I have created a prelaoder for my whole .swf file but as this .swf is a gallery I would like to load in pictures when you click on certain pictures is there anyway to do this i.e if you load picture01.jpg into movie01 how do you use a preloader to preload this???
I have created a prelaoder for my whole .swf file but as this .swf is a gallery I would like to load in pictures when you click on certain pictures is there anyway to do this i.e if you load picture01.jpg into movie01 how do you use a preloader to preload this?
I have split the 20min presentation into a series of swfs that load into a main swf that holds the "container" movie clip. I originally added a timeline based preloader inside each swf but apparently the client wants the whole thing to be seamless (no "loading..." screens). I am completely at a loss as to how to basically preload the next swf while the current one is playing.
I am loading images from a remote URL using the following code so that I can smooth and add colour effects to the bitmaps.The code is courtesy of this guy's nice example:
Code: import flash.display.*; function loadBitmapSmoothed(url:String, target:MovieClip) {
im working on a preloader for it. i have a 5.5mb file on a remote server which i link to to test my preloader. when i preview the fla, it works fine. but when i publish and upload to my server, it doesnt work right. it keeps 0 of 0 on the screen. im pretty sure flash can load remote swfs using loadMovieNum() so im reallly not understanding why the preloading works fine in test movie, but doesnt work in my browser. the fla is attached, and you can see the preloader
I've found this bit of code and it works for preloading my single 'Q1.swf' in an old AS2 project I did a while back. How do I adapt it to preload 5 swf's? Can I load them all to the same target mc or do I have to load them on separate levels or to different targets.I don't want to change the project to AS3 as the budget doesn't allow. Also will this work when the project is viewed from a CD as well as online?[code]
Problem: Once "a1.swf" is loaded by the user, flash doesnt reload it again when accessing it (my "a1.swf" file gets updated every few hours, so my users will currently not load the updated version). Now what I want is for the code to REload the file everytime its activated, even if the swf file has been preloaded in the past. I tried using 'reloadmovie' instead of 'loadmovie' and it didnt work
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
i'm having a problem with using a preloader to load external swfs into my movie. the swfs are loaded into my movie using "holder.loadMovie(movies[k])", where movies is the array i'm using to reference the movies i want to load. the problem is that the movies being loaded using this method are not being preloaded correctly. in my preload function, the percent variable that i'm using is constantly at 100% no matter how large the external swfs are. even when i try placing "trace(holder.getBytesLoaded()/holder.getBytesTotal())" into my enterframe function, the value always traces to 1, meaning that everything has been fully loaded. i have also tried using the debug options to change the speed of the load to simulate a slower speed, but still, it made no difference.
I have a swf one one server that is pulling content from an Amazon S3 server. I have set up, for now, a generic cross-domain policy to allow all domains access:[code]These seem to be playing nicely (for the most part) as my swf is loading json, xml, etc. files from the S3 server just fine now. What it's not doing right is loading swfs from the S3 server, when it tries to do that it throws this exception:[code]I assume this is because remote swfs could contain malicious executable code. Do I actually need to set the allowDomain to something or is there some other 'more correct' way of allowing my swf to load up other remote swfs?
I have this situation (simplified): MC-A.swf opened from local computer (C:/) and loads MC-B.swf which is hosted on a server. When MC-B.swf is loaded, it tries to access file called "loader.swf" which is also on local computer (C:/).
When it tries to access the "loader.swf" I get the following error message: *** Security Sandbox Violation *** Connection to file:///C|/loading.swf halted - not permitted from [URL] -- Remote SWFs may not access local files.
I read discussions concerning this issue, and as I understood, I could use: System.security.allowDomain("[URL]"); to solve this problem, but it didn't work. I wouldn't like to change the loaded file to load it's resources also from the web, since it can find them on the local machine.
lod.load(new URLRequest(str2));how to unload the lod when second time i cal that function.how to over come this (*** Security Sandbox Violation ***SecurityDomain )
I have two swf files that I exported from After Effects. They are both fairly large (1.7mb and 2.6mb) so I decided to load them into my main fla externally. This works fine but the playback is a little choppy. I tried creating a separate preloader.fla that will play my main movie once it is loaded. This doesn't work though since my main movie is only 4kb (since all the swfs are externally loaded). With me so far?
So then I created a regular preloader inside my main fla. Here is my code:
Is there a way to tell flash to preload a number of swfs in the background (meaning no visual cue to the end user that this is happening), while the current movie is playing?The idea is when the user clicks on a button to move to another area, that swf has already been preloaded in to memory or cache and loads instantly.
Is there a way to tell flash to preload a number of swfs in the background (meaning no visual cue to the end user that this is happening), while the current movie is playing? The idea is when the user clicks on a button to move to another area, that swf has already been preloaded in to memory or cache and loads instantly.
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
i've created a project that i'm putting on cd-rom. this project calls some externals swf files. everything was working lovely until i tried it from the cd. all the called swf files are running way slow and it's just a mess.so i'm trying to figure out preloading to see if that will help. i used some script i found in a thread by Scotty, and looks like the external swfs preloaded okay. and i put a stop() on the first frame of each of the external swfs so they will not play immediately. but now i'm trying to call the swfs when i need them by using a gotoAndPlay(frame) and don't know what i'm doing wrong. i need to have these swfs not play on preload but when i call them, either by EnterFrame or onPress.[code]as an aside to this, some of the forums i've been reading say it's just bad to try doing all this with flash on a cd, that i should try rolling it into director. yowza, haven't touched director in a few years..
My Website opens, its written in HTML... There is a "Navigation" FLash at the top of the page which opens up HTML documents into the "Main Frame" below.Ok now... When the Website first loads up, In the Main frame of the page I want a flash swf to play as an intro to the website (Its a band website). Once the (intro) Swf ends I want it to tell the Navigation Flash Menu Swf to go ahead and show the buttons so people can navigate.Thats my first problem, or task to solve.2nd... If it is possible to control Swf's from an external one it must be possible to preload them aswell right? So what I want to do, is the site to load up... and all the preloading done from the Navigation Swf to account for both Swfs (Intro and Navigation)
I understand how to load external swfs into an container with the loadmovie command. I also understand I could make that container invisible so I don't see the movie right away.However, I want to script a preloader that loads swfs without starting them - just gets them into memory. how to do this and then play them on command?
i've created a project that i'm putting on cd-rom. this project calls some externals swf files. everything was working lovely until i tried it from the cd. all the called swf files are running way slow and it's just a mess.used some script i found in a thread by Scotty, and looks like the external swfs preloaded okay. and i put a stop() on the first frame of each of the external swfs so they will not play immediately. but now i'm trying to call the swfs when i need them by using a gotoAndPlay(frame) and don't know what i'm doing wrong. i need to have these swfs not play on preload but when i call them, either by EnterFrame or onPress.
Code: stop(); movieArray = new Array("clientsatprinciple.swf", "ccmvie.swf");
I've tried endlessly to make sense of the solutions that other people have posted. But I cannot seem to get any code to work my my purposes, so I decided to post my own thread.I have a main parent Flash movie that I need to load 7 exteral SWFs into. Each of the SWFs is like its own scene in a longer movie. The external files are called:
The final parent movie should play each external SWF movie sequentially so that it appears as one combined movie (so none of the loaded SWFs are actually playing at the same time - they should only play one at a time, one after another).I want to preload mc1.swf, mc2. swf and mc3.swf into the cache before the parent movie starts playing(and I would like to include a progress bar to indicate loading status). Once those SWFs are preloaded, I would like them to start playing sequentially while the rest of the SWFs load in the background.
Basically,I have a long Flash animation that I decided to split up into several individual movies.I've using the parent movie to seamlessly string together my individual movies to give the appearance of cohesion.I have determined that I should use the MovieClipLoader Class and loadClip() to accomplish what I am trying to do.However, I have a very limited knowledge of actionscripting, so this has been a major challenge for me.
I am optimizing the parent SWF for the web, and it's important that the video plays seamlessly, so I cannot put individual preloaders onto each external SWF. They have to preload at the beginning so that when each individual SWF is called, it's already loaded and no preloader is required.
I've got a Flash site up that is almost finished, but it just needs preloaders. [URL]. I plan on using this type of preloader in the gallery section and before the root movie is launched. I'm looking for a preloader that preloads the _root movie, and all of the content it loads on it's level, which will be external SWF files. I plan on using the loader in two ways for the site:
- For the preloader that I will insert before the entire movie, I plan on loading the tattoos/merchandise/contact/news external SWFs which will makeup the content of the _root movie. - For the preloader used in the tattoos/gallery I plan on using it to display a loading bar on top of the button thumbnail clicked, then displaying the pop-up enlarged image (which is an external SWF file) of the thumbnail on top of the entire movie once the loading is finished.
I've tried some of the preloader examples given in the tutorial section without much luck.
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?
Let's say I have 3 items in the same package:Shouter interface - requires implementers to implement the shout() functionShell class - implements Shouter...this Shell.swf is to be loaded remotely from:ShellLoader class - loads Shell from a remote server, casts it as a Shouter and invokes its shout() function...uses allowDomain in order to cross-domain script.Now let's say ShellLoader.swf lives on and Shell.swf lives on ....I've got a cross-domain policy on Using LoaderContext's ApplicationDomain and SecurityDomain, I'm able to load and cast the Shell object as a Shouter and invoke the shout() function. Everything ok here.
Now let's say ShellLoader is run locally and is localTrusted. Shell.swf still lives on I'm now unable to use SecurityDomain property of LoaderContext within ShellLoader because it is now run locally. Shell.swf now exists in a different ApplicationDomain as my ShellLoader and I get the error "Type Coercion failed" when I try to cast the loader content as a Shouter.Is there anyway to resolve this issue? I believe it will require Shell.swf to be loaded in the same ApplicationDomain as ShellLoader but I don't know any way to do this when ShellLoader is run locally. Perhaps this is prevented in the Flash player on purpose?
I've run into quite a problem with a project I've been working on for a University.We're loading 4 different pieces of .XML data into flash and creating a dynamic slideshow from it. [URL]After the XML data is loaded into it goes through and counts how many "slides" there are, picks a random rumber from that and displays that "slide". When NEXT is clicked it plays the next "slide" in incremental order unless it's at the last slide.... then it goes to the first.
The problem I've run into is that the animation tweens the iamge before it is loaded into it's container MC. I need a way to load the images BEFORE that animation fires. Here's where I'm loading the XML (from a variable set in HTML):
I have a "photo" gallery that loads numerous SWFs through xml, one by one on click. All works fine. All my SWF work fine stand alone. But when I load them into the player, many swf dont work properly.in example, I have textinput textfields in many of the swfs, which work fine on their own but not when loaded into the player. Then I have a word search game that works fine when alone, not when in player. I can see there is something as my mouse cursor changes into the "button finger", but nothing visual.
All drag and drop assigments work fine etc. I have no idea whats up. I have receantly switched to as3 and in as2 there was _lockroot declaration that solved similar problems, but now in as3 (where it supposedly should be automatic) it doesnt work. As it seems that it cannot recognise it own stage value, or selection_focus when loadedinside another swf through xml.Using cs4, as3.
i have a preloader, that i wanted to have it shown for each time a menu section is pressed. These sections are external movie clips... is there a way of writing an universal code, so when the button is pressed, the preloader would fire first?