im making a program with a main fla file and with several classes. I have made a menu that slides up, and slides down again by using "Tweener". However, i can only get the menu to slide up by things like timer or have it trigger by number of frames. The way it should work is by clicking on a part of the menu, which i have divided into 5 classes and one of them need to trigger the sliding of the menu. Ive used get and set functions to get a variable from the class, but can only get it to work somehow static.
My idea was to put the get and set functions into a click function ".addEventListener(MouseEvent.CLICK, onClick);". but when i try to do it, it just returns the error "1114: The public attribute can only be used inside a package." it works fine when i have the get and set functions outside the click function, but returns an error when i don't.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
Is there a good way to dynamically reference a class that is created inside of another class?
Say, for instance, I have a main class called "Country", and from that class, I am creating individual "State" classes. So the Country class is creating State classes named "Texas", "Ohio", and "Iowa". And each State class has a value called Capital. [code]...
I have 4 defined private arrays defined in the constructor of my class.Later down in one of the methods, im trying to push() variables into these arrays, but nothing seems to happen. I tried using this.arrayname.push(), but that doesn't seem to work either.do i need to manually push them by this.arrayname[arrayname.length+1] = "";
I'm working on a lot of different flash applications Most of those applications are visual and involves the main stage.I started oop a while ago and i got to a point that %99.9 percent of my code is extracted to different classes.There is one thing that repeat on a regular basis on all of my apps, passing the Stage variable to the different classes....It's working great but it doesnt feel right that i need to pass the main stage as a variable between the different classes,is there a better way to access the stage from external classes ? can i make the main stage a static property and access itwithin all the objects in the application ?
I have a Card class. From this class, I have three possible children: Photo, Video and Info. In my main class, I want to create a few instances of these different classes without knowing what kind it is. But, no matter that, I want them all to listen to the mouse, so I may have something like this:
ActionScript Code: var item:Card = new Photo(); item.addEventListener(MouseEvent.CLICK, mouseHandler);
The thing is: the Card class is kinda like a canvas... it has certain properties common to every type of item, but there's a space where it leaves it as a canvas... a Photo instance will load a photo there, a Video instance will load a video and a Info instance will load text to a TextField. The problem is that the event listener doesn't work the way I want it to... on an Info instance, the target of the click is the TextField; on a Photo instance is the picture... I want them all to be the class itself... in other words, I want to be able to parse the target as a child of the Card class. My code for the mouseHandler method is
ActionScript Code: private function mouseHandler(e:MouseEvent):void { if(e.target is Photo)
[Code].....
That's the main idea... to be able to know what kind of object I'm clicking and access its properties... but on an Info instance, e.target is of type TextField... to be able to access the Info object, I have to do e.target.parent, and that is NOT the idea.
I have a CustomSimpleButton class and a CustomSprite class which creates a bunch of CustomSimpleButtons and displays them at runtime. How can I access other objects on the stage in Flash inside of my two custom classes? If I want an object tween to occur when one of my custom buttons is clicked how do i reference the object that I want to tween if I'm inside of my custom class.
A lot of people have .com websites & put all their classes & packages inside a com folder & then their website name to avoid any possible naming conflicts when using other peoples classes - all very sensible. I have a .co.uk website however - is there an equivelant naming standard?
I've worked wioth sub classes so I know how they work but I always work with everything all in one folder which can get messsy when there are a lot of classes to work through. So i started to make folders inside of my main folder but it's not working. Thought it may be to do with package names but as far as i know, for the whole "classes in separate folders" things that's how they are supposed to be.
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
inheritance and building classes from other classes.
I have 3 classes: gfxRoomText - changeable colour gfxRomInter - changeable colour - interactive gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...