Actionscript 3 :: Create A Flash Program With Consistent Performance Across Multiple Machines?
Jun 17, 2011
I want to create a flash program that tracks mouse and keyboard biometrics such as mouse movement speed, click rate, length of keystrokes and so forth. How can I ensure that if a user duplicates his/her actions across multiple machines with varying processor speeds I will record the same data?
How to create multiple processes in Adobe Air program? Docs? Tuts? Algorithms? (for ex I have some design logic and some services client logic i want to run them in separate processes) (Air 2.0 is ok for me)
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
im trying to create a flash program that can be run on facebook. they require that the version be 9.0.115. how do i make sure the swf file i publish is this version? im using adobe flash cs3 proffesional
I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here.What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate...
So to create the grid of cubes:
Code: public function FlowerMenu(){ var rowY:Number = 0; for (var i:int = 0; i < 190; i++) {
[code]....
So, this works, but after about 4 or 5 cubes have started rotating the performance drops considerably. I can imagine creating that many EventListeners isn't a good idea, but I can't see any other way of doing it.
I have this flash player we use to create some graphs and charts of our business performance. We use flash because we like those neat-o graphics and overall User experience.
The thing is that now I need to generate snapshots (i.e. images) of those charts every Monday so I can save them to disk.
Our flash player takes arguments at startup (or runtime) that specify the data we want to load and the date range, and we have LOTS of charts around.
I would like to know if there is any way to create these images in a batch, window-less process in linux. My goal would be to have a script that runs at 2am, automatically loads all the graphs say for the latest week, and creating PNG images for each. All this in one of our window-less (but with X11 libraries) linux boxes.
I have tested the movie on ff (linux, mac, windows), ie, and safari.everything seemed to be fine. then one user tried to view it from his windows machine, and he had problems in both ff and ie.it was almost as if the flash movie was not transparent (the flash div overlays an html div.)and yes, i did set wmode to transparent.he is running xp, the newest flash, newest ff, and ie7. the other windows machines i've tested it on have the same.
I created this flash object, which preloads the file on the first frame before continuing to play, yet on slower machines it moves much slower then the 30 fps it is supposed to play at. The file is 1.2 MB in size. Using actionscript 3.
This may be a weird question to ask. Below I have a simple php/mysql query which pulls some simple data.I've figured out how to display it all in Flash. f someone updates the database, adding a few new rows in the table, can Flash refresh on it's own so the new records show in the flash movie?
[Code].....
Or does flash have more than one way to reload all the data again?
I want to communicate between flash movies on two different machines. Is this possible? Maybe with Flex? Also, can you open a windows command prompt with flash and send it commands?
Im having trouble getting my flash movie to playback at a consistent/good rate in Internet Explorer. Its not terrible out of IE but it looks much better out of Firefox and Safari. Im publishing my swf at Auto Low out of Flash and setting the swf to Auto Low on my html page out of Dreamweaver, my .flv is about 8 Megs, runs 1:25 with a kbps of 700 and the audio is set to 128. Is there something glaringly wrong with my settings, something I can trim in order to get it to playback correctly in IE? Someone suggested upping my buffer time but I can't seem to locate the panel in Flash CS4, anyone know where this tab lives?
I have a program that is decently complicated in one area and the rest is simple. The complicated stuff is data crunching, pretty much. Would I get an increased performance by doing the data crunching in a second app and just having it send the couple bits of info I want from it to my other app that would be the front end of the program? Or is this a dumb idea? I know air doesn't by default multi thread, so I was just trying to think of a "work around."
If I try to add ~70 High Resolution Sprites to a PrintJob using addPage() in a loop, I suffer a lot of slow down and performance issues.I am thinking I should perhaps create individual print jobs for each page, or maybe batch them together.
I have an application with about 20 models and controllers and am not using any particular framework. What is the best practice for using multiple remote objects in Flex performance-wise?
1) Method 1 - One per Component - Each component instantiates a RemoteObject for itself 2) Method 2 - Multiple in Application Root - Each controller is handled by a RemoteObject in the root 3) Method 3 - One in Application Root - Combine all controllers into one class and handle them with one RemoteObject
I'm guessing 3 will have the best performance but will be too messy to maintain and 1 would be the cleanest but would take a performance hit.
I have a Flex application which has to be deployed in some server. The typical form of access would be invoking the URL. Should I have multiple instances of the applications running on the same server/ deploying the application in diff servers and using a load balancer for routing? If i must have multiple instances, how to do that? On a given day, the application is expected to get around 2000-3000 hits. What are all the factors to be kept in mind while deployment?
Basically I'm building an image gallery. Rather than thumbnails, it just loads the full size images and masks them, so they can all be scrolled through. (I made an intuative preloader for this). It all works fine. The only problem I see there being is performance, when there's quite a few images.Could anyone suggest a way to reduce the load, and make it a bit more memory friendly? I (stupidly) thought that masked out images wouldn't render. I think I'm wrong though? I thought maybe I could make the images off the screen set to 'visible = false'?
As far as I can tell, it's convinced that I'm trying to use the load() method from the scrollpane class (that's where the context help takes me). How do I specify that I want to use the loader class method?
Are there any tutorials available that will show me how to create a multiple class program from scratch? I have 2 classes working with a fla and when I add a 3rd class every object I create comes up as an error.1120: Access of undefined property.I'm very frustrated cause I can't figure what the problem is. I have just migrated to OOP so I'm relatively new at this.
I've just started learning Flash and i'm looking for some help.I'm trying to create a program to allow you to pick out of 3 movies, select a day and time, how many people will be watching the movie and then show all the information.
I'm looking at having around 7 frames.My problem is that one of my buttons isn't working, I can't understand why as it is the same code (with the correct parts changed) as my other buttons which are working perfectly.
I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time. How can I bring in multiple flv clips? I have started to create seperate layers for all the possible flv clips then I have created buttons out of my text and then provided script that would look for the mouse event of "click" that would then send the user to a lable that I have named on an "action/lable" layer thus playing the appropriate layer or flv clip.
I'd like to create a simple "prize draw" program that randomly selects a name (or number) from a list of names, I'd like it to be my own custom version. For a programmer this is probably the easiest thing but I'm new to programming (beginner), don't eve know if I'm in the right subcategory (flash).
I have an object that I want to be able to recognize in AS3.There's a port of OpenCV for AS3 already, that works with Haars cascades, so now I need to create a cascade of my object.
From what I've read, I'll have to create an XML of several images (positive and negative), but I can't find a program that'll do that for Mac OS X.
Is there anything I can use that'll generate that XML on Mac OS X?
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
Will I take a big hit in performance using nested ViewStacks? Should I strive to handle all navigation in one ViewStack and push children manually or will the affected performance be negligible?
We have a medium size Flex 3.6 application that contains around 20 different page views (managed via a single lazy ViewStack) each having multiple components. Most use custom renderers.All model data is loaded at startup and changes to model instances are communicated via binding and/or collection change events.Once the user has viewed each page at least once, all page views are instantiated and happily listen to update events.Which in effect means that each time a model instance changes, all interested views receive that event and compute derived data or trigger item-renderers.I have tested and confirmed this behaviour in a proof-of-concept application. Even when setting a list to being invisible, it still listens to collection change events and invalidates any renderer affected.What would you do?