ActionScript 3.0 :: Proper Preloader When Use Classes But Code On The Timeline?

Aug 5, 2009

I'm getting the classic preloader problem of having the preloader not display until a certain percentage (in this case %30) of the total file has loaded. I am importing the TweenLite class in the second frame, and I am also dynamically attaching MovieClips from the library in that frame as well. I've tried putting a frame between the preloader and the title screen and using the Publish Settings to export all the classes in frame 2, but it does not help at all.

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Actionscript 3.0 :: Proper Code For Non-scale Fill Preloader?

Dec 22, 2010

The preloader animation I created requires the water to fill up the container, but not by stretching or scaling a mask to reveal the water volume at the full point. Most tutorials show how to do this by scale, in relation to bytes loaded.

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ActionScript 2.0 :: Proper Way To Attach Classes?

May 10, 2007

I want to dynamically attach a class to a movieClip without using the linkage method. I choose not to because i need to pass constructor vars into it and It can have multiple classes.I want it properly attached so I can reference all the classes functions and variables through the MC. How can I do this?

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ActionScript 2.0 :: Create The Proper Code That Will Control The Alpha Transparency Of A MC?

Mar 7, 2005

how to create the proper Actionscript code that will control the Alpha Transparency of a MC I want as a preloader. I want the MC to start of at 100% alpha-transparency, and then decrease to 0% alpha-transparency when the whole Scene is loaded. Also, it should show the precentage of the Scene loaded. I have the code that I thought would work to control the alpha transparency of the mc and loading it. But, I get confused with the perloader code to incorporate into the alpha transparency code? Does this make sense; is it possible?In Leaman's Terms, As the scene loads, the mc goes from invisible to visible at completion of the scene load.

Here is the code:

Code:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();

[code]....

Now, I have no idea if and where you'd include the poper code to control the mc's alpha transparency based on the percentage of the scene loaded? Can someome maybe rework the code to make this work. And use a working example, that way I see it working to fully understand the concept? The mc's instance name is "sm_logo". Where would I use the instance name in this code, or better yet the proper code alltogether?

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ActionScript 2.0 :: Loaded External .swf Doesnt Act On Its Code, But Acts Proper Individually

Apr 17, 2011

I have a mainmc on the stage. I have another extarnal mc called buttons_mc. When i use loadMovie and load that external mc, the loaded mc's AS2 doesnt seem to run when playing within the mainmc.

Is it possible that a loaded mc looses all its variable values when it comes into a main clip ? Or is my problem lying in the fact that the root paths of all the clips inside button_mc have to be changed to suit the main clip's hierarchy ?

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Professional :: Proper Button Code If Button Is Inside The UILoader?

Oct 13, 2010

I have issues with the buttons working from the SWF file which is brought into the main flash site via UILoader.

[Code]...

I gathered that it is most probably due to the fact that I have constructed a button in the improper way.I tried to redo a button but it was the same result.I would like to try to access it through the main timeline. What would be the whole block of code to put a function on the button located inside an external SWF which is called in via a UILoader?

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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ActionScript 3.0 :: External Preloader And Custom Classes

Dec 8, 2010

I need to build a preloader for a swf which size is about 3MB, I tryed and tryed giving up at the end to integrate a preloader in the swf itself because it shows up only when fully loaded, no way to fix this thing, looks like if you embed fonts there's no way to stream the swf for some reason. So a moved to another way, the classical , for me, one I wrote a simple, light swf which works as preloader and I load in it the big swf, the 3MB one. Every thing works, connection to the MySQL DB is ok, parameters are passed successfully to the Java scripts etc.. the fact is when it comes to the loading of custom classes crashes brutally, the errore code is #1009, whenever I declare an instance of a custom class in the AS3 of the 3MB SWF it crashes.[code]

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ActionScript 2.0 :: Preloader And Importing Fuse Classes

Jul 26, 2007

I'm having a problem with my preloader and importing Fuse classes.

[Code]...

When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.

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ActionScript 3.0 :: Create Classes On Timeline?

Jan 17, 2009

In AS1/2 I would use functions to create class-like structures;

it would be nice to be able to, for the sake of convenience, use classes on the timeline

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Professional :: Code Hinting For All Classes?

May 31, 2010

I used flash cs5 trial. I don't see fl.controls or button, datagrid, combobox .v.v in show code hint.

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AS3 :: Code On Stage / MC Timelines La AS2 Instead Of In Classes

Jun 2, 2010

I'm aware that ActionScript 3.0 is designed from the ground up to be a largely object-oriented language and using it means less or even no timeline code in Flash documents.I'm quite experienced with OOP and am comfortable writing classes. However, since I mostly use Flash for animations, I hardly ever need to write ActionScript code other than for preloaders, subtitles, quality controls, website links and so on. In fact, I still set my Flash movies to use AS2 to this day because I'm used to gotoAndPlay()/gotoAndStop(), AS2 preloaders, subtitles, quality controls and even getURL(). Of course, I really want to move on now that practically everyone's on Flash Player 9 or 10 and now that I've dabbled with other OO languages like Java, C# and Objective-C too.

I'm a complete newcomer to AS3 and am not very learned with AS2 either. Considering my current use of ActionScript, are there any cases where it's still OK to use very simple AS3 code in the timeline instead of moving code to a class, especially since moving to a class might mean unnecessarily increasing the number of LOC from 4 to 40?

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ActionScript 3.0 :: Separate The Code Into Classes?

Dec 8, 2010

Im currently trying to make an as3 fantasy football application for my uni course, but am finding it hard to seperate the code I have written into classes (which I have no been told is the only accepted method for the marking scheme). So far I have an external XML file containing player names load into a datagrid component, there is then an event listener on the table which loads the player images into their correct positions on a pitch when clicked. I need to write more functionality for it including saving to XML and error handling but feel I need to sort out the classes situation before I continue and it is in for this week.

Code:
import fl.controls.dataGridClasses.DataGridColumn;
import fl.data.DataProvider;
import fl.controls.ScrollPolicy;[code]..............

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ActionScript 3.0 :: Pass The Variable From Timeline To Classes?

Jul 25, 2011

I need to pass a boolean variable initially set to false to one of my classes called "EasyGame".It is than changed to true when one of the function in this class is runned.

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ActionScript 3.0 :: Classes Called Secondss To The Timeline?

Jul 25, 2011

I am trying to recieve a variable from one of my classes called secondss to the timeline.I did this using MovieClip(root).secondss = secondss; in the class.I wanted it for giving the user a different reward when finsihing the game in different amount of times.I also created a var "TotalScore" which equals gameScore + reward.

And now when I run it and finish the game I see that there's a 0 in the textfield of TotalScore and I get this output error repeatedly :TypeError: Error #1009: Cannot access a property or method of a null object reference.  at EasyGame/clockTime()[C:UsersAdiDesktopGamesMatch GameMatching GameEasyGame.as:178]  at EasyGame/showTime()[C:UsersAdiDesktopGamesMatch GameMatching GameEasyGame.as:173]

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Professional :: What Classes To Import For This External As Code

Mar 21, 2010

Just wondering what classes I need to import into my external as fiule to make the following code work:
 
public static var loader:Loader = newLoader();        loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded);        loader.load(new URLRequest("font.swf"));

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ActionScript 3.0 :: Divide Code Into Classes/package?

Sep 18, 2007

I have created the following code that pulls data from an external xml file into a datagrid. I have been trying to figure out how to get it to function using classes and/or packages. I'd like to separate the functionality into separate classes for each of the following:1) A class for loading the XML file(s) (there will likely be more datagrids and more xml files)2) A class for "drawing" the datagrid based on the xml.... others you can think of?

Code:
/////////////////////////////// BEGIN xml_to_datagrid.fla ///////////////////////////////////////

[code]......

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ActionScript 3.0 :: Converting Code To Have Custom Classes

Mar 7, 2012

I have the following code for a game how can I extract pieces of the god for example the enemy and make it run as an external class as via seperate .as file?

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.media.Sound;
import flash.net.SharedObject;
[Code] .....

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ActionScript 3.0 :: Timeline Coding/ External Classes Exercise?

Aug 5, 2011

I've given myself this assignment based on the book I'm reading(Foundation ActionScript 3.0 with Flash and Flex). I will need some help though.The assignment is based on the following example in Chapter 1 of the book: a flash movie with balls bouncing all over the screen. The example uses the external classes below: The Ball class:

Code:
package {
Import necessary classes
import flash.display.MovieClip;[code].....

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ActionScript 3.0 :: Classes Loaded With GetDefinitionByName Not Running Code

Feb 8, 2012

I recently discovered the incredible functionality of getDefinitionByName(), I'm attempting to load in pages for an interactive book.Each page has its own functions, listeners, nested animations, and timers.When loading in these pages, no stop()s are working within the nested clips, and any interactivty has been lost.It's just a mess of a bunch of animations running over and over.[code]

In addition to having the MovieClips not running code, I am running into serious garbage collection issues.I can unload the pages from display, but all sounds continue playing.Does anyone have an idea of why these loaded MovieClips are not running code, and why they will not unload properly with the destroy() method?

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Professional :: Obfuscate Classes Contained In SWC From Code Hinting?

Mar 23, 2012

Is there a way to hide various classes from appearing in code hints while using a compiled SWC?We are trying to create a SWC that can hide classes unnecessary/hidden to third party developers. There is only one class they need to reach, however that class reaches out to so many others. We tried namespaces on our classes but that doesnt work. It only works on methods, variables and properties.Not sure if there is some metadata available to hide those classes from auto complete. That would be sweet.

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Actionscript 3 :: Find The Source Code For Official Classes

Aug 12, 2011

Where can I find the source code for the official classes in ActionScript 3?

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ActionScript 3.0 :: How Protected Can Make Code - Inside The Swf Vs Classes

Jan 17, 2010

I am going to sell the swf and I was wondering if my code was protectd from the decompilers -- and is their away to protect your classes

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ActionScript 3.0 :: Classes / No Errors Code Doesn't Work

Aug 12, 2011

Basically I have a class called player.as The symbol "Player" is the only linkage it has.[code]It is trying to make the player, a movieclip onscreen, with an instance name "Player", move with the arrow keys. Sadly it doesn't work.

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ActionScript 3.0 :: Using Classes To Add Code Instead Of Adding It Directly In FLA File

Mar 3, 2010

for first time decided to start using Classes to add my code instead of adding it directly in Flash and I really thought I knew how to handle this since I have created some re-usable classes before where you target an object by passing parameter etc,I thought that if I had one function (method) in my class and I wanted to call it from my .fla file all I needed to do was to create an instance of the class and then call my method.[code]But this doesn't work I get a message that says that it is missing arguments.how to use my code directly on a class and what are the differences of doing this versus putting the code directly on my .fla file and if it's even a good practice to do this?

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ActionScript 3.0 :: Retrieving File Names From Main Timeline Into Classes?

Jul 27, 2010

I have the following code on the main timeline. I have soundLoad_mc assigned to the SoundChgUrl class.soundLoad_mc.mp3URL = "climbing.mp3";soundLoad_mc.swfName = "journey.swf";The code below is from SoundChgUrl. The import to mp3URL works. The one to swfName does not - it throws "1119: Access of possibly undefined property swfName through a reference with static type classes:SoundChgUrl." This doesn't make sense to me.

package classes{ import flash.display.MovieClip;  import flash.net.URLRequest;  import flash.net.navigateToURL;  import flash.events.Event;  import flash.media.Sound;  import

[code].....

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Actionscript 3 :: Get / Set Properties To Get Values From Other Classes Creates Much Duplicate Code Can It Different?

Jul 4, 2010

i am using get and setters in my as3 code to edit values of an other class (because those variables are shared) i dont like to put stage.sharedVar.isScrabble in my code every time to change a variable so i used get/set functions [code]as you van see it has a lot of duplicate code every time the "return stage.sharedVar." and the "stage.sharedVar."+ the value + " = val" is constantly comming back.i was wondering is there a other way of creating these get/sets?[code]

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ActionScript 3.0 :: FlashDevelop Doesn't Always Know Code Completion For Classes In The Fl Package

Feb 9, 2010

I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE

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