ActionScript 2.0 :: Controlling And Preloading Separate SWFs On A Website?
Jul 14, 2005
My Website opens, its written in HTML... There is a "Navigation" FLash at the top of the page which opens up HTML documents into the "Main Frame" below.Ok now... When the Website first loads up, In the Main frame of the page I want a flash swf to play as an intro to the website (Its a band website). Once the (intro) Swf ends I want it to tell the Navigation Flash Menu Swf to go ahead and show the buttons so people can navigate.Thats my first problem, or task to solve.2nd... If it is possible to control Swf's from an external one it must be possible to preload them aswell right? So what I want to do, is the site to load up... and all the preloading done from the Navigation Swf to account for both Swfs (Intro and Navigation)
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Jan 17, 2011
This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
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Aug 15, 2010
I made a little slideshow with a few images in a seperate scene in my site and I exported each image/mc in the first frame and it still waits till everything loads till it plays
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Apr 7, 2009
Is it possible to start and stop a sound file from a separate class? In the first class, "House", I have called the MP3 using the following:
[Code]....
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Apr 7, 2009
Is it possible to start and stop a sound file from a separate class?In the first class, "House", I have called the MP3 using the following:
Code:
public var mySoundReq:URLRequest = new URLRequest("tune.mp3");
public var mySound:Sound = new Sound();
[code]......
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Aug 5, 2009
I was able to use LocalConnection to have 2 swfs communicating when both sitting in the same PC, or upload those on to the server and accessing those from the same PC. Is there any way to do this between two PCs, one PC running send.swf, controlling another PC running receive.swf? I checked adobe site for LocalConnection and it looks like this only works within one client PC.
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Oct 31, 2009
I'm laying out my code differently for my latest project. I am making a game, and I am keeping the Flash API stuff in a seperate class from the game logic.It's an aproach I've never tried before, and it's made me realize just how little I understand good OOP design.
what I'm trying to acomplish is this:
the Game class contains the step by step program flow of the game. it makes calls to a GameUtils class and DrawEngine class, these other classes have the Flash API stuff in themSo what is the best way to get the game class to control the other 2?
currently I have my program flow like this:
1. display splash image
2. add 'play' button
3. recieve click from button -->
[code]....
a more specific issue comes up at step 3: ..how do I have the game class progress without using a listener?I'm thinking of creating a method of the Game class that simply increments a step counter of a switch/case statement and keeping each step of my program flow in each case.
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Oct 30, 2010
I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.
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Apr 15, 2011
I've found this bit of code and it works for preloading my single 'Q1.swf' in an old AS2 project I did a while back. How do I adapt it to preload 5 swf's? Can I load them all to the same target mc or do I have to load them on separate levels or to different targets.I don't want to change the project to AS3 as the budget doesn't allow. Also will this work when the project is viewed from a CD as well as online?[code]
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Mar 4, 2007
My code:
Code:
siteLoader.loadMovie("a1.swf");
loadingBar._xscale = 1;[code]....
Problem: Once "a1.swf" is loaded by the user, flash doesnt reload it again when accessing it (my "a1.swf" file gets updated every few hours, so my users will currently not load the updated version). Now what I want is for the code to REload the file everytime its activated, even if the swf file has been preloaded in the past. I tried using 'reloadmovie' instead of 'loadmovie' and it didnt work
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Apr 5, 2007
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild
when they are called, they have already played through and animated pre the addChild command.
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Jan 10, 2008
i'm having a problem with using a preloader to load external swfs into my movie. the swfs are loaded into my movie using "holder.loadMovie(movies[k])", where movies is the array i'm using to reference the movies i want to load. the problem is that the movies being loaded using this method are not being preloaded correctly. in my preload function, the percent variable that i'm using is constantly at 100% no matter how large the external swfs are. even when i try placing "trace(holder.getBytesLoaded()/holder.getBytesTotal())" into my enterframe function, the value always traces to 1, meaning that everything has been fully loaded. i have also tried using the debug options to change the speed of the load to simulate a slower speed, but still, it made no difference.
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Mar 8, 2006
ok so i need 2 create one movie that controls a second movie, so i have movie1.swf with a back and forward, and i need them buttons to advance movie2.swf, which is essenialy just a slide show!the movies will run independantly of each other, i do not want to load movie2.swf in movie1.swf! get me?how i go about this, i have been told of listeners, so movie2.swf will listen for a true or false command before it advances on... and movie1.swf will send out the command when the next is pressed??
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Apr 13, 2009
this is the code i'm using to load external swf files....
Code: Select allstop();
/////////////////////////Music
var s:Sound = new Sound();
s.load(new URLRequest("rainbow.mp3"));
[code].....
but how do i implement this code for preloading ever swf?
Code: Select allloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);function loadProgress(event:ProgressEvent):void {var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;percentLoaded = Math.round(percentLoaded * 100); trace("Loading: "+percentLoaded+"%");}function loadComplete(event:Event):void { trace("Complete");}
all i want is a simple text with % preloader on all the loaded swfs?
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Oct 24, 2011
I have two swf files that I exported from After Effects. They are both fairly large (1.7mb and 2.6mb) so I decided to load them into my main fla externally. This works fine but the playback is a little choppy. I tried creating a separate preloader.fla that will play my main movie once it is loaded. This doesn't work though since my main movie is only 4kb (since all the swfs are externally loaded). With me so far?
So then I created a regular preloader inside my main fla. Here is my code:
[Code]....
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Oct 19, 2003
I have created a prelaoder for my whole .swf file but as this .swf is a gallery I would like to load in pictures when you click on certain pictures is there anyway to do this i.e if you load picture01.jpg into movie01 how do you use a preloader to preload this???
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Jul 16, 2004
Is there a way to tell flash to preload a number of swfs in the background (meaning no visual cue to the end user that this is happening), while the current movie is playing?The idea is when the user clicks on a button to move to another area, that swf has already been preloaded in to memory or cache and loads instantly.
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Oct 19, 2003
I have created a prelaoder for my whole .swf file but as this .swf is a gallery I would like to load in pictures when you click on certain pictures is there anyway to do this i.e if you load picture01.jpg into movie01 how do you use a preloader to preload this?
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Jul 16, 2004
Is there a way to tell flash to preload a number of swfs in the background (meaning no visual cue to the end user that this is happening), while the current movie is playing? The idea is when the user clicks on a button to move to another area, that swf has already been preloaded in to memory or cache and loads instantly.
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May 19, 2010
I have an issue that is nearly identical to the poster of this thread, but this post is from 2007 and I think things might have changed since then.
To sum it up: I have a website with HTML files on Server A, and SWFs on Server B.
Users navigate to playgame.html (Server A) with MainMovie.swf (Server B) embedded in it.
MainMovie.swf is supposed to load a number of SWFs (from Server B) throughout. As far as I know they all need to be called with an absolute path, because a relative path will construct the path through the URL of the browser page which is still on Server A. Am I on the right path so far?
My MainMovie.swf literally calls hundreds of SWFs in hundreds of places and setting them all to absolute paths would take forever.
What other options do I have so that it all works on a remote server with relative URLs? MainMovie.swf is in a remote sandbox and can supposedly access files within its own domain, but it's the relative URLs that are killing me.
One solution I could think of is to load an html frame from Server B within playgame.html on Server A, and embed the SWF in there....
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Dec 3, 2010
Using: Flash CS3 Pro, AS 2.0
I have split the 20min presentation into a series of swfs that load into a main swf that holds the "container" movie clip. I originally added a timeline based preloader inside each swf but apparently the client wants the whole thing to be seamless (no "loading..." screens). I am completely at a loss as to how to basically preload the next swf while the current one is playing.
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Apr 27, 2005
i've created a project that i'm putting on cd-rom. this project calls some externals swf files. everything was working lovely until i tried it from the cd. all the called swf files are running way slow and it's just a mess.so i'm trying to figure out preloading to see if that will help. i used some script i found in a thread by Scotty, and looks like the external swfs preloaded okay. and i put a stop() on the first frame of each of the external swfs so they will not play immediately. but now i'm trying to call the swfs when i need them by using a gotoAndPlay(frame) and don't know what i'm doing wrong. i need to have these swfs not play on preload but when i call them, either by EnterFrame or onPress.[code]as an aside to this, some of the forums i've been reading say it's just bad to try doing all this with flash on a cd, that i should try rolling it into director. yowza, haven't touched director in a few years..
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Feb 13, 2007
I understand how to load external swfs into an container with the loadmovie command. I also understand I could make that container invisible so I don't see the movie right away.However, I want to script a preloader that loads swfs without starting them - just gets them into memory. how to do this and then play them on command?
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Apr 27, 2005
i've created a project that i'm putting on cd-rom. this project calls some externals swf files. everything was working lovely until i tried it from the cd. all the called swf files are running way slow and it's just a mess.used some script i found in a thread by Scotty, and looks like the external swfs preloaded okay. and i put a stop() on the first frame of each of the external swfs so they will not play immediately. but now i'm trying to call the swfs when i need them by using a gotoAndPlay(frame) and don't know what i'm doing wrong. i need to have these swfs not play on preload but when i call them, either by EnterFrame or onPress.
Code:
stop();
movieArray = new Array("clientsatprinciple.swf", "ccmvie.swf");
[code].....
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Jul 17, 2009
When I create a website,I always end up with 2 preloaders... one to load the main swf (library items, etc...), and then a second preload takes place to load all the external images from XML.Is there a better way?I don't like the fact that there are two progress bars that run or a long pause in the beginning prior to the 2nd preloader. Please let me know if I'm missing something or if you follow any design patterns or best practices.I often run across sites that have one load and then images throughout the site load rather quickly.
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May 17, 2008
I've tried endlessly to make sense of the solutions that other people have posted. But I cannot seem to get any code to work my my purposes, so I decided to post my own thread.I have a main parent Flash movie that I need to load 7 exteral SWFs into. Each of the SWFs is like its own scene in a longer movie. The external files are called:
mc1.swf
mc2.swf
mc3.swf
mc4.swf
mc5.swf
mc6.swf
mc7.swf
The final parent movie should play each external SWF movie sequentially so that it appears as one combined movie (so none of the loaded SWFs are actually playing at the same time - they should only play one at a time, one after another).I want to preload mc1.swf, mc2. swf and mc3.swf into the cache before the parent movie starts playing(and I would like to include a progress bar to indicate loading status). Once those SWFs are preloaded, I would like them to start playing sequentially while the rest of the SWFs load in the background.
Basically,I have a long Flash animation that I decided to split up into several individual movies.I've using the parent movie to seamlessly string together my individual movies to give the appearance of cohesion.I have determined that I should use the MovieClipLoader Class and loadClip() to accomplish what I am trying to do.However, I have a very limited knowledge of actionscripting, so this has been a major challenge for me.
I am optimizing the parent SWF for the web, and it's important that the video plays seamlessly, so I cannot put individual preloaders onto each external SWF. They have to preload at the beginning so that when each individual SWF is called, it's already loaded and no preloader is required.
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Jul 13, 2008
I've got a Flash site up that is almost finished, but it just needs preloaders. [URL]. I plan on using this type of preloader in the gallery section and before the root movie is launched. I'm looking for a preloader that preloads the _root movie, and all of the content it loads on it's level, which will be external SWF files. I plan on using the loader in two ways for the site:
- For the preloader that I will insert before the entire movie, I plan on loading the tattoos/merchandise/contact/news external SWFs which will makeup the content of the _root movie.
- For the preloader used in the tattoos/gallery I plan on using it to display a loading bar on top of the button thumbnail clicked, then displaying the pop-up enlarged image (which is an external SWF file) of the thumbnail on top of the entire movie once the loading is finished.
I've tried some of the preloader examples given in the tutorial section without much luck.
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Dec 21, 2010
I am aware that I can share simple Objects using LocalConnection, but this does not (in my limited testing) appear to work with NetConnection or NetStream.
In short, I wish to have a single SWF that acts as a NetConnection proxy for other SWF files in the HTML page. The client SWFs require direct access to NetStream objects on the proxys NetConnection.
Is this at all feasible, or will each client SWF require its own NetConnection?
I am aware that I could build the entire application in flash and utilize a single NetConnection internally, but this is NOT what I want to do.
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Apr 21, 2004
What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf.In the zip file is an example of what I'm trying to do.
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May 25, 2006
I have a SWF (SWF A) that I'm loading into a movieclip (Movieclip C)which is part of another SWF (SWF B). Basically, SWF B functions as a player, with play and pause controls. These controls control Movieclip C where the external SWF A is loaded into.Normally, I have had no problem with this and it always works. At run time, when you click the pause button on SWF B, a stop() command is issued to Movieclip C, which stops the play of
the external movieclip (SWF A) loaded into it.However, I did a screen capture with Captivate and published it as a SWF. I loaded this SWF (SWF A) into Movieclip C in SWF B at run time. However, clicking the controls on SWF I created has NO EFFECT on the SWF I created in Captivate. It just keeps playing.I guess all SWFs are NOT created equal. How can I make this work?
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