ActionScript 2.0 :: Moving A Mc With Arrow Buttons?
Oct 12, 2005can anyone take a look at this .fla, and tell me what code needs to be applied to the arrow buttons?
View 7 Repliescan anyone take a look at this .fla, and tell me what code needs to be applied to the arrow buttons?
View 7 Replieshow do you move an object around with the arrow keys.
But there's a catch.
I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa).
I know this has been posted many times before but, how do you move an object around with the arrow keys.But there's a catch.I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa). Does anyone know how to do this?
View 4 Repliesi got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
How to make a symbol move with the arrow keys and wasd keys?
AS3 adobe CS4 premium
I just made a new Flash project. It lets you move a Cube, with the arrow keys on the keyboard.
Code:
function hearKey(yourEvent:KeyboardEvent):void{
if (yourEvent.keyCode==Keyboard.RIGHT){
cube_mc.x+=5 };
if (yourEvent.keyCode==Keyboard.LEFT){
[Code] .....
It works perfectly fine, except for example: I press down the down key. It moves down (good so far). I keep pressing the down key down and also press the left key down. Now it moves left(not so good, I want it to move both left and down, how do I do that?) Now I release the left key but am still on the down key. Nothing happens....(I want it to then continue going down).
Code:
Select allif (yellowball.hitTestObject(maze1)) {
stop(moveball);
gotoAndStop(2);
}
I am trying to do a simple script where the arrow keys move a ball around the screen and when it collides with maze1 the movie skips to frame 2. It says that the code is correct, but it doesn't work.
I am developing a game like this. [URL]. I just start this game And stuck in a problem. Moving arrow of game according mouse moveing like Given URL just check out. I know it is just a mathematical calculation. I have done according X position of mouse moving. But confuse something With Y position also. So I am not getting proper solution of X & Y position Both Togather.
View 2 RepliesHere's my situation, I'm making a stick fighting game, where this stick figure fights others. I have the basic moves done inside a mc. I just tried to use Kirupa's tutorial on how to animate that bug with the keyboard arrow keys, but it didn't work. It moved the whole screen. All I want to do, is when you press the left or right arrow keys, the movements (the mc's name) move to the left/right. I attached the .fla. The basic controls are the left arrow animates it left, the right animates it right, and the enter key makes him punch.
View 1 Replieswhat i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
View 11 RepliesI have three separate movie clips on the stage, while the mouse is over any movie clip I want the arrow keys (up,down,left,right) to navigate through the frames of that movieclip. The following code only seems to partially work. When I interact with a button on a movieclip the arrow keys only advance to the next or previous frame of the movie clip and then no longer work.
[Code]...
I've got arrow buttons and a movie clip on my stage. I have an event listener for each arrow button for a MOUSE_OVER event that calls a handler function in my movie clip. The handler functions just call prevFrame(); or nextFrame(); What I want to happen is that the movie clip continues to play forward or backward as long as the mouse is over the appropriate arrow button.
Stage Code:
leftArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goLeft);
rightArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goRight);
Movie Clip Code:
function goRight(event:MouseEvent):void{
this.nextFrame();
}
[code]....
I'm not sure if MOUSE_OVER is the correct way to do this if I want the function to continue as the mouse even only happens once.
To move the MC, using arrow keys I used the following and it worked:
var timer:Timer;
var direct:String;
initStage();
[Code].....
I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out.
It's just a simple navigation thing, with a strip of thumbnails that gets moved left and right with arrows that load a larger picture when each thumbnail is clicked. Basically I would like to move the strip of thumbnails across when you click the arrows, and then when you click a thumbnail it loads the full size image above the strip. This is my thought process for each thing that needs to be scripted.
For the arrow function:
- The arrow buttons need to tell the movieclip to move to the relevant frame WITHIN the movieclip where I have included the tween to the next set of thumbnails. I tried scripting this on the button itself as well as on the first frame of the actions layer and I couldn't get either to work.
- I initially had the buttons within the movieclip because then I could control when there is a left and right button, or just a right button or just a left button (i.e., still more pics to view, you can go back to the previous set of pics or onto the next set of pics, or you've reached the end of the row of thumbnails) but I couldn't get my button to do anything when it was inside the same movieclip as the thumbnail rows. I would prefer to have the buttons work inside the movieclip for the reason described.
For the thumbnail function:
- The problem here, I think, is that I have buttons within a movieclip that I am trying to get to load something to the stage. Here, I tried to add the script to the button within the movieclip as well as the first frame of the sctions layer but again that didn't work either.
- Another important function is going to be removing whatever is on the stage when you click another thumbnail. I guess each image could just keep loading on top of the previous image but won't that cause a problem with the depth of your layers?
I have a panorama which I've coded to move back and forth horizontally when I press the arrow keys. I'm trying to get some buttons to sit at designated points across the panorama.I'm having trouble getting them to stick at the right places, though, instead of roaming around. Right now, I'm focusing on Norris_btn (although Annenberg_btn doesn't work right now either), which starts out in the right position (all the way at the far left of the panorama, which is 10061 px wide). However, if I scroll all the way to the right and then try and go back to the left, Norris_btn appears in the wrong place. Here is my code:
Code: Select allconst PANWIDTH:Number=10061
const STAGEWIDTH:Number=650
const KEYWIDTH:Number=40
[code].....
I have 3 buttons in my movie and description for each button in the right side box like in the diagram.
bt_about, bt_profile, bt_contact
Now when I click on about - the about button should move from the stage and profile and contact button should move to the first and second place with an easing movement.
Same in case I click on profile - the profile should move out of the stage and other 2 buttons should come to the first and second position with an easing movement.
I tried this with creating number of movie clips with each possibilities etc.. but it is not going to happen...
the part i am trying to create is the non-moving buttons. when u click on it, it brings the content up and when u click on the icon it goes back to the carosel (rotating menu) how do i create that?bascially it should do the same action as the carousel buttons do.i have already created the carousel and the text buttons but i just th linking the text buttons to the content, the content is inside a movieclip.
View 9 RepliesI'm currently working on a GUI design and for the options, instead of a slider I want a movie clip that fills 5 boxes or empties the boxes when i hit the plus or minus buttons I've made. I created a movie clip called bars which has 6 frames. Then I made an addbar button and a subbar button. I then created a movieclip with all three items inside of it called gauge. I set the actionscript to the gauge movie clip. This is what code I have in currently. When I play the swf the boxes remains empty and will not move through the movie clip of bars like I want.
guage.jpg (23.8 KiB) Viewed 231 times
I have a problem about my scriptI am doing a image slide which moves from right side of the screen to the left side of the screen at all time. The Slide is about 1000 pixel, within the Image Strip I have 5 images that are buttons. I want to be able click on the image and make the slide to stop.
//In the strip moive clip I have:
onClipEvent(enterFrame){
this._x -= 5;
[code].....
I am designing a site with four "pages" each page is on a different frame of the same timeline. I have four navigational buttons for each frame. I have a movieclip in the shape of a small triangle that indicates which button has been pressed. On the initial load of the site the arrow(triangle) is not shown on the "home" page. I would like for the arrowmc to show under the button that is pressed, then when another button is pressed the arrowmc would slide under that button. Say I press button A then button D the arrowmc would slide horizontally underneath button D. I think I need a function call for each onPress event but telling the movieclip which button to slide under is what is stumping me.
View 1 Repliesi'm new to these forums and relatively new to AS3 so bare with me basically i have designed a 360degree flash applications using a movieclip that pans a panoramic photo when the mouse moves left or right. I am now having trouble fixing buttons onto the correct place in the scrolling 360 clip because i can't fix the buttons to a specific point (x + y) on the image itself.
View 2 RepliesI have created a button which contains a movie for each county, when a user rolls over it pops out and displays a list of names. The problem I have is each button is on a layer and when you roll over the bottom button it's hidden below the others. Is there a script to bring each layer to the front automatically? I'm new to flash so if possible could you please explain in layman's terms.
View 6 RepliesI am doing a project at school which is based on google street veiw for the inside of school to enable people to have a look around the school online,I have succesfully managed to make a UI and put a 360 degree panorama of the corridors in school behind it which you can drag and drop left and right, which then loops around to the beginning when you reach the end of the panorama.My problem is that I want buttons on the doors of the corridor that you can click on to get a veiw of inside the room, but since the background is movable I need all of the buttons to move with the corridor,.
View 3 RepliesI'm somewhat stuck in a project that I have to deliver next Friday. Thing is... I've got to code a webpage like The Killers Band webpage with a panoramic picture moving according to your mouse movements.
I've tried several things already, but I had no success yet. (Everything must be coded in AS2.0, and I'm using Flash CS3 to cover the project).
All I have is the panoramic picture, which I might be able to upload if you ask me to.
Additional info:
I've already converted the background picture into a movie clip symbol. Also, if I ever have to send the picture to anyone, I'll send it as a Private Message, since I can't post links yet.
I'm using Adobe Flash CS3 / ActionScript 2 to develop a site, the relevant part of which can be seen at [URL] The black boxes underneath the 2x4 grid of icons are placeholder graphics for left and right arrows which move the icons above to the left and right. The left and right buttons work, after a fashion, but I'm having difficulty controlling the motion. As each button is pressed, I want to reveal one more layer of icons, and have the scrolling stop when the end of the list is reached. At the moment, one can use the buttons to scroll the icons off the screen.
Secondly, if the left / right buttons are clicked in very quick succession, the icons above do not display correctly - they're no longer centred in the mask above. Is it possible to have the buttons 'ignore' any clicks whilst the icons above are moving, thus ensuring that the icons always display correctly? Finally, is it possible to have the left/right button disappear as appropriate when the left/right hand end of the menu is reached? Here's the code I've been using to control the motion:
[Code]....
[flash 8]
[URL]
I make your object move with your tutorial,but Icant move my own object,
Bonjour my friends, I have just gotten my hands on Adobe Flash CS4 and while I am rather please with my own ability to use the tools, as I've taken several vector art classes at my local community collage, I simply can't seem to get my head around the Actionscript part, while I completely understand it's purpose and capabilities, and have actually looked at several of the tutorials on this board, I still find myself with many questions.Chief among which would be...Is there a way to make an object move vertically a certain amount, each time you click a button, while preventing it from moving farther than a maximum number?- I looked for something like this in the tutorials, my aim simply being to create a sort of scrolling text box via masks and buttons, but all the tutorials were either far too complicated or required vast set up that would require me to take several steps back from my current location.
Also, is there a way to make the animation start on a frame other than frame one?- It was my understanding that one could simply put in a gotoAndPlay(#); code on frame one and that should cause it to go to and play from whatever frame you specify but that seems to be incorrect as it hasn't worked. Other questions I have include..Is there a method by which one could create a sort of slid show, within another scene? IE you're at scene X and you click a button, and a picture that is part of, but not all of, scene X changes to something else, while the rest remains the same.
Basically I have button contained in a movie clip (scroller), I want to be able to drag the button up and down and get this to move some dynamic text. If you want to have a look at the fla: [URL].
Code:
on(press){
_root.nFlag = true
}on(release){
_root.nFlag = false
}
And this code for the mc:
onClipEvent(enterFrame){
if(_root.nFlag){
if(_root._ymouse <= 400 && _root._ymouse >= 0){
this._y = _root._ymouse
}}}
My problem is that this only moves the button up and down, and doesn't move the dynamic text. Plus when the mc is named scroller it seems to conflict with code and moving the button doesn't work.
I have seen instruction on event listeners to get a button to go to a URL or to make a movie pause and whatnot, but what I'm not finding is instruction on how to write the AS3 for a button that simply moves you to a new page within the site itself. Also, if it's a "goto" script, the page that I want it to go to, does that have to be a new scene? If so, how do I merge two scenes together? Essentially, you can look here for what I am trying to accomplish. [URL]
What we want to happen is when let's say the direct marketing button is clicked, we want the other buttons to slide offscreen the way they slid on screen and then a new set of buttons pertaining to the direct marketing will appear at the bottom the way the original buttons appeared at the beginning. Do I need to make these buttons sliding away and a new set of buttons sliding in on a new scene? How do I link the scenes together?
I'm trying to create a portfolio website, and I want my picture strip to move in and then become buttons. I have made them buttons, but once the strip stops moving I keep getting this message.
[Code]...