ActionScript 3.0 :: Creating Classes From Inside A Class?
Jun 5, 2011Ive been trying to get this piece of code to work in a class I wrote:
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Ive been trying to get this piece of code to work in a class I wrote:
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I have created a file called Config.as, in it are getter and setter methods that define variables that I need to reference throughout my system.
I have obviously made a mistake as I tried to access a variable in two files as indicated in a demo below:
Code:
package {
import Config;
public class TestOne {
[Code].....
It seems quite clear to me that I have created two instance of the Config class and that is why in class TestTwo the trace statement doesn't return "hello world". Is there a common coding practice to access the same variable with multiple classes?
I have created some code in Actionscript 3 following various tutorials which is a simple media player linked to an XML file for the source information.I have found out though I need to use actionscript classes for the code and wondered is their a way to convert it to classes or does anyone know of a tutorial in actionscript 3 for creating a media player based on classes? My code is below:
import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;[code]...............
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
View 6 RepliesI am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
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I'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.
Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.
I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.
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Short explanation:->>>So. I have an xml with this:
[CODE]<apps>
<cls id="1" name="CustomClass01"/>
<cls id="..." name="..."/>
[code]....
I'm new to AS3. Learning how to create classes. Is comp = new HouseObjects creating a new class? Is comp creating an instance of the HouseObjects? I realize that this is inside public class TreeHouse. I'm thinking that HouseObjects, how I set it up is not a class...not sure what the correct way to set up classes and properties.
Also I noticed, that when I tried to link another movieclip using the same linkage name HouseObjects--it asked to enter a unique class. I'm trying to create multiple instances from the same class called HouseObjects.
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I know this is possible because I've seen it done somewhere or other but I have no idea what it is called. Quite simply, I want to create some dynamic classes without having external .as files for each one - I just want to declare them inside a function in my doc class.
View 4 RepliesI am trying to load the movie clips in my library one by one, using a for look and tween them but it seems as i am getting an error Stuff in my Library
6 movie clips
car_mc1
car_mc2
[code]........
I am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var playerFadeTween:Tween=new Tween(thewebs, "alpha", Strong.easeOut, 0, 1, 2, true);
var playerXTween:Tween=new Tween(thewebs, "x", Strong.easeOut, 292, 10, 2, true);
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I've always wrote all my code into the .fla and now I'm trying to use classes more. I have my file loading the document class. Then the document class imports two additional classes. In my constructor of the document class I am creating a new instance of both additional classes. Here is my doc class:
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Now inside of the other two classes I should be able to just use main_class.myFunc(); Correct? Why isn't is working? How can I interact classes? If I create a new instance to the class I want to access then I get a stack over flow error. Inside remoting class in the constructor my code; main_class = new CheckoutMain(); main_class.myFunc();
I'm making a game which loads map .swfs at runtime. The maps will contain graphics and code, which can both vary from map to map. I've decided to make all the maps implement an interface, so they can all be used in the same way by the game. I'm using a .swc to contain the interface, like in this page.
I can get classes to work in the .swc, but not interfaces!
I'm using Flash cs5, and flashdevelop for editing, in AS3. Here's how I've been doing it:
1- create map.fla with a symbol called Map, and a Map.as:
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I am starting to create classes instead of using the timeline and I am learning a lot more even if mistakes happen more often. However I have a question about linkage & library. For example let say that I have a ball pic called Ball1.mpg. I copy and past that Ball1.mpg in my folder where the Fla file is as well as the as file. If I want to utilize this Ball1.mpg in my code using Flash do I absolutely need to import into my library and link it and export using linkage? Or can I use the object Ball.1mpg just using actionscript. Of course that implies that I would use an actionscript class not the timeline.
View 1 RepliesI've been trying out small snippets of code just to practice with and get comfortable with making classes and small games.Right now I am trying to make a simple combat with Orks. Where there is a Parent Class ORK with several ORK children classes like SentryOrk, MetalOrk, etc.
The Ork class basically puts in the many stats used by the ork such as health, strength, vitality, special, luck, etc. And then the children classes modify those like Sentry Ork will have less health and more luck.I did all that fine, but the problem I have is I want there to be multiple Sentry Orks out with their own defined stats.Right now whenever I do initiate the attack one out of three orks on the screen, they all share the same health.I know what the problem is, I just don't know how to go about dynamically making each class their own?Do I have to make a whole other class to bring them onto the stage with their stats like create a new class that handles all ENEMY POP UPS? I don't see how to do that either?:
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Short explanation:->>>So. I have an xml with this:
Code:
<apps>
<app id="1" name="CustomClass01"/>
[code]......
im making a program with a main fla file and with several classes. I have made a menu that slides up, and slides down again by using "Tweener". However, i can only get the menu to slide up by things like timer or have it trigger by number of frames. The way it should work is by clicking on a part of the menu, which i have divided into 5 classes and one of them need to trigger the sliding of the menu. Ive used get and set functions to get a variable from the class, but can only get it to work somehow static.
My idea was to put the get and set functions into a click function ".addEventListener(MouseEvent.CLICK, onClick);". but when i try to do it, it just returns the error "1114: The public attribute can only be used inside a package." it works fine when i have the get and set functions outside the click function, but returns an error when i don't.
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I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).
Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?
Are there any tutorials available that will show me how to create a multiple class program from scratch? I have 2 classes working with a fla and when I add a 3rd class every object I create comes up as an error.1120: Access of undefined property.I'm very frustrated cause I can't figure what the problem is. I have just migrated to OOP so I'm relatively new at this.
View 2 RepliesI have 2 classes. Class "a" creates an empty movie clip and class b defines that movie clip further.
Code:
// THE A CLASS Creates an empty movie clip.
package insane
{
import flash.display.MovieClip;
[Code].....
Could somebody please tell me how to go about creating custom classes or editing built-in ones (such as the Math class). I want to have easier access to some equations that I commonly use. Is this possible or will I have to continue creating new functions?
View 4 Replies am creating a simple flash game where you rotate a planet to make the buildings on the planet avoid incoming meteors.I was told that there is another just like it already, but I don't want to see it because it may restrict my imagination.
I have everything pretty much planned out now in a "game script" of everything that i want to happen. only thing is, i'm not sure where to start.Actually,i implemented rotating the planet and the timer so far, but that is all.I was wondering if anyone wouldn't mind reading through my game script and pointing me in the right direction.I am trying to wrap my head around creating classes to handle different aspects of the game, but not sure what to put in a class and what not to.I attached the game so far and the word file
When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?
This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?
Is there a good way to dynamically reference a class that is created inside of another class?
Say, for instance, I have a main class called "Country", and from that class, I am creating individual "State" classes. So the Country class is creating State classes named "Texas", "Ohio", and "Iowa". And each State class has a value called Capital. [code]...
I have 4 defined private arrays defined in the constructor of my class.Later down in one of the methods, im trying to push() variables into these arrays, but nothing seems to happen. I tried using this.arrayname.push(), but that doesn't seem to work either.do i need to manually push them by this.arrayname[arrayname.length+1] = "";
View 3 RepliesI am going to sell the swf and I was wondering if my code was protectd from the decompilers -- and is their away to protect your classes
View 2 RepliesIs there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm working on a lot of different flash applications Most of those applications are visual and involves the main stage.I started oop a while ago and i got to a point that %99.9 percent of my code is extracted to different classes.There is one thing that repeat on a regular basis on all of my apps, passing the Stage variable to the different classes....It's working great but it doesnt feel right that i need to pass the main stage as a variable between the different classes,is there a better way to access the stage from external classes ? can i make the main stage a static property and access itwithin all the objects in the application ?
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