ActionScript 3.0 :: Starting Off Frame One \ & Moving An Object With Buttons?
Feb 2, 2009
Bonjour my friends, I have just gotten my hands on Adobe Flash CS4 and while I am rather please with my own ability to use the tools, as I've taken several vector art classes at my local community collage, I simply can't seem to get my head around the Actionscript part, while I completely understand it's purpose and capabilities, and have actually looked at several of the tutorials on this board, I still find myself with many questions.Chief among which would be...Is there a way to make an object move vertically a certain amount, each time you click a button, while preventing it from moving farther than a maximum number?- I looked for something like this in the tutorials, my aim simply being to create a sort of scrolling text box via masks and buttons, but all the tutorials were either far too complicated or required vast set up that would require me to take several steps back from my current location.
Also, is there a way to make the animation start on a frame other than frame one?- It was my understanding that one could simply put in a gotoAndPlay(#); code on frame one and that should cause it to go to and play from whatever frame you specify but that seems to be incorrect as it hasn't worked. Other questions I have include..Is there a method by which one could create a sort of slid show, within another scene? IE you're at scene X and you click a button, and a picture that is part of, but not all of, scene X changes to something else, while the rest remains the same.
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
Is there any way to make a movie clip start at a frame other than 1? I know with graphics it's simple, but with MCs I'm not sure. If possible, I'd like to do it without code, but if that's the only way to do it, I'd like to know that way too.
I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?
I created an AS file and used it as a class, inside it I called buttons and slideshow images. After that I decided to create an intro by moving the timeline. My problem is that all the objects are displayed from the very first frame, is there a way to make the entire class start after certain frame? Code for reference:
but how can i load an external swf into a movieclip, but i want that external swf would start on frame 10 (for example), instead on frame 1.
I have this external swf loading to movieclip1, and there's a button that makes the same external swf to load to movieclip2, but now i want it to load and start on frame 10...
I'm working on an assignment for a Flash Game Programming class (1 of 2) where I have to take a pre-made animation, add start and stop buttons to it, and use AS3 to make those buttons work. I got the buttons on the .fla, but I'm having a heck of a time stopping the animation using the stop button (I haven't even done the start button yet). This course is an independent study so I'm not being "taught" anything by the instructor. I have to find the answers myself. I've asked said instructor, my former AS instructor, and several computer lab monitors for help and we cannot get the animation to work correctly. There are compile errors that come up that really make no sense. This is my last resort in regards to this assignment!
Assign1WalkCycle
Code: function onTimerStart(evt:TimerEvent):void { play(); }
I am trying to make a feed backbox for visitors on my website. I have made the editable text field and scroll bar and set all of my preferences, but when the typing reaches the border on the right of the text field it just continues to type further horizontaly. I can start a new line by pressing enter but I would like it to start a new line on its own when it reaches the boundary.
I'm making a platform game at the moment with each levelinside a frame. For the background music I was going to embed thesound sound file in the library and whenever the app moves to a newframe on the timeline new music will play. It needs to be on eachframe as each level of the application is a frame itself.So for example
Frame 2 = Level 1 Plays, BackgroundMusic runs Frame 3 = Level 2 Plays, Stop Music 1, and Play BackgroundMusic2
I am using levels for this project to allow transparency transitions between swf files as they load. I created two variables:levelvar=5;removevar=(levelvar - 2)The external swf files load into _level0.levelvar and removevar prevent the root file from unloading. All is well except on one button I want it to load the swf at a particular frame. I tried this:
I have a problem with a project using the FLVPlayback component (the Flash CS4 version) and FMS 3.
Playing back a video works fine. When the video is finished, I hide the FLVPlayback component.
But if I have to play the same video again, the video does not immediately start from the beginning. I see a glitch with the frame the user last stopped on (whether it stopped at the end or wherever in the middle). It never re-starts from the beginning right away.
I have tried different approches to solving the issue:
- tried seekSeconds(0) - tried autoRewind = "true" - a combination of both - nulling out the stream source (result in a Runtime error) then setting it again
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.URL...Anyone have any actionscript that could generate such an effect?
Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.Anyone have any actionscript that could generate such an effect?
I making an animation for a preloader.In the animation, a 'line' draws a picuture.There are many lines,and I would like a mask to follow the lines so that it appears that they are being drawn.There are so many that it would be difficult to do this manually by moving a mask frame by frame with motion tweens.
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
Alright, so I've been struggling with this one since last night. When I create a new object (a new unit), and draw it to the screen (Flash does all the work there), the point at which it's first placed is considered its origin. That is, getX and getY will return the distance from that point... Why is that? Or how can I stop this?
i have an if statement, an object will go to a new frame if multiple buttons are pressed
PHP Code:[code].....
now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?
I am making a project and using XML to bring in the data externally. However i have ran into a little snag. My code to query the XML works, but if i don't start with the first button, the rest of the buttons dont work.
If i click on the first button which takes you to a new frame and loads in the XML data into a text area the rest of the buttons will work and go the frame they are supposed to and work as intended.
However if i do not click on the first button first, the button will take you to the frame that it is supposed to take you to but the XML does not load.
The buttons are on a grid and are supposed to be clicked in any order and bring open the right information, which is why this is a problem.
here is the code that is on the second frame. All the other frames look just like this one but with the names changed to fit the names of the buttons.
Quote:
//this makes the xml request var jeapordy_xml:XML; var xmlReq:URLRequest = new URLRequest("Jeapordy.xml"); var xmlLoader:URLLoader = new URLLoader();
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true); var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
I have a panorama which I've coded to move back and forth horizontally when I press the arrow keys. I'm trying to get some buttons to sit at designated points across the panorama.I'm having trouble getting them to stick at the right places, though, instead of roaming around. Right now, I'm focusing on Norris_btn (although Annenberg_btn doesn't work right now either), which starts out in the right position (all the way at the far left of the panorama, which is 10061 px wide). However, if I scroll all the way to the right and then try and go back to the left, Norris_btn appears in the wrong place. Here is my code:
I have 3 buttons in my movie and description for each button in the right side box like in the diagram.
bt_about, bt_profile, bt_contact
Now when I click on about - the about button should move from the stage and profile and contact button should move to the first and second place with an easing movement.
Same in case I click on profile - the profile should move out of the stage and other 2 buttons should come to the first and second position with an easing movement.
I tried this with creating number of movie clips with each possibilities etc.. but it is not going to happen...
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
the part i am trying to create is the non-moving buttons. when u click on it, it brings the content up and when u click on the icon it goes back to the carosel (rotating menu) how do i create that?bascially it should do the same action as the carousel buttons do.i have already created the carousel and the text buttons but i just th linking the text buttons to the content, the content is inside a movieclip.