ActionScript 2.0 :: Create An Infinite Menu BUT Navigating Menu From Left To Right Using Drag Rather Than The Position Of The Mouse

Apr 1, 2011

I'm looking to create an infinate menu BUT navigating my menu from left to right using drag rather than the position of the mouse. If there's any links or tutorials around Pleeeeese let me know.

[Code]....

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i need to find a way to pause and start again from that same position the 'infinite menu' found here on kirupa URL...A friend of mine attempted to help me, and gave me some code to fiddle with. I did fiddle with it, but problem was, the code was for Flash MX 2004. So it didnt work on my MX. Here is the existing code i have, but doesn't function (i.e. works fine when control>Test Movie, but doesnt work when actual .swf from folder is opened)[code]

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I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.

Code:
stop();
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[code]....

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ActionScript Code:
var xcenter:Number=425;
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[code]......

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[code].....

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[Code]....

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onClipEvent (load)
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i did the tutorial but something is wrong cuz when i created my own little sliding thingy and i put my mouse so it slides left or right on the right side it cuts off a bit when going infinite.I think its something to do with the positioning of my menu because its not on x=0 its on x=120.8 and i was trying to work out how to fix it but i'm stuck...and when i move the menu to x=0 it works nicely.

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[Code].....

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Im using the infinite menu code from the tut.

The AS in the tut works fine in a stand-alone swf, but if you load it into another swf it wont work properly cuz it uses values like _ymouse<18

Those absolute values are not correct once the swf is loaded into a different sized movie.

What would you guys say is the best way to convert the code so that it would work when loaded?

If thought of changing every value to a target such as _root.MCinMAINmovie.CONTAINERmcFORinfiniteMENU._xm ouse>218 but this seems rather tedious... and it makes it hard to build code for something that needs to be a loaded swf and test it say before you have you main swf built.

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Code:
onClipEvent (load) {
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[Code]....

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Code:
//this is one of the code pieces I've been trying
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[code]....

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Alright, this is my problem; i need to find a way to pause and start again from that same position the 'infinite menu' found here on kirupa friend of mine attempted to and gave me some code to fiddle with. I did fiddle with it, but problem was, the code was for Flash MX 2004. So it didnt work on my MX. Here is the existing code i have, but doesn't function (i.e. works fine when control>Test Movie, but doesnt work when actual .swf from folder is opened)

cmdPause.onRelease = function() {
if (_root.Paused == true) {
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[code]....

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All i need to do is put a boundry for the infinite menu to stop at for the left and rightThis is my code from the tut:

[AS]
onClipEvent (load)
{

[code]....

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The AS in the tut works fine in a stand-alone swf, but if you load it into another swf it wont work properly cuz it uses values like _ymouse<18Those absolute values are not correct once the swf is loaded into a different sized movie.What would you guys say is the best way to convert the code so that it would work when loaded?If thought of changing everyvalue to a target such as _root.MCinMAINmovie.CONTAINERmcFORinfiniteMENU._xm ouse>218but this seems rather tedious... and it makes it hard to build code for something that needs to be a loaded swf and test it say before you have you main swf built.is there a better or easier way to do this?Heres the code for the infinite menu

Code:
onClipEvent (load) {
xcenter = _root._width/2;

[code].....

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I followed the infinite menu tut and it worked perefectly, how ever I'm trying to make a professional looking website and I don't want the scrolling to be obnoxious to the viewer (and I know jack crap about AS).

Is there a way I could get it to either work when the mouse is just on top of the .swf or to get it to work when the mouse is in proximity (within ~100px either way) of the .swf? Also, I'd like for the menu to reset and stay at x=0 y=0 when the it's not active..

Code:
onClipEvent (load)
{
xcenter=360;
speed=1/200;

[code]...

That's what I have from the tut for the movie obj.

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Since each article is pretty long, like news clippings, I don't think having this info in a flash pop-up box would work?

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