We have a set of FMS's deployed on Amazon's EC2. One of the things we want to be able to do is automatically detect when we should start up another FMS instance. To do that, I've been looking for metrics I could measure on the local FMS box to help me identify "transition" points, e.g., when we should add capacity or remove excess capacity.
I ran some load testing to find out where the capacity limits of a particular box, but ran into a couple of problems[code]...
overloaded constructor method is there in flash? Iam trying the following code but it is giving error like this "A class must have only one constructor."
Code:
function Login(userName:String, userPassword:String) { this.userName = userName; this.userPassword = userPassword;
Is there any way to make a movie clip start at a frame other than 1? I know with graphics it's simple, but with MCs I'm not sure. If possible, I'd like to do it without code, but if that's the only way to do it, I'd like to know that way too.
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
I can't seem to get around my video and audio files starting when I arrive at the page. I'm even using some example code with start and stop buttons. This is in CS4 Flash. I expect it's because the ActionScript is in the wrong place because when I run the movie it flashes through all of the pages on the site without stopping at the home page. Is there some generic code that will allow me to simply swap out the name of the video or audio file I want to start. If there is, do I need to locate it on its own layer at the top of the timeline?
I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
shellNo = 0; function shellEject(){ shell_holder.attachMovie("shellAnim", shellNo, shellNo); shellNo++; }
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the side of it whereever it goes.
Figuring out Public, Private, Internal, Protected for every variable in even a basic banner is a lot for me to figure out. Defining permissions of movieclips is totally new to me. Personally, I could truly care-a-less as I don't build apps. I work in smaller media. But I need to do things right for stuff to work fast when clients want changes every 5 minutes.What's good to use starting out so I don't trip all over myself with errors?Is there a general rule of thumb for a least path of resistance? I'm thinking I should just make everything public (or what I used to know as global) unless something "bad" happens.
i've got a timer that at the moment starts at zero and goes on forever. It is also visable on stage. What I want to know is how can I get it so the timer starts at 2:00 and continues down to zero?
You don't have to understand anything the problem is into the intro. It is quite simple but I don't really know how to fix it. The problem is the movie in the first page start before it totally loaded so depending of your connection and your cpu in doesn't start at the begin.
I want to fix that.
Here's my structure.
I have a swf which load the "template" which load another swf which load the movie
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
[Code]...
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
I've begun playing with Flash and XML Socket Servers and I thought I started taking to it easy, but now I'm running into some problems and I'm a bit confused! I was able to connect and disconnect to a socket server I wrote and Unity but I seem to be having problems sending and/or recieveing data.I wrote a small amount of code to try it out:
var server:XMLSocket = new XMLSocket(); server.connect("66.194.238.241",10000); server.onConnect = function(success:Boolean) {[code].....
It seems to be connecting fine but when I click and I try my send.
Currently I've got 2 of the same movie clip. both containing an flvplayback component. One of them has a heavy blur effect, one of them doesn't. The blurred one is the 'reflection' of the other one, but the problem is they don't load at exactly the same time alot of the time. Is there any simple code that will make one wait for the other to load? You can see it here... [URL].
I have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
In the transitional stage to AS3, I have 2 MovieClips onstage both with a short animation in them. MovieClip2 has the stop(); on its first frame. When movieClip1 gets to the end of its timeline I want it to start movieClip2 playing. parent.movieClip2.gotoAndPlay(2); doesn't work. Do I need evenetlisteners or something?
I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?
I have the below code changing the y and height properties an mc instance (l_mc). What I am having trouble doing is detecting when the tweened y property is finished, then starting a y property tween of a diff. object (r_mc). I seem to get a big delay (even when I remove the height tween). Is there any way to detect when the tweened y (or any prop.) property has finished, without a delay, and start another animation?
var twMover1:Tween; var twMover2:Tween; lt_btn.addEventListener(MouseEvent.ROLL_OVER, expanding); lt_btn.addEventListener(MouseEvent.ROLL_OUT, condensing); rt_btn.addEventListener(MouseEvent.CLICK, leftClick); function expanding(e:MouseEvent):void { [Code] .....
I am wanting to create a website that uses flash elements to show my portfolio/ resume/ contact information.it worries me because I look at these professionally done flash sites and I honestly have no idea how to make mine look even close to that!
im doing something for a school project. what i need to do now, is making a movieclip automaticly start and overlap the rest of the frames, after 4 specific other clips are done with playing (no matter in what order).
Is it possible to change the starting value on an axis for a chart in Flex 3.4? For example, rather than the y axis starting at 0, have it start at 50.
I have buttons with id's button1, button2, button3, etc.
I have a for loop that i need to loop starting with a number and i need to enable buttons based on my loop. I need help taking my string button1 and making that the id "button1" so i can use the button property's.
I created an AS file and used it as a class, inside it I called buttons and slideshow images. After that I decided to create an intro by moving the timeline. My problem is that all the objects are displayed from the very first frame, is there a way to make the entire class start after certain frame? Code for reference:
var LevelCode:Array = [10,20,30,40,50,60,70,80,...,990,1000]; var Piece0:Timer = new Timer(50, LevelCode[0]); var Piece1:Timer = new Timer(50, LevelCode[1]); ... var Piece98:Timer = new Timer(50, LevelCode[98]); var Piece99:Timer = new Timer(50, LevelCode[99]);
I want to start Piece0 timer, Piece1 timer, etc., at the same time. I tried Piece0+Piece1.start();, but it did not work.
This is a navigation menu at the top of my site. I had it working then I changed some of the menus now it won't even load
[URL]
//vatiables var home:URLRequest = new URLRequest("index.html"); var portfolio:URLRequest = new URLRequest("portfolio.html"); var portfolio_illustration:URLRequest = new
I have a video that I don't want the beginning of, I know how to set the Cue Points but I am not very familiar with ActionScript 3.0 and would like to learn some code to start my video out at a cue point so I can put this video inside another flash video.
but how can i load an external swf into a movieclip, but i want that external swf would start on frame 10 (for example), instead on frame 1.
I have this external swf loading to movieclip1, and there's a button that makes the same external swf to load to movieclip2, but now i want it to load and start on frame 10...