can you suggest me a tutorial for handling sidebar cursor movements according to the menu sliding? I need to update the position of the cursor, depending on the menu sliding position.
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
Is it possible to copy the mouse movements, but rather than making a movieclip follow it exactly, to make up with the mouse move the movieclip up and left at a certain angle?
i've got a little actionscript that makes a shape follow my mouse about the screen. it works fine when i place it in a layer. however, when the code is in a mc and i place the mc in my layer, then i get no joy.i expect i need a line like tellTarget when using buttons within a mc to target places outside the mc?
function inicialGames():void { cursor = new Cursor; addChild(cursor); Mouse.hide();
[code]....
But when add other object whit addchild(); mouse cursor stay under the other object and is not visible,but when I click is work;How i make a mouse cursor visible over the other object;
So I'm designing a game for my flash class final, and I want to have my character spin based on mouse movements. So if I move the mouse to the left, character spins counterclockwise, to the right, clockwise. But I also need to have things spin with the character, like the gun he's holding. And if the gun shoots projectiles, how would I keep the direction of the projectiles constant with the character's direction? Also, I'm using wasd for walking, then the mouse for directional control, so how do I make it so W doesn't make the character go down in Y value, but it makes the character travel at a velocity in whatever direction it's facing (so if the character is facing like northeast, pressing W will make him walk northeast. Then pressing A facing the same direction would make him strafe northwest)?
In ActionScript 3, I need to detect a sequence of movements made by the mouse when the button is down.I've read this question, and it seems a bit overkill. I only need to detect the 8 basic directions (up/down/left/right/diagonals), so that I can detect a "Z".
I am pretty new to action script 3 (I did a little bit in as2) and i am trying to create a laser gun that rotates towards the mouse and shoots when the mouse is fired.
I've seen a really cool flash website and im trying to incorporate some of its features into my own website. It resizes its flash file depending on your screen resolution and it uses the mouse curser to navigate in all four directions around the site... it can be found in the link below...
[URL]
Does anyone know how i can make my flash file fill the screen, and secondly how to navigate the flash file using the mouse?
I am currently working on a interactive map that I am building in flash. I need to figure out if there is a way to code something so that we can have our map zoomed in, so it is only showing a section of the map in the veiwport at a time, but when the mouse reaches the edge of the screen I want it to automatically scroll with it, up, down, over, etc.
i wanted to create scrolling gallery which loop continously without mouse movements i have used oman3d.com dynamic scrolling gallery codei only wanted to scroll the dynamic gallery continously
I'm trying to make it so that and object rotates to the mouse, but only within a specific range. In the class file for Object1, I want it to be able to rotate a maximum of 45 degrees in either direction from the rotation of Object2. So far this is all I could come up with:
[Code]....
The possible rotations of Object2 are 0, 45, 90, 135, 180, -135, -90, and -45. The code seems to work fine if the rotations are between -90 and 90 (the right half), but because the left half goes from -179 to 180 to 179, it obviously fails. How would I accomplish the effect I want?
Been making a site and came across a problem. I want to have a ship movieclip follow the mouse slowly and rotate and flip on horizontal axis according to the mouse potition. I've been looking on this Here's the code on the timeline I got so far but it just makes the movieclip follow the mouse;
Code: ship_mc.onEnterFrame = function() { var xMouse = _root._xmouse;
I need to make the cursor turn into to a hand when the user is with the mouse over the movie clip. when I use the following code the entire movie turns into to a hand but I just want it on my movie clip.
I'm trying to make a game of sorts. I have a button that you need to click that is in the center of the screen. Upon clicking it, it goes to the next scene.What I need here is for the mouse cursor to start in the upper right-hand corner of the stage of the second scene whenever said button is clicked. Not just a movieclip of a cursor, but the actual mouse itself, since it needs to be able to click a button on the other side.Below I've included an example of what needs to be done (not my actual game, but it shows the problem that I'm having. IT IS AN MX2004 FLA FILE.
I want to create a sidescroller game in which the characters arm rotates according to the mouse position(for aiming). I am no stranger to flash, I've been using it for years.
i want to make this menu which a part of it rotates. I have a circle with text besides it. This are the buttons. On this circle i have some kinda thing which points the button of where the users mouse is on. So each time the users chooses anothe button, the pointer has to rotate to that button. If there is no mouseover or anything, the pointer has to point the button on where the user is on the site (so in home the point has to point to home button)
I'm using a carousel script that rotates some images, the speed of the rotation depends on where the mouse is on the screen. The project I put it into is 962 pixels wide, the carousel itself is about 400 pixels wide, I want it positioned on the right half of the project, so I put the code in a blank movie clip and positioned it on the right.
It works fine, but the problem is the rotation gets crazy fast as the mouse moves to the left side of the stage, because there's so much more space on the left then there is on the right. I only want for it to stop gaining speed when the mouse leaves the carousel area.
Code:
//We use 70x70 sized images (change this if different for your images) const IMAGE_WIDTH:uint = 70; const IMAGE_HEIGHT:uint = 70;
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
At the moment i am trying to make a flash banner that rotates banners out randomly and also when the guest sees the a banner they are intrested in they can click on it and it will take them to the respective link. I followed some tutorials out there on how to use xml and flash together and came up with this for my flash code:
// set random # variables - each must be 0 for first 'while' loop belowvar randomNum = 0;var randomNumLast = 0; // parent containervar container_mc = this.createEmptyMovieClip("container",0);// movie clip
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.