ActionScript 3.0 :: Mouse Over Horizontal Thumb Scrolling?
Oct 17, 2011
So I am working on this horizontal thumbnail menu which populates through XML. Now, the issue I am having is the actual "math" in calculating how this should scroll. I've looked around but I haven't found anything. What happens is the container holding all of the thumbs scrolls exactly to the width of the background it is on. So if you hover on the right of the menu, it quickly scrolls all the way to the end of the menu. What I want it to do is to incrementally scroll back and forth. It's just easier to click on the thumbs that way. Below is the code now.
show me an example of a horizontal mouse scrolling of a movieclip using the mousewheel?I have code that makes content scroll vertically and i have changed it to be horizontal. The scrollbar works but the mousewheel listener does not. so far it only moves one direction. It seems the delta property only works vertically.
private function mouseWheelListener(event:MouseEvent):void { trace(event.delta);[code].....
I'm trying to recreate a javascript version of the site [URL] which is in flash.
Currently I've already done up the basic layout, which is a simple horizontal container containing divs. You can see the code here [URL]
I'm thinking to set a handler for mousemove event, but I'm not sure how to do the math behind the container's left position in relation to the mouse's x position for the scrolling part.
Does anyone know of any great resources/tutorials etc on where I can create the same effect as the example link below regarding the horizontal scrolling?
[URL]
I have googled and searched everywhere but can only find actual scrollbars.
I have a strip of thumbnails in an MC that is quite long. I am masking this long strip of thumbnails so only a few can be seen at a time. I want the user to be able to move this strip to the right and left based on where their mouse is.But a lot of the solutions I've seen have used the stage width to achieve this...however, I only want the strip to move if they are over the 'active' area.....basically if they are over the mask area.And then when it reaches the end of the strip
I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points.
Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide.The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values).
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
I am using a horizontal thumb scroller which i ahd acuired from the internet. the scroller works fine but the issue is, the scroll speed is directly related to teh thumbnails present.When i am having 10-20 thumbs the auto scroll is smooth. but when the thumbs increase to say 50+ even the slightest mouse movement cause the the thumb to scroll at rapid pace rendering the thumbnail scroller useless. Can anyone help me to modify the script so that i can reduces or control teh scroll speed. Or if tahts not possible how do i add a next prev button so taht i can take away the auto scroll and fwd/rewind the thumbs one by one or a batch at each click. I am attching the fla file for reference
Code: // Developed by www.flashmo.com var photo_filename:Array = new Array();
I tryed to create a movieclip that simulates the windows' windows, lets say it... this is my swf: [url]....at first look, it seems to work right. Its draggable and scalable just like a windows os frame. But so far so good, try to move the horizontal scrollbar thumb till it reaches its limit. Then scale the movieclip.
Ive used the excellent tutorial to create a scrolling thumb panel ([URL]) It works brilliantly and I have movie thumbs linking to a flash player. It all works fine, what change the scrolling. At current it scrolls up and down according to where I have set the 'line', I would like it to scroll up and down near the top and the bottom, rather than all the time (effectively creating a dead zone in the middle). I cant figure out how to change the code to get this to behave as required.
Using a bunch of the tutorials on this great site, I've been teaching myself AS, and inparticular the XML parse, etc. with the loop commands to load an ideterminate number of images, etc. attributed in an XML file.I've got the attached code to work before - and it works well here too, loading all the thumbnails in their correct location, and as per the XML file. BUT now it's part of this page, the 'current_thumb' seems stuck on the last thumbnail, and a rollOver of any thumbnail will cause only the last one to action. In addition, when I put the trace command in on the onRollOut function (trace(current_thumb_mc) I get "_level0.menu_mc.item3_mc" no matter which of the four tumbnails I rollOver.
//Initial P Value p = 0; //Project Information //Assigning Information[code]..........
If you click on a client a set of images come up that move according to the x/y position of the mouse hover. This is something I'm wanting to create for my graphic design portfolio for a website, having 2 simple images that when you hover over them; dependent on the direction you move the mouse reveals more images. I have no flash skills at all and I've scoured the internet to try and find one.
below is a link to a super simple movie that I have of text scrolling/moving horizontally across the screen.The only issue I have is at the quality of the scroll/movement. it is inconsistently jerky, sometimes when it first starts getting on the screen and leaving the screen sometime all the time and sometimes when it leaves the screen.I have had this issue with other movies and scrolling things across the screen horizontally I had to increase the frame rate to 30 fps and extend the time line but it never really got to be a smooth scroll.
I have a client who wants a home page similar to the way this one operates: http:[url]... It contains 10 images that are on a steady horizontal scroll that repeats. The images seem to be at about 50% opacity and they increase to 100% upon rollover. The images don't need to link to different pages. The way this one works would be fine, just all leading to another gallery page that gives more info.how I can achieve this type of look thru Flash? I have done some browsing online but most tutorials I've found are more like viewers where the user has arrows to scroll forward and back. This one is different, just sort of operates on its own....like walking by and window shopping for my client's products.
i am making a horizontal scrolling website that has to be similar to my website in that it is horizontal scrolling. i know how to do that partmy problem is simple: it doesnt let me scroll past 5000 pixels. i need to place each section 1000 pixels away from each other my last page will need to be 22000 pixels. i know that it seems a lot but that is exactly what i want. why is flash limiting me to only 5000? is there a solution?
making a horizontal scrolling website that has to be similar to my website in that it is horizontal scrolling. i know how to do that partmy problem is simple: it doesnt let me scroll past 5000 pixels. i need to place each section 1000 pixels away from each other my last page will need to be 22000 pixels. i know that it seems a lot but that is exactly what i want.
I am new to actionscript development and can't figure out where to start. I am trying to create a picture gallery in Actionscript (Flex would also do, but no Flash). Basically, it should be a horizontal list of images with captions below the picture. It should be possible to scroll through the images on a touch enabled device -> no scrollbars
I have looked into ScrollViewport put don't know how to implement a basic version in pure Actionscript.! I have included a small sketch I have seen alot of solutions with a scrollbar. But I want something like on iOS where you scroll with your finger through the images.
I'm developing my portfolio and want to add a horizontal scrolling dynamic gallery (see files). In order to achieve this I combined Lee Brimelow's tutorial on a horizontal scrolling gallery with a tutorial onhow to load images dynamically into a gallery. So far so good... It all seems to work except for the fact that the gallery has to detect the number of images in the scroller and adjust it's width accordingly (which it doesn't do yet). Also it has to make sure it doesn't scroll out of the containing MC (you'll see what I mean when you open the files; it also doesn't do that just yet).
I've got this script, as it works now the text is loaded with XML.
It animates across screen, but not quite as i wish. If you download the script: www.playart.dk/scroller.rar -> you will see the text removes itself before another text from the XML is loaded in the flash...
The way i would like it to work where it all comes in at the same line, so you can see 2 captions(nodes, text) at a time in one line...
If you dont want to download the file, the script looks like this:
//_root.p = 0; //----------------------- //Hent XML function loadXML(loaded) {
The slider thumbs in my Flex 3 application usually work correctly, but often they seem to become insensitive to mouse downs on what should be thumbPress events. It turns out that mouseOut events are being fired as the mouse moves away from the edge of the thumb towards the center. The thumb is sensitive to mouseDown events only when it is in the "over" state.
I am seeing the same behavior: Displaying the default thumb rather than my custom class Using a hitArea sprite (I tried a child TextInput sized to cover the thumb with alpha 0). Can anyone suggest either a fix or a workaround? I can identify the faulty mouse out events, but then don't know how to compensate, for example, by reestablishing the "over" state, or perhaps with programmatic control of the mouse.
- The menu scrolls to the left when mouse is over the left side of the menu (there will be an arrow pointing left), and the menu reacts in the opposite fashion when the mouse is over the right side of the menu- The menu is constantly scrolling in the left direction when the mouse is not over the left or right arrow- The menu stops scrolling (or slows down) when the mouse scrolls over any of the items in the side-scrolling menu.
Is there any script available to scroll a movie vertical and horizontally by adding a mask. The visible area can be scrolled vertically and horizontally.
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
I am trying to create a horizontal scrolling background image with mouseover. A post a while back seems to have all the details.
[URL]
Everything in the file that was attached at that post seems to work exactly, how I want it to, however I don't understand how to make it work with my own imagery. There are 3 movie symbols and I am not sure how to create the symbols so they work properly with my own images.
This shoud be relitively easy but for some reason I am having difficulties.
I've made the kirupa simple scrollbar [URL] to scroll horizontal. This works just perfect but it is not smooth. My question to you is - how to make it smooth? I've got 4 MC's with the instance names content, mask, scroll_area and scroller.
My AS looks like this: onClipEvent (load) { _root.content_width = content._width; _root.scroller_area_width = scroll_area._width; scroller._width = _root.scroller_area_width/(content._width/scroll_area._width); _root.scroller_width = scroller._width; [Code] .....
I'm looking for a dynamic marquee... Code: this.createTextField("scroller_txt", 1, 0, 0, 100, 20); scroller_txt.border = true; scroller_txt.speed = 1; scroller_txt.text = "This is the text that will continuously scroll."+"this is also some text that will scroll"; scroller_txt.spaceSize = scroller_txt.getNewTextFormat().getTextExtent(" ").width; [Code] ..... And it works pretty good... the only thing thats wrong is the undefined in front of the text. I tried a few things but I cant make it disappear...
I have literally just implemented some code in a class to make images scroll. The code is here:
Code: if (_root._xmouse>150) { _root.speed = 0; } if (_root._xmouse<650) { _root.speed = 0; } if (_root._xmouse<150) { [Code] .....
However the scrolling does not stop and eventually goes back on itself and does a loop. Without creating any mc's is there anyway to stop this from happening and create a boundary?