ActionScript 3.0 :: Shoot Game - Moving Arrow According To X Position Of Mouse
Feb 25, 2010
I am developing a game like this. [URL]. I just start this game And stuck in a problem. Moving arrow of game according mouse moveing like Given URL just check out. I know it is just a mathematical calculation. I have done according X position of mouse moving. But confuse something With Y position also. So I am not getting proper solution of X & Y position Both Togather.
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Jun 11, 2003
I have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
[Code]....
Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
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Sep 24, 2010
So I've set myself a little project to build a bowman game. Everythings working smashing until the math at the point where the computer needs to figure out the power and angle to shoot the arrow back at you. What I've been working off is my knowledge from applied-math classes in school. I've been using the following formula where g is gravity, t is time (this would be in frames for flash), sx is the distance between the players, u is the initial force of the arrow and a is the angle we need to find. With a bit of moving around to seperate the angle, this becomes For my AS3 this translates to:
[Code]...
What happens is that it always fires the projectile at a very low angle that doesnt change to match the correct circumstances and I can't figure out how to get around this. Changing the force doesnt make any difference and the program will need to get around changing distances between the player so this math is pretty necessary (I think). Any math heads out there know what I should change?
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Dec 5, 2011
I have a TargetCirlce_mc which moves on "y" axis from top to bottom. And I have an arrow_mc which is on x:100 & y:200. How can I shoot an arrow exactly on the registration point of the TargetCircle_mc (automatically) while it is exactly opposite to the arrow_mc?
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Sep 29, 2010
I have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:
[Code]....
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Dec 26, 2005
Is there any way in flash in which i can control the position of the mouse? i need to be able to reset the mouse to a predefined position, but when i do _xmouse=value nothing happens and if i am using mouse._hide and have a movieclip instead of the mouse and do mc._x=value the movie clip goes to my position but as soon as i move the mouse it goes back to the previous position... i need a way to control the ACTUAL "ms windows" position of the mouse ... maybe with Javascript?
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Jun 9, 2006
I'm creating a strip of 6 characters horizontally - 3 will fit on the screen at any one time, with the option to flick the mose left or right to scroll and see the rest. I'm after a tute that covers moving the mouse left and right, and shifting a movie clip in the opposite direction (only along the x axis), with easing, and depending how far from the center of the screen the cursor is.
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Jun 23, 2009
I've got this: [URL]
and need to add a function which changes position of those three mc's(myMC, myKulicka,myStin) to the center whenever the MouseMove stops. Thx for any advice
Used AS:
_root.onEnterFrame=function(){
if (startMoving==true){
myMC._rotation=_xmouse;
[Code].....
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Sep 9, 2005
How can we simulate this effect? (Letters moving with mouse position?)
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Aug 11, 2009
I'm creating a slideshow gallery in flash and am basically there now except for one bit...
have a look here [URL]
The slider at the bottom for the thumbnails moves ok but I want it to stop at the last slide. I
I can manage to code it based on the mc's _x value
i.e if (mc._x < -200){ //do nothing }
but this creates a dead stop and I want a gently slow down like if you were to navigate from thumb 8 back to 1.
all of my coding at the moment uses the mc's x value in relation to the mouse's distance.
The code I have currently set on the slider is:
Code:
onClipEvent (enterFrame) {
if((_root.slidesQTY>6)&&(_root._ymouse>460)){
if(this._x<0){
[Code]....
how I could add another if statement that doesn't halt the animation as it hits the last slide but creates a smooth slow down?
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Dec 16, 2009
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
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Oct 18, 2005
I want to create a sidescroller game in which the characters arm rotates according to the mouse position(for aiming). I am no stranger to flash, I've been using it for years.
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Apr 20, 2009
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat;
var tlc:TileList;[code]........
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Nov 18, 2003
how do you move an object around with the arrow keys.
But there's a catch.
I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa).
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Oct 12, 2005
can anyone take a look at this .fla, and tell me what code needs to be applied to the arrow buttons?
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Nov 18, 2003
I know this has been posted many times before but, how do you move an object around with the arrow keys.But there's a catch.I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa). Does anyone know how to do this?
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Aug 17, 2009
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
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Mar 2, 2010
How to make a symbol move with the arrow keys and wasd keys?
AS3 adobe CS4 premium
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Sep 13, 2009
I just made a new Flash project. It lets you move a Cube, with the arrow keys on the keyboard.
Code:
function hearKey(yourEvent:KeyboardEvent):void{
if (yourEvent.keyCode==Keyboard.RIGHT){
cube_mc.x+=5 };
if (yourEvent.keyCode==Keyboard.LEFT){
[Code] .....
It works perfectly fine, except for example: I press down the down key. It moves down (good so far). I keep pressing the down key down and also press the left key down. Now it moves left(not so good, I want it to move both left and down, how do I do that?) Now I release the left key but am still on the down key. Nothing happens....(I want it to then continue going down).
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Mar 10, 2010
Code:
Select allif (yellowball.hitTestObject(maze1)) {
stop(moveball);
gotoAndStop(2);
}
I am trying to do a simple script where the arrow keys move a ball around the screen and when it collides with maze1 the movie skips to frame 2. It says that the code is correct, but it doesn't work.
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Jan 23, 2003
Here's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
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Apr 9, 2010
Currently when sorting in a flex grid, the sort arrow that shows whether the column is sorted ascending or descending is right aligned to the column. Is there anyway to change the position of the sort arrow, such as applying padding?
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May i know you to use hit tests? My idea is to make a maze game controllable with arrow keys
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I am a beginner to flash gaming. I am making a platform game, but can not reverse my character when he goes backwards. This is my code for left and right: if (Key.isDown(Key.RIGHT)) {_x += speed;} if (Key.isDown(Key.LEFT)) {_x -= speed;} How Can I reverse it so when it goes LEFT, the character turns all the way around?
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Aug 21, 2004
i'm building a menu that has an arrow that eases to the spot of the sub menu when u mouse over it. i did it very easily.but what i want to do now is when the user roll out of a sub menu the arrow eases to it's original position.so far all my tries faild...the arrows starts "freaking out"...
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Nov 30, 2011
How do you rotate objects 45 degrees using arrow keys for making a pacman game?
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Mar 1, 2009
I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?
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Apr 22, 2007
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
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Apr 6, 2009
This is a fairly simple problem, yet I can't make it work. I have an arrow-shaped mc, and I want it to rotate, constantly, so it points at the mouse.
this is what i do every frame:vectorArrow.rotation = Math2.radsToDegs(Math.atan(-(root.mouseY - y)/ (root.mouseX - x) ) );
what happens is that it rotates strangely. It doesnt rotate fully, let alone point to the mouse. I've also tried someone elses code:
[Code]...
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Feb 1, 2006
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
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