ActionScript 2.0 :: Moving MC According To Horizontal - Mouse Position
Jun 9, 2006
I'm creating a strip of 6 characters horizontally - 3 will fit on the screen at any one time, with the option to flick the mose left or right to scroll and see the rest. I'm after a tute that covers moving the mouse left and right, and shifting a movie clip in the opposite direction (only along the x axis), with easing, and depending how far from the center of the screen the cursor is.
I'm trying to recreate a javascript version of the site [URL] which is in flash.
Currently I've already done up the basic layout, which is a simple horizontal container containing divs. You can see the code here [URL]
I'm thinking to set a handler for mousemove event, but I'm not sure how to do the math behind the container's left position in relation to the mouse's x position for the scrolling part.
I have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:
Is there any way in flash in which i can control the position of the mouse? i need to be able to reset the mouse to a predefined position, but when i do _xmouse=value nothing happens and if i am using mouse._hide and have a movieclip instead of the mouse and do mc._x=value the movie clip goes to my position but as soon as i move the mouse it goes back to the previous position... i need a way to control the ACTUAL "ms windows" position of the mouse ... maybe with Javascript?
and need to add a function which changes position of those three mc's(myMC, myKulicka,myStin) to the center whenever the MouseMove stops. Thx for any advice
Used AS:
_root.onEnterFrame=function(){ if (startMoving==true){ myMC._rotation=_xmouse;
I am developing a game like this. [URL]. I just start this game And stuck in a problem. Moving arrow of game according mouse moveing like Given URL just check out. I know it is just a mathematical calculation. I have done according X position of mouse moving. But confuse something With Y position also. So I am not getting proper solution of X & Y position Both Togather.
I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat; var tlc:TileList;[code]........
I have a movieclip that I am moving behind a mask to achieve a panning effect. I am able to move my movie clip onRollOver and stop onRollOut. So far so good, except that I have no boundaries or margins on my movie clip so when I keep my mouse on my button, my movieclip continues to move indefinitely forever. Can someone please tell me how to set boundaries on the left and right or how to limit the scrolling to an X -1000 and X +1000?
I have a horizontal motion tween that is juddering as it moves across the page - it's text and very noticeable although I can't seem to find a resolution to make it move smoothly...
So, I've been struggling with this for hours. I have a button, a slider (yellow triangle) that moves horizontally within a range. Above the slider is a vertical meter that should move up/down based on the horizontal movement of the slider, i.e. if the slider moves to the left, the meter should rise; if the slider moves right, the meter should fall. Both objects start at the center of their axis as shown in the image provided.
Here's what I have so far to display the masked meter correctly and to limit the slider to the range of the horizontal axis. I can't figure out the rest to make the meter move accordingly. Someone out there for whom this is really easy, please help me through this; talk me through your logic of how to make this work.
With scrollPane, is it possible to change the position of the horizontal scrollbar? I saw an old thread that suggested using the following for moving the vertical scrollbar:scroller.verticalScrollBar.x=-20;So I tried changing it to "scroller.horizontalScrollBar.y=-20;" but that had no effect.
How can customize the horisontal position of the menubar-buttons? The ones I make always appear at x=0 of the menubar. And if I create some blank ones to sidestep the menubar, they always become small buttons with no text (they still show, though).
How can customize the horisontal position of the menubar-buttons? The ones I make always appear at x=0 of the menubar. And if I create some blank ones to sidestep the menubar, they always become small buttons with no text (they still show, though).
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
I want to take a "film strip" movie clip and scroll it to the left or right on mouse over.Mouse over left, it scrolls to the start of the movie clip...mouse over right, it scrolls towards the end, stopping at the end.Simple enough right? I can't find a single source. I found this script on but it gives me an error. That and I don't think it stops at the end. I think it loops.
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code: internalPoint = new Point(Map.mouseX, Map.mouseY); externalPoint = new Point(stage.mouseX, stage.mouseY); var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
So I am working on this horizontal thumbnail menu which populates through XML. Now, the issue I am having is the actual "math" in calculating how this should scroll. I've looked around but I haven't found anything. What happens is the container holding all of the thumbs scrolls exactly to the width of the background it is on. So if you hover on the right of the menu, it quickly scrolls all the way to the end of the menu. What I want it to do is to incrementally scroll back and forth. It's just easier to click on the thumbs that way. Below is the code now.
I have tried the following code to make a movie clip (car_mc) follow the mouse and to flip horizontally when the mouse changes direction. Some of it works well but the flip is unstable. I have also tried using -1 for both flips.
show me an example of a horizontal mouse scrolling of a movieclip using the mousewheel?I have code that makes content scroll vertically and i have changed it to be horizontal. The scrollbar works but the mousewheel listener does not. so far it only moves one direction. It seems the delta property only works vertically.
private function mouseWheelListener(event:MouseEvent):void { trace(event.delta);[code].....
I came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..