ActionScript 3.0 :: How Protected Can Make Code - Inside The Swf Vs Classes
Jan 17, 2010I am going to sell the swf and I was wondering if my code was protectd from the decompilers -- and is their away to protect your classes
View 2 RepliesI am going to sell the swf and I was wondering if my code was protectd from the decompilers -- and is their away to protect your classes
View 2 RepliesI have this function in the parent class:
ActionScript Code:
private m_colors:Array;
protected function set colors(clrs:Array):void {
m_colors = clrs;
}
Then, in my child class I want to call this as:
super.colors = [15, 255];
But it throws an error, it says:
Ambiguous reference to colors. If I do the same with a common function, not a setter one, then just calling it with its name in my child class works fine.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
i have many buttons(they are actually movieclips) and for each i made separate listener function.. is it posible to optimize that code and make some kind of switch case inside the function. I don't know how to find out who called the function... is there way to find out. I don't want pass the additional argument with events because it wouldn't be optimization at all.I put only two buttons to reduce code:
Code:
button1.addEventListener(MouseEvent.CLICK, idi);
button2.addEventListener(MouseEvent.CLICK, idi2);
function idi(event:MouseEvent):void {[code]....
I've worked wioth sub classes so I know how they work but I always work with everything all in one folder which can get messsy when there are a lot of classes to work through. So i started to make folders inside of my main folder but it's not working. Thought it may be to do with package names but as far as i know, for the whole "classes in separate folders" things that's how they are supposed to be.
View 2 RepliesIs it possible to make my CD copy protected?? So that nobody can create duplicates from it.
My CD contains the main installer that copy all my .swf and main .exe projector file to the hard disk of my client's computer. I am going to create 1000 copies of this project. But I just want to be safe that nobody can duplicate my CD. Is it possible in actionscript 2.0 or any other tool that works for me..
I'm trying to extend a class like panel so that I can fire click events only when the title area is clicked on. The title area is a protected uicomponent of Panel called titleBar. So I want to make that component public.It seems like I'm almost there but I'm getting a "TypeError: Error #1009: Cannot access a property or method of a null object reference." when it tries to add an event listener to the titlebar.
here is my extended panel
package custClass{
import mx.containers.Panel;
import mx.core.UIComponent;
public class ExtPanel extends Panel{
[code]....
And then this in the AS:
newPanel.getTitleBar().addEventListener(MouseEvent.ROLL_OVER,over);
Still getting the same error.
Is it possible to make my CD copy protected?? So that nobody can create duplicates from it.My CD contains the main installer that copy all my .swf and main .exe projector file to the hard disk of my client's computer. I am going to create 1000 copies of this project. But I just want to be safe that nobody can duplicate my CD.
View 3 RepliesI have planned to create an educational application / movie in Flash 8 (contains exercises and final tests etc.). I want to protect my application with username and password. The script inside movie should generate the password for given key say in my case username it will output the hex key which can be your password and no need to store it. cause you put same logic in your app which will generate the same hex key for same key i.e. is your username
View 1 RepliesI'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
View 3 RepliesI used flash cs5 trial. I don't see fl.controls or button, datagrid, combobox .v.v in show code hint.
View 2 RepliesI'm aware that ActionScript 3.0 is designed from the ground up to be a largely object-oriented language and using it means less or even no timeline code in Flash documents.I'm quite experienced with OOP and am comfortable writing classes. However, since I mostly use Flash for animations, I hardly ever need to write ActionScript code other than for preloaders, subtitles, quality controls, website links and so on. In fact, I still set my Flash movies to use AS2 to this day because I'm used to gotoAndPlay()/gotoAndStop(), AS2 preloaders, subtitles, quality controls and even getURL(). Of course, I really want to move on now that practically everyone's on Flash Player 9 or 10 and now that I've dabbled with other OO languages like Java, C# and Objective-C too.
I'm a complete newcomer to AS3 and am not very learned with AS2 either. Considering my current use of ActionScript, are there any cases where it's still OK to use very simple AS3 code in the timeline instead of moving code to a class, especially since moving to a class might mean unnecessarily increasing the number of LOC from 4 to 40?
Im currently trying to make an as3 fantasy football application for my uni course, but am finding it hard to seperate the code I have written into classes (which I have no been told is the only accepted method for the marking scheme). So far I have an external XML file containing player names load into a datagrid component, there is then an event listener on the table which loads the player images into their correct positions on a pitch when clicked. I need to write more functionality for it including saving to XML and error handling but feel I need to sort out the classes situation before I continue and it is in for this week.
Code:
import fl.controls.dataGridClasses.DataGridColumn;
import fl.data.DataProvider;
import fl.controls.ScrollPolicy;[code]..............
Just wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
I have created the following code that pulls data from an external xml file into a datagrid. I have been trying to figure out how to get it to function using classes and/or packages. I'd like to separate the functionality into separate classes for each of the following:1) A class for loading the XML file(s) (there will likely be more datagrids and more xml files)2) A class for "drawing" the datagrid based on the xml.... others you can think of?
Code:
/////////////////////////////// BEGIN xml_to_datagrid.fla ///////////////////////////////////////
[code]......
I have the following code for a game how can I extract pieces of the god for example the enemy and make it run as an external class as via seperate .as file?
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.media.Sound;
import flash.net.SharedObject;
[Code] .....
im making a program with a main fla file and with several classes. I have made a menu that slides up, and slides down again by using "Tweener". However, i can only get the menu to slide up by things like timer or have it trigger by number of frames. The way it should work is by clicking on a part of the menu, which i have divided into 5 classes and one of them need to trigger the sliding of the menu. Ive used get and set functions to get a variable from the class, but can only get it to work somehow static.
My idea was to put the get and set functions into a click function ".addEventListener(MouseEvent.CLICK, onClick);". but when i try to do it, it just returns the error "1114: The public attribute can only be used inside a package." it works fine when i have the get and set functions outside the click function, but returns an error when i don't.
[Code]...
I recently discovered the incredible functionality of getDefinitionByName(), I'm attempting to load in pages for an interactive book.Each page has its own functions, listeners, nested animations, and timers.When loading in these pages, no stop()s are working within the nested clips, and any interactivty has been lost.It's just a mess of a bunch of animations running over and over.[code]
In addition to having the MovieClips not running code, I am running into serious garbage collection issues.I can unload the pages from display, but all sounds continue playing.Does anyone have an idea of why these loaded MovieClips are not running code, and why they will not unload properly with the destroy() method?
Is there a way to hide various classes from appearing in code hints while using a compiled SWC?We are trying to create a SWC that can hide classes unnecessary/hidden to third party developers. There is only one class they need to reach, however that class reaches out to so many others. We tried namespaces on our classes but that doesnt work. It only works on methods, variables and properties.Not sure if there is some metadata available to hide those classes from auto complete. That would be sweet.
View 3 RepliesWhere can I find the source code for the official classes in ActionScript 3?
View 1 RepliesI'm getting the classic preloader problem of having the preloader not display until a certain percentage (in this case %30) of the total file has loaded. I am importing the TweenLite class in the second frame, and I am also dynamically attaching MovieClips from the library in that frame as well. I've tried putting a frame between the preloader and the title screen and using the Publish Settings to export all the classes in frame 2, but it does not help at all.
View 7 RepliesBasically I have a class called player.as The symbol "Player" is the only linkage it has.[code]It is trying to make the player, a movieclip onscreen, with an instance name "Player", move with the arrow keys. Sadly it doesn't work.
View 9 Repliesfor first time decided to start using Classes to add my code instead of adding it directly in Flash and I really thought I knew how to handle this since I have created some re-usable classes before where you target an object by passing parameter etc,I thought that if I had one function (method) in my class and I wanted to call it from my .fla file all I needed to do was to create an instance of the class and then call my method.[code]But this doesn't work I get a message that says that it is missing arguments.how to use my code directly on a class and what are the differences of doing this versus putting the code directly on my .fla file and if it's even a good practice to do this?
View 10 Repliesi am using get and setters in my as3 code to edit values of an other class (because those variables are shared) i dont like to put stage.sharedVar.isScrabble in my code every time to change a variable so i used get/set functions [code]as you van see it has a lot of duplicate code every time the "return stage.sharedVar." and the "stage.sharedVar."+ the value + " = val" is constantly comming back.i was wondering is there a other way of creating these get/sets?[code]
View 3 RepliesI'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE
View 0 RepliesIve been trying to get this piece of code to work in a class I wrote:
[Code]...
Is there a good way to dynamically reference a class that is created inside of another class?
Say, for instance, I have a main class called "Country", and from that class, I am creating individual "State" classes. So the Country class is creating State classes named "Texas", "Ohio", and "Iowa". And each State class has a value called Capital. [code]...
I have 4 defined private arrays defined in the constructor of my class.Later down in one of the methods, im trying to push() variables into these arrays, but nothing seems to happen. I tried using this.arrayname.push(), but that doesn't seem to work either.do i need to manually push them by this.arrayname[arrayname.length+1] = "";
View 3 RepliesI'm working on a lot of different flash applications Most of those applications are visual and involves the main stage.I started oop a while ago and i got to a point that %99.9 percent of my code is extracted to different classes.There is one thing that repeat on a regular basis on all of my apps, passing the Stage variable to the different classes....It's working great but it doesnt feel right that i need to pass the main stage as a variable between the different classes,is there a better way to access the stage from external classes ? can i make the main stage a static property and access itwithin all the objects in the application ?
View 1 RepliesI have a Card class. From this class, I have three possible children: Photo, Video and Info. In my main class, I want to create a few instances of these different classes without knowing what kind it is. But, no matter that, I want them all to listen to the mouse, so I may have something like this:
ActionScript Code:
var item:Card = new Photo();
item.addEventListener(MouseEvent.CLICK, mouseHandler);
The thing is: the Card class is kinda like a canvas... it has certain properties common to every type of item, but there's a space where it leaves it as a canvas... a Photo instance will load a photo there, a Video instance will load a video and a Info instance will load text to a TextField. The problem is that the event listener doesn't work the way I want it to... on an Info instance, the target of the click is the TextField; on a Photo instance is the picture... I want them all to be the class itself... in other words, I want to be able to parse the target as a child of the Card class. My code for the mouseHandler method is
ActionScript Code:
private function mouseHandler(e:MouseEvent):void
{
if(e.target is Photo)
[Code].....
That's the main idea... to be able to know what kind of object I'm clicking and access its properties... but on an Info instance, e.target is of type TextField... to be able to access the Info object, I have to do e.target.parent, and that is NOT the idea.