ActionScript 2.0 :: Duplicated Movieclip - Rotates When Moving The Mouse?
Apr 12, 2007
I have a tree movieclip that when clicked, will duplicate itself and the duplicated movieclip will be dragged, using this code:
Code:
onClipEvent (load) {
var i = 0;
if (this._name != "tree") {[code]....
BUt it only rotates when i am moving the mouse?
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Oct 11, 2009
How can I do a movieclip that rotate himself when mouse is over it ?
would be nice there was a acceleration at the beginning and a deceleration to the end.
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Apr 22, 2011
I am pretty new to action script 3 (I did a little bit in as2) and i am trying to create a laser gun that rotates towards the mouse and shoots when the mouse is fired.
kind of like this but in as3[URL]..
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Nov 7, 2009
this is what i've managed to do so far:
[URL]
But as you can see it isnt smooth at all! Does anyone have any better code i can use?
This is the code i have written to do it:
Code:
var px = mouseX;
var py = mouseY;
this.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);
[Code].....
FLA: [URL] (you might have to right click on that and click "Save target as"
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Feb 20, 2011
I'm trying to make it so that and object rotates to the mouse, but only within a specific range. In the class file for Object1, I want it to be able to rotate a maximum of 45 degrees in either direction from the rotation of Object2. So far this is all I could come up with:
[Code]....
The possible rotations of Object2 are 0, 45, 90, 135, 180, -135, -90, and -45. The code seems to work fine if the rotations are between -90 and 90 (the right half), but because the left half goes from -179 to 180 to 179, it obviously fails. How would I accomplish the effect I want?
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Apr 23, 2010
Been making a site and came across a problem. I want to have a ship movieclip follow the mouse slowly and rotate and flip on horizontal axis according to the mouse potition. I've been looking on this Here's the code on the timeline I got so far but it just makes the movieclip follow the mouse;
Code:
ship_mc.onEnterFrame = function() {
var xMouse = _root._xmouse;
[code].....
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Jan 20, 2003
I'm very much a noob in terms of actionscripting (I use MX), and I was wondering if I could enlist your aid. For right now, I'm trying to get the hang of Duplicated MC's. Right now, my practice animation is like this: A one frame movie clip with actionscript tweening a black ball. Basically, my AS just makes it move to the right as it gets smaller and fades with alpha. This part works fine.
I put this above movie clip (ball, let's call it) in another MC. Now this MC (let's call it BallTween) has AS on it which duplicates the ball movie clip 30 times with a for loop (q is my incrementing variable). Now I read a tutorial on a forum that suggested using a mc = _parent['newball'+q] to control the duplicated movie clips as they are generated, but this doesn't seem to be working for me. Is there any really comprehensive tutorial on this kind of AS around? I would really like to get good at manipulating duplicateMovieClips. Does anybody have a simple way to do this from the ground up, instead of solving a problem in an existing flash project?
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Mar 15, 2009
There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?
Code:
// copying from Library FAST
function createFlake(i) {
[code]....
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Oct 26, 2009
Im trying to move a movieclip only in X, deacourding with my mouse movement...i use this code... for when i enter frame....
addEventListener(Event.ENTER_FRAME, animFlor);
function animFlor():void{
speed = ( 400 + mouseX - this.x) * 0.004;
[code].......
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Oct 26, 2009
Im trying to move a movieclip only in X, deacourding with my mouse movement.[code]But im getting always the some error when im executing the project.. ArgumentError: Error #1063: Incompatibilidade de contagem do argumento index_fla::MainTimeline/animFlor(). Esperado 0, obtido 1.English: ArgumentError: Error #1063: Incompatibity of count of the argument index_fla::MainTimeline/animFlor(). Expected 0, getting 1.
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Oct 18, 2005
I want to create a sidescroller game in which the characters arm rotates according to the mouse position(for aiming). I am no stranger to flash, I've been using it for years.
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Jul 28, 2009
Here're my 2 problems: 1-I did a menu moving in 3d following my mouse movement. But i would like it to have a limit of rotation on the left and on the right, cause i don't the user to see the back of the image (the image is rotating 360 right now, i would like it to rotate maybe like 90 or less). Here's the code i am using:
[Code]...
2-My second question is about my menu buttons. I want them to be on lower layer cause it help creating my 3d scene cause sometimes it is a part cover by my image on the top. But the buttons stop to be clickable when they are behind something (even a part behind). I want them to be clickable at all time. The strange thing is i checked out in the forum and a lot of people have the opposite problem... their buttons still work. How can i make mine clickable?
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Jan 3, 2010
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
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Dec 16, 2009
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
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Feb 5, 2010
I'm using a carousel script that rotates some images, the speed of the rotation depends on where the mouse is on the screen. The project I put it into is 962 pixels wide, the carousel itself is about 400 pixels wide, I want it positioned on the right half of the project, so I put the code in a blank movie clip and positioned it on the right.
It works fine, but the problem is the rotation gets crazy fast as the mouse moves to the left side of the stage, because there's so much more space on the left then there is on the right. I only want for it to stop gaining speed when the mouse leaves the carousel area.
Code:
//We use 70x70 sized images (change this if different for your images)
const IMAGE_WIDTH:uint = 70;
const IMAGE_HEIGHT:uint = 70;
[code]....
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Nov 6, 2010
fla
mediafire.com/?fk1i54pwyucwk5i#1
swf
mediafire.com/?stqi83y61vzwf6c
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Oct 26, 2004
i'm working on a flash game at the moment, and i would like to know if i am able to set the point that the movieclip rotates around using actionscript. i don't want to do it by simply moving all of the contents of the movieclip closer or nearer. is there any other way of doing it? i couldn't find any simple functions for it. am i just going to have to use some complicated maths?
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Jun 27, 2006
I'm loading an image into a blank_mc within a movieclip called 'background_mc' using the MovieClipLoader object; when the onLoadInit for the MovieClipLoader object is fired, i then attempt to clone my 'backgound_mc' object and the loaded image it contains so i can do something with it (i,e a funky masky/blur thing, not important right now)I'm successfully loading my image into the blank clip within background_mc, the onLoadInit behaviour fires and duplicates background_mc once the image has been loaded, but in a disappointing turn of events, my clone of background_mc no longer has an image attached, and has instead reverted back to it's original form, just as ti was before it had the jpeg image loaded in.
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Apr 22, 2007
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
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Aug 24, 2009
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Sep 24, 2010
I am trying to get some actions on a duplicated MovieClip Now what I got is something like this:
Actionscript Code: I have some loop wrapped around this so the 'i' changes.duplicateMovieClip("target", "new"+i, 100+i);// I use 'i' because i need a few of those...for(i=0;i<somenumber;i++){_root["new"+i].onEnterFrame = function(){//actions}}
And it won't work. Logically it just makes MCs "new1" "new2" "new3" and so on.And then it checks for those.If i put a MC named "new3" on stage, it works. I guess i'm just stupid and doing the duplication wrong or something.
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Feb 1, 2003
I've seem to have hit a snafu in a small animation I am creating for my next tutorial. What I have, is a movie clip that gets duplicated when the space bar is pressed. The movieclip has actions setup so that when the movieclip reaches a certain y value, it will remove itself via this.removeMovieClip()
The problem is, every movie clip that is duplicated does remove itself like it is supposed to. The exception is the original movie clip that I duplicate from. That movie clip seems to want to stay and cause problems (it is not removing itself because it isn't duplicated via attachmovie or the duplicateMovieClip method).
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Sep 8, 2005
I cannot find a solution anywhere for this issue. Searching the forum yields: "The following words are either very common, too long, or too short and were not included in your search: name"
Anyway, the thing is this.
I duplicate a movieclip several times, which is a button, and name the instances c0, c1, c2, etc. I want to use substring to extract the number behind this name when someone clicks on one of these buttons. I have the following function in the button:
Code:
on(rollOver) {
x = substring(this._name,1);
ripples._x = coords[x].split(",")[0];
ripples._y = coords[x].split(",")[1];
}
As you may guess, I need the number in the variable x. However, the pointer "this" apparently points to the level this button is on (_level0), and not the button itself. So "this._name" gives me nothing.
My question to you all is, how do I obtain the buttons instance name the user has clicked on? Or for that matter, any other property. How do I address the button itself, from the on(XXXX) function?
The code to spawn the buttons is (in a loop):
Code:
duplicateMovieClip("clickdot","c"+x,x+10);
setProperty("c"+x,_x,coords[x].split(",")[0]-8);
setProperty("c"+x,_y,coords[x].split(",")[1]-8);
Obtaining the coordinates instead of it's name would suffice as well.
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Jan 3, 2006
I can't manage to load jpg in some duplicated mc. I tried to add the as to the container mc "img"
Code:onClipEvent (load){ this.loadMovie(_parent._name+".jpg"); which trace the correct path to the jpg but the jpg don't show up. (Which would be wrong as if I remember well, the mc when being duplicated loses the loadMovie part????To be confirm) So I thought that maybe the best would be to have it done while duplicating the movie but whatever I have beeen trying has been unsucessful. Here is the codes with duplicating mc.
[Code]...
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Dec 30, 2008
whenever i duplicate this movie clipthe duplicated movie clip goes ontop of everything elsehow do i duplicate it in a manner that prevents it from sittingon top of everything else in my screen?
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Nov 4, 2009
Before telling you my problem in actionscript, I would like to explain on how the system works. Please bear with my long explanations.I have a list of data that need to be display out. I've created one movieclip and I named it table_mc. Inside the table_mc, I put 2 dynamic text and one blue box with alpha 0. In order to display a list of data out, I used a table component in flash to duplicate the movieclip, table_mc. It saved me from doing a "for loop".
I wanted the list of data to be clickable so I converted the 2 dynamic text in table_mc, into movieclip. I named it table_but. When I clicked onto table_but, the blue box will appear, alpha 100 to show that it is being clicked.Here's the problem. I've done an actionscript in table_mc. In the list example, when i clicked onto no '2', the blue box appear and if I clicked onto no '5' the blue box for no '2' should disappear. Unfortunately the blue boxes will appear there together when i clicked onto no '2', '5' and '7' because they shared the same movieclip table_mc. Is there a way to do it when the blue box can only appear at a time?
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Apr 17, 2007
I've got a form with radio buttons which were duplicated depending on the response from the database. However, when they are selected (even though they have the same group name) it is possible to select more than one. I've got round this problem by adding the selected one to a blank array and removing it from an array with all the possible radio buttons in. This then enables me to get the selected value and use it, and However, the other values (which are in another array) still show as selected (i.e. the dot is in the middle of the button) which isnt good. I've set up a loop which should go through each value in the "unclicked" array and set the radiobutton corresponding to it to unselected. The code I have is below:
for (i=0; i < unclicked.length; i++)
{
_root.RB[i].radioButtoni.selected = false;
[code]....
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Nov 15, 2009
I have a movie in witch i duplicate a MC several times.
Example:
MC1 (template mc)
Duplicated to:
Movieclip1
Movieclip2
Movieclip3
I want to attach different action script codes to each of the newly duplicated movieclips. Each Movieclip should have different on(release) scripts.
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Feb 15, 2012
Going from AC2 to AC3. I have made a script that creates a dot (myTag) and a text label (nameLabel) when a button is pressed. Then the user is able to drag and drop the dots. This is what my script does so far. I want the text label to be hidden when dragging and displayed at the place where the dot is when user stops dragging.
Here is my code:
var tagArray:Array = [];
var labelArray:Array = [];
var nameCounter:int = 0
addLabelKnapp.addEventListener(MouseEvent.MOUSE_DOWN, addLabel);
function addLabel(event:MouseEvent):void {
[Code] .....
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