ActionScript 2.0 :: Create A Sidescroller Game In Which The Characters Arm Rotates According To The Mouse Position

Oct 18, 2005

I want to create a sidescroller game in which the characters arm rotates according to the mouse position(for aiming). I am no stranger to flash, I've been using it for years.

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Flash - Develop A Sidescroller Game?

Jun 27, 2011

I am trying to develop a sidescroller game in as3. Most of my confusion is coming from my lack of knowledge on the best way to strucutre the classes that control the games flow.For example, what would be the best way to change the game state from the main menu, to the in game state, WITH VISUAL TRANSITION INCLUDED?

The way I'm thinking of doing it now is adding event listeners to buttons, which remove the main menu MC and add a transition MC. Then I add an event listener to the transition MC to watch for the frame label "end of transition". This removes the transition MC and adds the GameContainer MC.

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ActionScript 3.0 :: Create 'smart' Enemy Characters For A Pacman Game?

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how to create 'smart' enemy characters for a pacman game?

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ActionScript 3.0 :: Shoot Game - Moving Arrow According To X Position Of Mouse

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I am developing a game like this. [URL]. I just start this game And stuck in a problem. Moving arrow of game according mouse moveing like Given URL just check out. I know it is just a mathematical calculation. I have done according X position of mouse moving. But confuse something With Y position also. So I am not getting proper solution of X & Y position Both Togather.

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ActionScript 3.0 :: Making Spacebar Act As Mouse For Making A Sidescroller?

Feb 8, 2011

For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."

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Actionscript 3 :: Rotates Towards The Mouse And Shoots?

Apr 22, 2011

I am pretty new to action script 3 (I did a little bit in as2) and i am trying to create a laser gun that rotates towards the mouse and shoots when the mouse is fired.

kind of like this but in as3[URL]..

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ActionScript 3.0 :: Movieclip Rotates When Mouse Is Over?

Oct 11, 2009

How can I do a movieclip that rotate himself when mouse is over it ?

would be nice there was a acceleration at the beginning and a deceleration to the end.

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ActionScript 3.0 :: Make A Cursor That Rotates With Mouse Movements?

Nov 7, 2009

this is what i've managed to do so far:

[URL]

But as you can see it isnt smooth at all! Does anyone have any better code i can use?

This is the code i have written to do it:

Code:
var px = mouseX;
var py = mouseY;
this.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);

[Code].....

FLA: [URL] (you might have to right click on that and click "Save target as"

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ActionScript 3.0 :: Object Rotates To The Mouse But Only Within A Specific Range

Feb 20, 2011

I'm trying to make it so that and object rotates to the mouse, but only within a specific range. In the class file for Object1, I want it to be able to rotate a maximum of 45 degrees in either direction from the rotation of Object2. So far this is all I could come up with:

[Code]....

The possible rotations of Object2 are 0, 45, 90, 135, 180, -135, -90, and -45. The code seems to work fine if the rotations are between -90 and 90 (the right half), but because the left half goes from -179 to 180 to 179, it obviously fails. How would I accomplish the effect I want?

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ActionScript 2.0 :: Duplicated Movieclip - Rotates When Moving The Mouse?

Apr 12, 2007

I have a tree movieclip that when clicked, will duplicate itself and the duplicated movieclip will be dragged, using this code:

Code:
onClipEvent (load) {
var i = 0;
if (this._name != "tree") {[code]....

BUt it only rotates when i am moving the mouse?

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ActionScript 2.0 :: Ship Rotates And Flips According To Mouse Potition?

Apr 23, 2010

Been making a site and came across a problem. I want to have a ship movieclip follow the mouse slowly and rotate and flip on horizontal axis according to the mouse potition. I've been looking on this Here's the code on the timeline I got so far but it just makes the movieclip follow the mouse;

Code:
ship_mc.onEnterFrame = function() {
var xMouse = _root._xmouse;

[code].....

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ActionScript 3.0 :: Create A Game That Has Weapon And Target For Mouse/

Aug 19, 2011

I am trying to create a game that has a weapon and a target for the mouse. Example in my attachment. I know how to make the buy button but how can I switch out for other weapon choices.

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ActionScript 3.0 :: Create A Cursor Class For A Mouse Avoider Game

Apr 29, 2011

I'm new to AS3 and OOP in general and I'm trying to create a cursor class for a mouse avoider game, i.e a class whose position is mouseX, mouseY. This is where I'm at (the Avatar class in added to the stage in a Main class not shown):[code]But this doesn't work, I guess I have to refer to the mouse in some other way? I also tried using MouseEvent.MOUSE_MOVE which got me closer, but the avatar only moved when my mouse was directly at the center of the movieclip.

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ActionScript 3.0 :: Using A Carousel Script That Rotates Some Images, The Speed Of The Rotation Depends On Where The Mouse Is On The Screen?

Feb 5, 2010

I'm using a carousel script that rotates some images, the speed of the rotation depends on where the mouse is on the screen. The project I put it into is 962 pixels wide, the carousel itself is about 400 pixels wide, I want it positioned on the right half of the project, so I put the code in a blank movie clip and positioned it on the right.

It works fine, but the problem is the rotation gets crazy fast as the mouse moves to the left side of the stage, because there's so much more space on the left then there is on the right. I only want for it to stop gaining speed when the mouse leaves the carousel area.

Code:

//We use 70x70 sized images (change this if different for your images)
const IMAGE_WIDTH:uint = 70;
const IMAGE_HEIGHT:uint = 70;

[code]....

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ActionScript 2.0 :: Create An Infinite Menu BUT Navigating Menu From Left To Right Using Drag Rather Than The Position Of The Mouse

Apr 1, 2011

I'm looking to create an infinate menu BUT navigating my menu from left to right using drag rather than the position of the mouse. If there's any links or tutorials around Pleeeeese let me know.

[Code]....

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Flex :: How To Get Characters Exact Position In TLF

May 2, 2011

Any way to get the exact position for every character inside a textflow?, also I'm having trouble with the TLF documentation, is there anny documentation that shows more on how to work with it in actionscript rather than mxml, I am looking to write my own component and perhaps not use richtexteditor if I don't need to. How to get each characters position in the textflow:

private function getCharPosition():void {
for (var i:int=0; i<=textController.flowComposer.numLines; i++) {
var textFlowLine:TextFlowLine = textController.flowComposer.findLineAtPosition(i);
var textLine:TextLine = textFlowLine.getTextLine();
trace('number of atoms in this line: ' + textline.atomCount);
[Code] .....

This returns an error that's why I have try and cache, I have tried to change textLine.atomCount to -1 but that wont work either. Now I don't know what character exactly that I have the position for.

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ActionScript 3.0 :: Randomize Game Display Different Characters

Jan 13, 2011

I've a question to ask regarding randomization using actionscript. Given a situation where you have different designed game characters and you would like to display different characters as the player replay/restart the game. How would you go about doing so?

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ActionScript 3.0 :: Animate A Characters Movement In A Game?

Dec 13, 2010

Im using Actionscript 3.0 and Adobe flash professional CS5 Im trying to animate a characters movement in a game im designing..Theres 8 differnt instances im going to use for the movement, I decided this upon studying NES zelda and finding his character only has 8 differnt instances for his general movement. See I want the graphics to be pixelated, just like the old games~ I like pixel games.

for example:Whenever I press the LEFT ARROW key I want two instances to switch back and forth between eachother to animate movement, and so I want it to keep doing that until movement is stopped~ as goes the same with the UP, DOWN, and RIGHT arrow keys.

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ActionScript 2.0 :: Mouse X Position To Control Movie Position?

Feb 1, 2006

Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).

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IDE :: Cursor Position Not Mouse Position In Input Text Box

Nov 12, 2009

I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.

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ActionScript 3.0 :: Display Random Game Characters As An Individual?

Jan 13, 2011

how to display random game characters as an individual using the code below:

var bearOne = new bearMC();var bearTwo = new bearMC_2();var bearThree = new bearMC_3();var characters:Array = new Array(bearOne,bearTwo,bearThree);
var mcChar:MovieClip=characters[int(Math.random()*3)];
addChild(mcChar);

Currently, I'm looking deeper.. Let's say if I'm displaying the characters in different parts say Head, Body and Arms, etc.. How do I make sure when I randomize the characters, the correct part of each character is displayed correctly? Instead of characterOne's head appear with characterTwo's Body and characterThree's Arms for example.

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ActionScript 2.0 :: Tween From One Position To Mouse Position?

Mar 28, 2010

tween from one position to mouse position

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ActionScript 3.0 :: Create A Tamagotchi Game Type Game?

Mar 28, 2012

im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:

Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {

[code]....

I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.

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ActionScript 2.0 :: Keyboard Movement - Get The Characters In Flash Game To Move Diagonally

May 7, 2005

I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:

[Code]...

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ActionScript 1/2 :: Focus On Mouse Position When Zooming Movie Clip Using Mouse Wheel?

Oct 29, 2009

I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.

I have this code...

function focusMousePosition(){    onMouseMove = function (){        Stage.width = _root._xmouse;        Stage.height = _root._ymouse;        updateAfterEvent();    }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){    focusMousePosition();    if (wheelNum > 0){        map._xscale *= 0.9;        map._yscale *= 0.9;    }else{        map._xscale *= 1.1;        map._yscale *= 1.1;    }}Mouse.addListener(mouseWheelListener);

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ActionScript 3.0 :: Slider Component - Arrow Keys Stop Controlling Game Characters

Mar 1, 2009

I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?

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ActionScript 3.0 :: Zoom To Mouse Position Using Mouse Wheel?

Mar 9, 2010

Code:

addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
Map.scaleX = Map.scaleX + event.delta*.01;
Map.scaleY = Map.scaleX;
}

The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:

Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
var matrix:Matrix = Map.transform.matrix;

[code]....

Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.

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ActionScript 3.0 :: Mouse Hovering - When The User Moves Mouse Down, More Text Appears From The Bottom And When Moves It Goes Back To The Original Position?

Apr 21, 2010

I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...

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ActionScript 2.0 :: Fighting Game Camera Angle Position

Oct 4, 2006

I am making a fighting game and I have made an attempt to make a kinda moving camera effect. Bascially two movieclips are inside a container movieclip. When one movieclip moves back the container scales down ( zooming out ) and when the two movieclips are close together the container mc zooms in. The containers _x is inbetween the two movieclips.

This is the best iv tried to explain it - sorry its probably hard to understand what im doing. Here is my attempt at doing it but its not very good i was wondering if anybody has got a better way of doing it.

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ActionScript 2.0 :: Shooter Game - Use AttachMovie ,how To Set Its Position On The Stage?

Mar 31, 2011

when you use attachMovie how do you set its position on the stage?

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