Actionscript 3 :: Creating A Consistent 'random' Value?

Sep 14, 2011

creating consistent random values in actionscript. I assume this would, be by using a consistent seed value

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Flex :: Generating A Consistent ID For A Given Computer In Air?

Mar 3, 2010

In C++ I Can Read The MAC Address Of The NIC and Use It To Generate A Unique Identifier For Each Computer That Interacts With My Web Service. Even If The User Deletes Their Cookies, And Temporary Internet Files, Reformats Their HardDrive And Installs A Different Version Of Windows, That Computer Still Generates The Same Unique ID.How Can I Create Such A Unique Key Using Flex Or Air? The Number Has To Be Either Hardware Based Or Similarly Tamper Resistant.

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ActionScript 3.0 :: Movieclip.width Is Not Consistent ?

Nov 1, 2011

I am creating a minesweeper copy, and i've bumbed into a problem, which I and a fellow programmer finds quite strange.

My code is set up like this: Initializer.as (Just a temp. initializer.(duh)). This creates a new gameGrid, and passes x and y number of blocks, as well as the size.

GameGrid.as (movieclip) This is the board. This controls the whole game, which are filled with:

Block.as (movieclip) Represents a block. Has a size parameter in its contructor, which are the exact same size as the one in GamGrids contructor. For non-mines, a textfield is added as a child. When a flag is set, the block adds a child:

Flag.as (movieclip) Same size in its contstructor.

In the library (in Flash CS5), every movieclip has the same width (60px).

Now, the problem is that the text, bombs and flags are only in the same size as the blocks when i set the size to '57'. If it's lower than 57, the bombs etc. are even lower. At ~30, they're half the size. At 130, its almost the double.

Here's the classes (with some comments):
Initializer

Code:
package {
import flash.display.DisplayObjectContainer;
public class Initializer {
private var stg:DisplayObjectContainer;

[Code].....

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ActionScript 2.0 :: Consistent Loading To Flash?

Mar 3, 2008

This may be a weird question to ask. Below I have a simple php/mysql query which pulls some simple data.I've figured out how to display it all in Flash. f someone updates the database, adding a few new rows in the table, can Flash refresh on it's own so the new records show in the flash movie?

[Code].....

Or does flash have more than one way to reload all the data again?

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ActionScript 3.0 :: Object Not Consistent After Construction?

Aug 30, 2011

I'm building a class that reads data from an xml file. The constructor takes the xml path and opens the file. It adds an event listener for the loading completion. But if constructor looks like

Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
xmlLoader.load(new URLRequest("..."));

it will (probably) end-up when xml is not loaded yet. Are there any ways to stop the constructor execution until the xmlLoaded function has finished?

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ActionScript 3.0 :: Getting Flash Movie To Playback At A Consistent?

Nov 16, 2009

Im having trouble getting my flash movie to playback at a consistent/good rate in Internet Explorer. Its not terrible out of IE but it looks much better out of Firefox and Safari. Im publishing my swf at Auto Low out of Flash and setting the swf to Auto Low on my html page out of Dreamweaver, my .flv is about 8 Megs, runs 1:25 with a kbps of 700 and the audio is set to 128. Is there something glaringly wrong with my settings, something I can trim in order to get it to playback correctly in IE? Someone suggested upping my buffer time but I can't seem to locate the panel in Flash CS4, anyone know where this tab lives?

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ActionScript 3.0 :: Scrubber Bar - Consistent Volume And Clickable Playlist

Jul 22, 2009

How to get my audio scrubber to work, make the volume consistent whether you stop the song and restart or move to the previous of next song. Also, I just finally figured out how to add columns to my XML playlist by using a Datagrid but I do not know how to hook the playlist up to the XML in order to call the particular song that is clicked on.

I started this project working as a tutorial, but the tutorial only gave the basic XML audio jukebox set up, since then, I've been scouring forums, google, tutorials on youtube, etc. But I find that the code is so "method" specific, meaning that everything hinges on your particular way you decide to get to the end result.

1)Volume slider works, but the volume keeps reverting back to the default volume everytime the song is stopped and re-started or a new song is advanced to with the Previous or Next button - The volume needs to stay consistent at whatever volume level that the slider is left on.

2)PlayList needs to be functional. Right now, you can advance through the play list by using the jukebox previous and next buttons, but the playlist should have the ability to highlight whatever song is playing from the list as well as play songs independently when any song in the list is clicked. (I was able to do this successfully with the tutorial version which used a list component, but the only problem with that is that List components only allow 1 column - so I had to change to a datagrid to allot for my 3 columns)

3)Scrubber - I would like the scrubber to do what a scrubber does for each song when the song is being played.

The files can be found here [URL].

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ActionScript 2.0 :: Creating Random Movements?

Feb 23, 2004

I was wondering if there was a way to make movements confined to a certain order. I saw a DNA effect, and it was quite awesome.

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ActionScript 2.0 :: Creating A Random Map Into An Array

Aug 1, 2007

I'm trying to create a program that creates a random map for a side scrolling cave. So I need to store the roof and the grounds y coordinate into a big array, like 10 000 pieces of wall.

The only way I've gotten it to accept some data into the array is like this but I want something cleaner and something that can go on forever.

How should I format the first 4 lines of code so that the array accepts commands like this and expands for the for loop as needed?

[Code]....

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ActionScript 3.0 :: Consistent Value From Top Margin / Padding Of TextField To Top Of Actual Text

Jan 11, 2011

How can I get a consistent value from the top margin/padding of a TextField to the top of the actual text.According to the docs (link below), the text field has a 2px gutter on all sides. But there seems to be another gutter that seems to increase / decrease with the size of the text.Using times new roman for a default font size, I can get the baseline of some random text using what we know: I know that there is a 2px gutter all the way around the text field and we can get the ascent through textfield.getLineMetrics(0).ascent. If I draw a line at that position I'll get a line about 2 px below the actual text. Works fine.Now if I want to draw another line at the TOP of the text it's a guessing game. At 36pt text it's 8px from the top of the textfield. At 72pt text it's more like 12px from the top, and at 144pt text it's more like 20px from the top.URL...

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ActionScript 3.0 :: Keeping Consistent Spawn Rate Using Timer Class

Jan 10, 2012

Basically what I'm trying to do is keep the enemies spawning at the same rate. I get it to work kind of but when I toggle the speed there is a gap between spawns. I figure this is because the timer resets to the new delay. I'm working on a tower defense game and I'm trying to get the fast forward button to work.

Code:
import flash.display.*;
import flash.events.*;
import flash.utils.*;
var enemyTimer:Timer;
var enemySpawnRate:Number = 800;
[Code] .....

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ActionScript 3.0 :: Creating Random Amount Of Circles?

Nov 19, 2009

i'm "experimenting" a bit with code at the moment and now i have written a class that creates a circle that bounces at the bottom of the stage. Wich has a random size and a random starting point.But now i wan't to expand the code so that i can have a random amount of balls bouncing down, so instead of only one there are f.e. 3 balls.Also i have noticed that the stage.stageHeight does not get updated when i resize my screen when i run iton how to make that happen ?

package {
import flash.display.Stage;
import flash.events.*;

[code]....

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ActionScript 2.0 :: Creating Semi - Random Movement?

Aug 4, 2009

I'm trying to make a simplegame in which you have to avoid a bunch of angry looking circles as they move across the screen. What should happen is that they all spawn outside of the stage and move across it then when they reach the other side they appear from somewhere else outside the stage So far I have managed to only make them come from one side of the screen by using this script on the enemy

[Code]....

I've tried using a switch() function with a random number to choose which side the enemy comes from but that didn't work it just skipped to default

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ActionScript 2.0 :: Creating Random Number Every Three Seconds?

Oct 5, 2009

I have the below code used to create a random number every 3 seconds and then have the timeline go whatever numbered frame the random number comes to. It works. However when I trace the randNum, I see that it is generating more and more random numbers during the interval. For ex, first it generates one random number every 3 seconds... but then it starts generating more than one per every 3 seconds. how can this be? Isn't the function supposed to run once every 3 seconds?

setInterval(createRandom,3000);
function createRandom() {
minNum = 1;
maxNum = 3;
randNum = Math.ceil (Math.random () * (maxNum - minNum + 1)) + (minNum - 1);
trace (randNum);
_root.gotoAndPlay (randNum);
};

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ActionScript 3.0 :: Creating Random Tween Of Certain Object

Aug 23, 2010

What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:

a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up

Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]

c) repeat from a [is there something like javascript's setInterval() for actionscript?].

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ActionScript 3.0 :: Creating Random Number Of Objects?

Apr 25, 2011

I have an object calls "level" and I want to create random number of objects with random position on the stage.

I've reached how to create random position but I still have only 1 object "level" on my stage.

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ActionScript 3.0 :: Creating Shapes Out Of Random Lines

Mar 16, 2009

I know it's for sure a complex task, but does anybody out there know a package or a set of algorithms to extract shapes out of set of overlapping lines? I am looking for something in as3 that would resemble adobe illustrator's pathfinder function (most specifically, intersection). SWF here: [URL]. I know it will need some crazy geometric calculation?

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ActionScript 3.0 :: Creating A Random Card Deck?

Nov 19, 2009

I'm trying to add a second card deck to this matching game, but can't wrap my head around how to set up a second random feature to call one of three arrays.

My problem is that I want to call 6 cards each time I start a new game, but for the sake of not boring people with the imagery, I want to have it so that the card types vary each time they start a new game, meaning flash calls one of three decks. What I've come up with so far is below.. and I included the as file...

var colordeck:Array = new Array(1,1,2,2,3,3,4,4,5,5,6,6);
var colordeck2:Array = new Array(7,7,8,8,10,10,11,11,12,12,13,13);
var colordeck2:Array = new Array(14,14,15,15,16,16,17,17,18,18,19,19);

[Code].....

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ActionScript 2.0 :: Creating Random Movie Clip?

May 11, 2011

I have a movie clip which i gave instance name "abc" (suppose). I want this movie clip to automatically load randomly on the scene when i load movie. I mean this movie clip should be seen randomly making lots of duplicates scattering all over the document (like stars twinkles randomly all over the sky).

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Actionscript 3 :: Create A Flash Program With Consistent Performance Across Multiple Machines?

Jun 17, 2011

I want to create a flash program that tracks mouse and keyboard biometrics such as mouse movement speed, click rate, length of keystrokes and so forth. How can I ensure that if a user duplicates his/her actions across multiple machines with varying processor speeds I will record the same data?

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ActionScript 3.0 :: DrawRoundRect - Corners Of A Rectangle Are Not Very Consistent When The Curve/ellipse Values Are Very Low?

Jun 1, 2009

The corners of a rectangle drawn with drawRoundRect are not very consistent when the curve/ellipse values are very low (2-5px or so), most visibly when there's a border added.Even with hinting turned on, there's still a pretty ugly difference. When set to 3px (horizontal and vertical), the right-side corners look pretty close at around 3px, but the left-side corners are very off, and both look to be maybe 1px curved.

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Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

Oct 10, 2011

I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.

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ActionScript 2.0 :: Creating Array With Object Using Random Numbers

Mar 5, 2010

I need to create an array with objects when using random numbers. This is the script I have:
ActionScript Code:
if(_root.EnemyCar.hitTest(_root.kill)){
_root.EnemyCar.removeMovieClip();
var lol6 = Math.floor(Math.random()*200);
if (lol6==2){_root.attachMovie("EnemyCar", "EnemyCar", _root.getNextHighestDepth(), {_x:74, _y:-100})};
if (lol6==1){_root.attachMovie("SwatVan1", "SwatVan1", _root.getNextHighestDepth(), {_x:114.9, _y:-45})};
if (lol6==0){_root.attachMovie("OilTanker", "OilTanker", _root.getNextHighestDepth(), {_x:74, _y:-250})};
}
As you can see the random number is from 0-250, I want to be able to have enemycar spawning from 2-20 and other movie clips spawning from 20-40 etc.

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ActionScript 2.0 :: CS4 Creating A Random Image Generator From A Live Feed

Oct 28, 2009

i am wondering if it is possible, and if someone would be so kind to help me code a scene where two thumbnails, side by side, are flipped up and down, and back up, each time revealing a new random image culled from a feed such as a flickr feed (or any others available, is there a random google image search feed that i dont know about?).if this is possible, i would need assistance in coding the script so that the flash movie is dynamic and pulls image data in real time from the feed, displays it within the two thumbnail cells, and for added headache pain, i would hope to also learn how to code a random image to be selected based on a visitors date/time stamp.i am a graphic designer with rudimentary knowledge of action script 2.0 (yikes!) so please, go slowly / explain yourself. i have searched the forum, but i cannot find any previous threads that combine the random image generator idea with a live feed (unless if i missed it, please point it out to me if you can find such threads).

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Creating Text On Flash Scene And Rotate With Random Angle

Oct 27, 2010

Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:

rotateAngle = 45;
//creates my new text at x:0, y:0 coordinates
fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10});
fl.getDocumentDOM().setTextString('Hello World!');
var mat = fl.getDocumentDOM().selection[0].matrix;
[Code] .....

The problem is : the rotation applied to my text is 58.3 instead of 45. I have to admit that I'm kind of noob with matrix... so I used the "matrix transformation for rotation" here : [URL].

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ActionScript 2.0 :: Creating A Random Equation - Randomly Generate Two Individual Numbers

Aug 28, 2009

how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?

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ActionScript 3.0 :: Creating Two Variables To Store A Maximum And Minimum Value For A Random Number Generator

Dec 22, 2010

So, I'm just starting a bigger AS3 project. I'm still learning AS3, transitioning from AS2 and I keep getting caught up on dumb stuff. I'm creating two variables to store a maximum and minimum value for a random number generator. Here's my code.

[Code]...

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Actionscript :: Consistent View Of One Image On An Image List In Flex For Both Portrait And Landscape Orientations?

Jun 23, 2011

I'm coding a image viewer application for tablets using Adobe Flex 4.5. Basically, I have a list with a custom item renderer that renders the images in the list. I have set up the image size to be the width/height of the tablet device in portrait (600x1024). This way, only one image can be seen at one time. The problem is that when the device orients to landscape, this design obviously screws up. My question is how can I get it to change the width/height of my images automatically when the orientation changes such that only one image is shown at a time?This is my list:

<s:List width="600" height="1024"
id="imageList" dataProvider="{data}" itemRenderer="{inlineRenderer}" click="imageList_clickHandler(event)"
verticalScrollPolicy="off" useVirtualLayout="true">

[code]....

This is the item renderer:

<s:Scroller width="600" height="1024">
<s:Group>
<s:Image source="{data.imageurl}" width="600" height="1024"
contentLoader="{FlexGlobals.topLevelApplication.imageCache}"/>
</s:Group> </s:Scroller>

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ActionScript 2.0 :: "Creating Random Colors In Flash 5" Tutorial?

Jan 15, 2006

I have played around with it and made it "rollover" instead of "release".However, i don't really like the random colors selected.Can i choose a certain color series (yellow for instance; light yellow, dark yellow).Or make it turn into a specific number of colors on the same square; it can randomly select from a series of colors i have listed?

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ActionScript 3.0 :: Creating Random Battlefields Like "Tanks"?

Aug 24, 2011

I'm creating a game like "Tanks" but my battlefields are not coming out very well. They look very jagged and not sloping like the game tanks. To give an idea what I am going for... tanks looks like this: [URL]I thought I could do a process like...Create turbidity. The slope may not be higher than this value (positive or negative.)Increase or decrease the slope based on a value between 0 and "turbidity."Somehow stop the terrain from being too high or negative I don't want the terrain to just say, "I'm too high." And snap back. I want a gradual sloping... which I'm not sure how to achieve. While keeping it constrained.Be able to have a symmetrical terrain with gradual slopingIt went well until I get to points 3 and 4. I can't stop my terrain from being too high or driving itself into the ground without it looking terrible. And I can't get a symmetrical terrain without a sharp point in the middle due to a high slope.

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