ActionScript 3.0 :: Controlling Program Flow Through Separate Classes?

Oct 31, 2009

I'm laying out my code differently for my latest project. I am making a game, and I am keeping the Flash API stuff in a seperate class from the game logic.It's an aproach I've never tried before, and it's made me realize just how little I understand good OOP design.

what I'm trying to acomplish is this:
the Game class contains the step by step program flow of the game. it makes calls to a GameUtils class and DrawEngine class, these other classes have the Flash API stuff in themSo what is the best way to get the game class to control the other 2?

currently I have my program flow like this:

1. display splash image
2. add 'play' button
3. recieve click from button -->

[code]....

a more specific issue comes up at step 3: ..how do I have the game class progress without using a listener?I'm thinking of creating a method of the Game class that simply increments a step counter of a switch/case statement and keeping each step of my program flow in each case.

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