliding with the platform, the object goes to a different area of the screen.

var level:Array = new Array();
for (var i = 0; i < numChildren; i++) {
if (getChildAt(i) is Platform) {
level.push(getChildAt(i).getBounds(this));

[code]....

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Flash :: Record Movements In Adobe Cs5?

Mar 1, 2012

recording movements while dragging an object and when the object is dropped the record event will stop and the recorded movement will be animated by Play button.

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IDE :: Clips Movements Depending On Another Clip

Jan 24, 2009

I am working on an interactive guide with some sort of different maps that are supposed to move together depending on where you are if that makes any sense...well no it doesn't. ok the main clip pans side ways on mouse move using a tutorial from this website. And when this clip slides along x up to a certain point, I need to get two other clips to also slide to a precise point depending on the first one position, one only along x and the other one on both x and y. OF course i also have to set several key position on the mainclip to mave the two clip at a different place each time the main clip reaches a different point. For now I have been trying things using mc_tween2 like that:

[Code]...

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ActionScript 2.0 :: Following My Mouse Movements From Within A Movie?

May 22, 2002

i've got a little actionscript that makes a shape follow my mouse about the screen. it works fine when i place it in a layer. however, when the code is in a mc and i place the mc in my layer, then i get no joy.i expect i need a line like tellTarget when using buttons within a mc to target places outside the mc?

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ActionScript 3.0 :: Movements To Certain Positions On Click?

Aug 16, 2010

I have a credits button for a game. I want it when clicked to bring together two movie clips called top and bottom, then go to a frame labeled 2. I tried this code but it just freezes:

credits_button.addEventListener(MouseEvent.CLICK, CreditClick);
function CreditClick(event:MouseEvent):void {
while(top.y < 113) {

[code].....

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ActionScript 2.0 :: Creating A Random Equation - Randomly Generate Two Individual Numbers

Aug 28, 2009

how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?

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ActionScript 2.0 :: Want The Tooltip To Be Dragged By The Mousepointer Movements?

Mar 11, 2009

i already made a working tooltip.now i want the tooltip to be dragged by the mousepointer movements....but the tooltip should always keep the same y-axis position....something like maybe:

Code:
startDrag("_root.tooltip", true);
y_mouse = 20;

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Spinning Character Based On Mouse Movements?

May 26, 2011

So I'm designing a game for my flash class final, and I want to have my character spin based on mouse movements. So if I move the mouse to the left, character spins counterclockwise, to the right, clockwise. But I also need to have things spin with the character, like the gun he's holding. And if the gun shoots projectiles, how would I keep the direction of the projectiles constant with the character's direction? Also, I'm using wasd for walking, then the mouse for directional control, so how do I make it so W doesn't make the character go down in Y value, but it makes the character travel at a velocity in whatever direction it's facing (so if the character is facing like northeast, pressing W will make him walk northeast. Then pressing A facing the same direction would make him strafe northwest)?

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ActionScript 3.0 :: Moving Object With Delay Between Movements?

May 18, 2011

I am working on a game in which I want a movie clip to move from one random location to another, with a pause in between each movement. I have written some code with thtutorials, but I can't get it to work the way I want it to. I am extremely new to ActionScript, so I'm probably doing everything wrong. Right now all my game does is pause for a certain amount of time, and then the object just jumps from one location to another extremely quickly and doesn't stop.

//movement of searchlight
var i:int;
for (i = 0; i < 5; i++)

[code]......

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Flash :: Detect Sequence Of Mouse Movements?

May 26, 2011

In ActionScript 3, I need to detect a sequence of movements made by the mouse when the button is down.I've read this question, and it seems a bit overkill. I only need to detect the 8 basic directions (up/down/left/right/diagonals), so that I can detect a "Z".

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ActionScript 2.0 :: Make Movements Confined To A Certain Order?

Feb 23, 2004

I was wondering if there was a way to make movements confined to a certain order. I saw a DNA effect, and it was quite awesome.

View 5 Replies







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