CS3 : Starting MC Frame Other Than 1?
May 19, 2011
Is there any way to make a movie clip start at a frame other than 1? I know with graphics it's simple, but with MCs I'm not sure. If possible, I'd like to do it without code, but if that's the only way to do it, I'd like to know that way too.
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Oct 9, 2008
I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?
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Nov 11, 2011
I created an AS file and used it as a class, inside it I called buttons and slideshow images. After that I decided to create an intro by moving the timeline. My problem is that all the objects are displayed from the very first frame, is there a way to make the entire class start after certain frame? Code for reference:
[Code]...
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Oct 19, 2006
but how can i load an external swf into a movieclip, but i want that external swf would start on frame 10 (for example), instead on frame 1.
I have this external swf loading to movieclip1, and there's a button that makes the same external swf to load to movieclip2, but now i want it to load and start on frame 10...
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Nov 30, 2008
I'm making a platform game at the moment with each levelinside a frame. For the background music I was going to embed thesound sound file in the library and whenever the app moves to a newframe on the timeline new music will play. It needs to be on eachframe as each level of the application is a frame itself.So for example
Frame 2 = Level 1 Plays, BackgroundMusic runs
Frame 3 = Level 2 Plays, Stop Music 1, and Play
BackgroundMusic2
[code]........
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Oct 26, 2011
in normal swf files, usually it plays from frame 1 till the end and then loop...
is it possible to use javascripts/any script to make it start play from, e.g. frame 10?
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Jan 15, 2009
I am using levels for this project to allow transparency transitions between swf files as they load. I created two variables:levelvar=5;removevar=(levelvar - 2)The external swf files load into _level0.levelvar and removevar prevent the root file from unloading. All is well except on one button I want it to load the swf at a particular frame. I tried this:
button.onRelease = function() {
loadMovieNum("contact.swf", _level0.levelvar);
gotoAndPlay ("_level0.levelvar" 52);
[code].....
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Oct 29, 2009
I have a problem with a project using the FLVPlayback component (the Flash CS4 version) and FMS 3.
Playing back a video works fine. When the video is finished, I hide the FLVPlayback component.
But if I have to play the same video again, the video does not immediately start from the beginning. I see a glitch with the frame the user last stopped on (whether it stopped at the end or wherever in the middle). It never re-starts from the beginning right away.
I have tried different approches to solving the issue:
- tried seekSeconds(0) - tried autoRewind = "true"
- a combination of both
- nulling out the stream source (result in a Runtime error) then setting it again
To no avail.
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Feb 2, 2009
Bonjour my friends, I have just gotten my hands on Adobe Flash CS4 and while I am rather please with my own ability to use the tools, as I've taken several vector art classes at my local community collage, I simply can't seem to get my head around the Actionscript part, while I completely understand it's purpose and capabilities, and have actually looked at several of the tutorials on this board, I still find myself with many questions.Chief among which would be...Is there a way to make an object move vertically a certain amount, each time you click a button, while preventing it from moving farther than a maximum number?- I looked for something like this in the tutorials, my aim simply being to create a sort of scrolling text box via masks and buttons, but all the tutorials were either far too complicated or required vast set up that would require me to take several steps back from my current location.
Also, is there a way to make the animation start on a frame other than frame one?- It was my understanding that one could simply put in a gotoAndPlay(#); code on frame one and that should cause it to go to and play from whatever frame you specify but that seems to be incorrect as it hasn't worked. Other questions I have include..Is there a method by which one could create a sort of slid show, within another scene? IE you're at scene X and you click a button, and a picture that is part of, but not all of, scene X changes to something else, while the rest remains the same.
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Jan 13, 2009
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
[URL]
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Jan 24, 2009
Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.URL...Anyone have any actionscript that could generate such an effect?
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Jan 24, 2009
Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.Anyone have any actionscript that could generate such an effect?
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Feb 14, 2012
Alright, so I've been struggling with this one since last night. When I create a new object (a new unit), and draw it to the screen (Flash does all the work there), the point at which it's first placed is considered its origin. That is, getX and getY will return the distance from that point... Why is that? Or how can I stop this?
[Code]...
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Nov 4, 2003
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
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Nov 26, 2010
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
Actionscript Code:
shellNo = 0;function shellEject(){shell_holder.attachMovie("shellAnim", shellNo, shellNo);shellNo++;}
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
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Aug 5, 2009
I can't seem to get around my video and audio files starting when I arrive at the page. I'm even using some example code with start and stop buttons. This is in CS4 Flash. I expect it's because the ActionScript is in the wrong place because when I run the movie it flashes through all of the pages on the site without stopping at the home page. Is there some generic code that will allow me to simply swap out the name of the video or audio file I want to start. If there is, do I need to locate it on its own layer at the top of the timeline?
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Sep 11, 2009
I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
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Nov 25, 2010
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
shellNo = 0;
function shellEject(){
shell_holder.attachMovie("shellAnim", shellNo, shellNo);
shellNo++;
}
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the side of it whereever it goes.
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Aug 5, 2011
We have a set of FMS's deployed on Amazon's EC2. One of the things we want to be able to do is automatically detect when we should start up another FMS instance. To do that, I've been looking for metrics I could measure on the local FMS box to help me identify "transition" points, e.g., when we should add capacity or remove excess capacity.
I ran some load testing to find out where the capacity limits of a particular box, but ran into a couple of problems[code]...
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Sep 22, 2011
i have a text area that can be swiped using a touchevent....
var myText:TextField = new TextField();
myText.width = 300;
myText.x = 0;
[code].....
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Dec 15, 2009
Figuring out Public, Private, Internal, Protected for every variable in even a basic banner is a lot for me to figure out. Defining permissions of movieclips is totally new to me. Personally, I could truly care-a-less as I don't build apps. I work in smaller media. But I need to do things right for stuff to work fast when clients want changes every 5 minutes.What's good to use starting out so I don't trip all over myself with errors?Is there a general rule of thumb for a least path of resistance? I'm thinking I should just make everything public (or what I used to know as global) unless something "bad" happens.
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Nov 9, 2010
i've got a timer that at the moment starts at zero and goes on forever. It is also visable on stage. What I want to know is how can I get it so the timer starts at 2:00 and continues down to zero?
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Jun 27, 2009
[URL]
You don't have to understand anything the problem is into the intro. It is quite simple but I don't really know how to fix it. The problem is the movie in the first page start before it totally loaded so depending of your connection and your cpu in doesn't start at the begin.
I want to fix that.
Here's my structure.
I have a swf which load the "template" which load another swf which load the movie
index.swf (preloader)--->base.swf--->preloader2.swf---->movie.swf
I think that the only thing you need is the code of the preloader
Code:
//code for the preloader and loader element
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
[Code]....
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Nov 26, 2010
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
[Code]...
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
View 1 Replies
Jul 18, 2004
I've begun playing with Flash and XML Socket Servers and I thought I started taking to it easy, but now I'm running into some problems and I'm a bit confused! I was able to connect and disconnect to a socket server I wrote and Unity but I seem to be having problems sending and/or recieveing data.I wrote a small amount of code to try it out:
var server:XMLSocket = new XMLSocket();
server.connect("66.194.238.241",10000);
server.onConnect = function(success:Boolean) {[code].....
It seems to be connecting fine but when I click and I try my send.
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Oct 19, 2009
Currently I've got 2 of the same movie clip. both containing an flvplayback component. One of them has a heavy blur effect, one of them doesn't. The blurred one is the 'reflection' of the other one, but the problem is they don't load at exactly the same time alot of the time. Is there any simple code that will make one wait for the other to load? You can see it here... [URL].
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Dec 22, 2009
I have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
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Sep 2, 2011
In the transitional stage to AS3, I have 2 MovieClips onstage both with a short animation in them. MovieClip2 has the stop(); on its first frame. When movieClip1 gets to the end of its timeline I want it to start movieClip2 playing.
parent.movieClip2.gotoAndPlay(2); doesn't work.
Do I need evenetlisteners or something?
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Apr 18, 2009
I have the below code changing the y and height properties an mc instance (l_mc). What I am having trouble doing is detecting when the tweened y property is finished, then starting a y property tween of a diff. object (r_mc). I seem to get a big delay (even when I remove the height tween). Is there any way to detect when the tweened y (or any prop.) property has finished, without a delay, and start another animation?
var twMover1:Tween;
var twMover2:Tween;
lt_btn.addEventListener(MouseEvent.ROLL_OVER, expanding);
lt_btn.addEventListener(MouseEvent.ROLL_OUT, condensing);
rt_btn.addEventListener(MouseEvent.CLICK, leftClick);
function expanding(e:MouseEvent):void {
[Code] .....
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Jul 8, 2009
I am wanting to create a website that uses flash elements to show my portfolio/ resume/ contact information.it worries me because I look at these professionally done flash sites and I honestly have no idea how to make mine look even close to that!
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