ActionScript 2.0 :: Following My Mouse Movements From Within A Movie?

May 22, 2002

i've got a little actionscript that makes a shape follow my mouse about the screen. it works fine when i place it in a layer. however, when the code is in a mc and i place the mc in my layer, then i get no joy.i expect i need a line like tellTarget when using buttons within a mc to target places outside the mc?

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[Code]...

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this is what i've managed to do so far:

[URL]

But as you can see it isnt smooth at all! Does anyone have any better code i can use?

This is the code i have written to do it:

Code:
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[Code].....

FLA: [URL] (you might have to right click on that and click "Save target as"

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[Code]...

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Code:
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Code:
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[Code]....

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I want to reduce the alpha of a movie clip when mouse is rollOver the movie , the alpha will be continuously reducing over frames, i dont want to use tween.

[Code]...

i this code when i rollOver the mouse on a movie clip, it shows the alpha reducing over time , and at roll out alpha increases over time. but if i rollOver and rollOut in fractions of seconds , it flickers (like 60-100 instead of from the current alpha lvl), So i am looking for some code that can help me in fixing this problem.

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Code:

stop();
import flash.events.MouseEvent;
leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left);
function move_left(event_object:MouseEvent) {

[code]....

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[Code]...

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It uses an array of images imported into a library. The code to recognize mouse clicks is working, but I can't get it to load up specific frames of the Flash file. So, for example, when "image1" is clicked, it would load up frame 2 of the flash file. When "image2" is clicked, it would load up frame3...etcI am a bit of an AS3 beginner. Here is the code (The line that isnt working is the MClip.gotoAndPlay (2);

ActionScript Code:
package com.shinedraw.images
{

[code].....

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