ActionScript 3.0 :: Creating A Program With Multiple Classes From Scratch?

Jan 19, 2010

Are there any tutorials available that will show me how to create a multiple class program from scratch? I have 2 classes working with a fla and when I add a 3rd class every object I create comes up as an error.1120: Access of undefined property.I'm very frustrated cause I can't figure what the problem is. I have just migrated to OOP so I'm relatively new at this.

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I am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.

import fl.transitions.Tween;
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[Code].....

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ActionScript 3.0 :: Creating 1 Configuration Class For Multiple Classes

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I have created a file called Config.as, in it are getter and setter methods that define variables that I need to reference throughout my system.

I have obviously made a mistake as I tried to access a variable in two files as indicated in a demo below:

Code:
package {
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[Code].....

It seems quite clear to me that I have created two instance of the Config class and that is why in class TestTwo the trace statement doesn't return "hello world". Is there a common coding practice to access the same variable with multiple classes?

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ActionScript 3.0 :: Creating Menus From Scratch ... Load

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I want to create an online q-bank with questions pertaining to a specific medical board examination. This is similar to the way kaplan and other companies creates Q-banks for standardized exams. The reason: No banks exist for these board examinations

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ActionScript 3.0 :: Controlling Program Flow Through Separate Classes?

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I'm laying out my code differently for my latest project. I am making a game, and I am keeping the Flash API stuff in a seperate class from the game logic.It's an aproach I've never tried before, and it's made me realize just how little I understand good OOP design.

what I'm trying to acomplish is this:
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[code]....

a more specific issue comes up at step 3: ..how do I have the game class progress without using a listener?I'm thinking of creating a method of the Game class that simply increments a step counter of a switch/case statement and keeping each step of my program flow in each case.

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

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The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

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[code].....

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[Code]....

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I want to create a flash program that tracks mouse and keyboard biometrics such as mouse movement speed, click rate, length of keystrokes and so forth. How can I ensure that if a user duplicates his/her actions across multiple machines with varying processor speeds I will record the same data?

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I'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.

Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.

I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.

[Code]...

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ActionScript 3.0 :: Creating Classes From DataBase (xml)?

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Short explanation:->>>So. I have an xml with this:

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[Code]...

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ActionScript 3.0 :: Reference Error, Creating Classes On The Fly?

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I am trying to load the movie clips in my library one by one, using a for look and tween them but it seems as i am getting an error Stuff in my Library

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ActionScript 3.0 :: Creating A New Instance Of Additional Classes

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[Code]...
 
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Jun 5, 2011

Ive been trying to get this piece of code to work in a class I wrote:

[Code]...

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Flash :: Creating A .swc - Don't Interfaces Work, When Classes?

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[Code]...

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ActionScript 3.0 :: Flash Creating Dynamic Classes

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[code]...

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ActionScript 3.0 :: Flash - Creating Classes From DataBase (xml)?

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Code:
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